(Yohko Mano)

Val	CHA	Cost	Roll	Notes
7/10	STR	-3	10-/11-	Lift 66 kg/100 kg; 1d6/2d6 HTH Damage [1/2]
14/24	DEX	12	12-/14-	OCV:  5/8/DCV:  5/8
10/20	CON	0	11-/13-
9	BODY	-2	11-
13	INT	3	12-	PER Roll 12-
12	EGO	4	11-	ECV:  4
10/20	PRE	0	11-/13-	PRE Attack:  2d6/4d6
16/20	COM	3	12-/13-

2/13	PD	1		Total:  2/13 PD (0/3 rPD)
2/13	ED	0		Total:  2/13 ED (0/3 rED)
2/4	SPD	0		Phases:  6, 12/3, 6, 9, 12
3/6	REC	0
20/40	END	0
18/30	STUN	0		Total Characteristic Cost:  18

Movement:	Running:	8"/16"
		Leaping:	7"/14"
		Swimming:	2"/4"

Cost	Powers & Skills
	Devil Hunter Transformation, all slots OIHID ("Yoma Ring"; -1/4)
2	1)  +3 STR; OIHID ("Yoma Ring"; -1/4)
24	2)  +10 DEX; OIHID ("Yoma Ring"; -1/4)
16	3)  +10 CON; OIHID ("Yoma Ring"; -1/4)
8	4)  +10 PRE; OIHID ("Yoma Ring"; -1/4)
2	5)  +4 COM; OIHID ("Yoma Ring"; -1/4)
6	6)  +7 PD; OIHID ("Yoma Ring"; -1/4)
5	7)  +6 ED; OIHID ("Yoma Ring"; -1/4)
8	8)  +1 SPD; OIHID ("Yoma Ring"; -1/4)
4	9)  +5 STUN; OIHID ("Yoma Ring"; -1/4)

33	Sword Of The Soul:  Multipower, 50-point reserve, all slots OIF (can be recalled; -1/2)
3u	1)  Sword Blade:  HKA 2d6 (2d6+1/2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); 
	OIF (can be recalled; -1/2)
3u	2)  Ax Blade:  HKA 1d6+1 (1d6+1/1 1/2d6 w/STR), Armor Piercing (+1/2), Reduced 
	Endurance (0 END; +1/2); OIF (can be recalled; -1/2)
2u	3)  Sword Fire Strike:  EB 10d6; Extra Time (Full Phase, -1/2), OIF 
	(can be recalled; -1/2), END 5
2u	4)  Sword Energy Strike:  RKA 3d6+1; Extra Time (Full Phase, -1/2), Increased 
	Endurance Cost (x2 END; -1/2), OIF (can be recalled; -1/2), END 10
1u	5)  Missile Deflection:  Missile Deflection (Any Ranged Attack); OIF 
	(can be recalled; -1/2)

	Martial Arts:  Hand-To-Hand Fighting Skills
	Maneuver	OCV	DCV	Damage
4	Bind		+1	+0	Bind, 17 STR /20 STR
4	Block		+2	+2	Block, Abort
5	Flying Dodge	--	+4	Dodge All Attacks, Abort; FMove
5	Flying Kick/Running Sword Strike
			+1	+0	1d6/2d6 +v/5; FMove
5	Lunge/Spin Kick	+1	-2	5d6/6d6 Strike
4	Punch/Snap Kick/Sword Strike
			+0	+2	3d6/4d6 Strike
5	Side Kick/Sword Slash
			-2	+1	5d6/6d6 Strike
3	Throw		+0	+1	1d6/2d6 +v/5, Target Falls
1	Weapon Element:  Blades

18	Energy Rings:  Entangle 4d6, 4 DEF, Takes No Damage From Attacks 
	(All Attacks; +1/2); Set Effect (Hands Only/Feet Only) (-1), Concentration 
	(0 DCV; -1/2), Cannot Form Barriers (-1/4), Extra Time (Full Phase, Only to 
	Activate, -1/4), IIF (hair ornaments; -1/4), END 6
7	Shreddable Dress:  Armor (3 PD/3 ED); OIHID ("Yoma Ring"; -1/4)
15	Devil Hunter Toughness:  Physical Damage Reduction, Resistant, 25%
11	Anime Springing About:  Leaping +6" (7"/7 1/2" forward, 3 1/2"/3 1/2" upward) (Accurate), END 1
4	Fast On Her Feet:  Running +2" (8" total), END 1
7	Devil Hunter Transformation:  Cosmetic Transform 2d6 (standard effect: 6 points) 
	(normal clothing into devil hunter costume, "heals" back by removing ring or reversing 
	process), Reduced Endurance (0 END; +1/2); No Range (-1/2), Limited Target 
	(clothes; -1/2), IIF (Yoma Ring; -1/4)

10	Combat Training:  +2 with HTH Combat
12	Evasion Training:  +4 with Dodge, Flying Dodge, and Dive for Cover

3	Acrobatics 12- (14-)
3	Breakfall 12- (14-)
3	Climbing 12- (14-)
0	Concealment 8-

2	KS: Demons, Devils, And Other Monsters 11-
2	KS: History Of The Mano Clan 11-
1	KS: Shinto Rites 8-
0	Language:  Japanese (idiomatic; literate)
0	PS: Student 8-
3	Stealth 12- (14-)
0	TF:  Two-Wheeled Muscle-Powered Ground Vehicles
2	WF:  Common Melee Weapons
258	Total Powers & Skills Cost
276	Total Character Cost

150+	Disadvantages
5	Distinctive Features:  Tight Red Devil-Hunting Dress (Easily Concealed; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
15	DNPC:  Azusa Kanzaki 14- (Slightly Less Powerful than the PC)
10	DNPC:  Chigako Ogawa 8- (Normal)
20	Hunted:  Demons (Assorted) 14- (As Pow, Harshly Punish)
10	Psychological Limitation:  A Bit Of A "Fluff Brain" (Common, Moderate)
15	Psychological Limitation:  Falls In Love At The Drop Of A Hat (Common, Strong)
10	Rivalry:  Professional and Romantic (Ayako Mano; Rival is As Powerful; Seek to Outdo, 
	Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Unluck: 1d6
36	Mamno Bonus
276	Total Disadvantage Points

Background/History: Yohko Mano is a member of the very old Mano clan. For over 2,000 years this clan has been defending Japan from incursions of "yoma" (a generic term for demons, devils and other supernatural beasts). Yohko is the 108th of her line, trained in the arts of devil hunting by her grandmother, Madoka Mano.

The Mano got their start when Haruka Mano, the first devil hunter, defeated the demon Tokima and sealed him away. Since then, Tokima has managed to periodically break free, sending incursions of demons and other foul creatures to trouble man. It's the job of the Mano clan to send these creatures back to where they came from.

Yohko is not alone in her quest, however, she has her grandmother—a once-powerful devil hunter in her own right—to help her, as well as Azusa Kanzaki, a junior devil-hunter in training. Azusa has a version of the Yoma Ring herself, and can summon the "Spear of Fuma" when she transforms. Azusa means well and doesn't do that bad in a fight, and will follow her teacher (i.e. Yohko) to the ends of the Earth (or beyond). Chigako Ogawa is Yohko's self-proclaimed business manager, who figures that Yohko's devil hunting skills are a sure ticket to easy money. Yohko's mother, Sayoko, doesn't believe a word of this, and calmly goes about her daily business of putting food on the table (and meeting single men) instead of risking life and limb defending Japan from the supernatural. Oh well, to each their own....

Ayako Mano is Yohko's most dangerous foe (sort of). The granddaughter of Chiaki Mano, Madoka Mano's twin sister, Ayako looks just like Yohko, wears a similar costume (except in black and gold) and carries the "Whip of Distraction." Ayako is very smart, has a follower similar to Azusa (called Azusa Number 2) and is a very dirty fighter. She originally wanted to destroy Yohko and take her place as the rightful Devil Hunter. Now she just wants to defeat Yohko to prove herself.

Personality/Motivation: Being 16, Yohko suffers from all the same sorts of emotional problems that most 16 year old girls do.... She wants boys to notice her (and drools after anyone who is "cuter than average") and will fall in love in about 5 seconds if presented with a reasonably handsome male. Her grandmother calls her "fluff-brain" and "airhead," mainly because Yohko can be counted on oversleeping every morning and then running around in a panic upon waking.

Quote: "I hold no enmity against those coerced into evil; but to those vile beings who toy with the hearts and souls of men. Since the time of the Ancient Gods, we have been your destroyers! Now the 108th Devil Hunter, Yohko, is here... Beware!"

Powers/Tactics: Yohko, like many other anime and comic heroes, suffers from a severe case of "one-shot" syndrome, meaning we see her perform a number of attacks once and once only, regardless of how effective these attacks looked at the time. For completeness sake, I've included these single use powers, mainly because they made for a more interesting character.

For starters, Yohko seems to derive most of her powers from her "Yoma Ring." The ring is a piece of jewelry that loosely resembles a goat's head. The teeth fit around the middle finger, while the horns wrap across the back of the hand. Yohko wears this ring on her left hand.

When the power of the ring is activated, Yohko undergoes a rather typical "magical girl"-styled transformation. In the style of anime "magical girls" everywhere (i.e. Sailor Moon, Pretty Sammy et al), Yohko spins around, her clothes disintegrate and her devil hunting uniform forms itself around her body. All accompanied by a dazzling light show and theme music. That done, Yohko can then summon her "Sword of the Soul," which can used to quickly cut most demons into chunks.

Probably the most obvious change in Yohko, once she transforms, is that she becomes physically more powerful. She's a little stronger, a lot faster, and much more tougher than she had been. The transformation also seems to be a big confidence boost, Yohko is much more willing to tackle monsters after she's transformed than before—hence the PRE bonus (and that formfitting dress certainly does wonders for her figure!).

After transforming, Yohko can call upon her "Sword of the Soul." This is a two-handed, straight-bladed sword about the size of your average katana, with a large axe-blade forming part of the crossguard. It can be used as a normal sword, or Yohko can separate the blade and use just the axe (she did this once when the blade itself got stuck in a monster). The sword can also be used to generate the traditional "sword-energy" so common to anime. Yohko winds up, takes a mighty swing, and sends a line of energy streaking towards her opponent. She's done this twice, generating a simple cutting attack the first time, and a bolt of fire the second. The sword can also be used to block similar attacks. Several times a yoma will toss a bolt of fire Yohko's way, she'll hold up the sword and the bolt either dissipate against the blade, or be harmlessly cut in two. Finally, the sword can be recalled to Yohko if knocked away or left behind. She simply has to hold out her hand and summon it. This takes about a phase, and the sword has to be reasonably close by.

In her hair, Yohko wears two ornaments made from some sort of mystical crystal. Supposedly, they allow one to focus their inner power. I don't know about that, but at one point, she used them to generate bands of red energy with which to immobilize a foe.

Yohko herself is capable of taking quite a bit of abuse one she's transformed. She gets kicked around by any number of monsters and still comes back for more. She also seems to take a lot less damage from claws and blades than one would expect. This seems to be a common cinematic stunt, especially in anime, where a sword fight will result in a lot of thin little cuts instead of any major crippling wounds. A good simulation of this is by buying the character some Armor or Combat Luck. This is what I did for Yohko, with the SFX for her Armor being you cut the dress to shreds, not Yohko herself.

Yohko looks to be a reasonably well-trained martial artist. She fights equally well bare-handed or with her sword. Her martial arts are pretty generic, as she obviously doesn't practice any specific style. The Flying Kick itself is often used in conjunction with Yohko's Leaping in order to generate enough power. Yohko's preferred defensive tactic is her Flying Dodge, which she aborts to often.

Yohko is only 16 (or maybe 18, depends on which tape you watch), and hasn't really accumulated any skills of note (other than ones used to hunt devils). She is a very good acrobat, however and is very good at dodging.

Appearance: Yohko is a 16 year old school girl, but this being anime that doesn't say much. She looks to be fairly tall, with long legs, a narrow waist and hips, and a surprisingly large bust. She has dark eyes and brown hair that would come down past her waist if she didn't keep it tied up in two ponytails. As Yohko, she wears typical Western dress; as Devil Hunter Yohko, however, she wears in a very tight one piece Chinese-styled sheath dress that is slit up to the hip on either side. The dress is red with gold trim and has a ying-yang symbol on the chest. Yohko also wears gold bands at the wrist and ankle and black slippers to complete her devil-hunting outfit.

(Devil Hunter Yohko created by Masao Moruyoma, character sheet created by Michael Surbrook)

Devil Hunter Yohko's Hero Designer File

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