Val CHA Cost Roll Notes 30 STR 20 15- Lift: 1600kg, 6d6 HTH Damage, END [3] 15 DEX 15 12- OCV 5 DCV 5 20 CON 20 13- 25 BODY 30 14- 15 INT 5 12- Perception Roll: 12- 15 EGO 10 12- Base ECV: 5 25 PRE 15 14- Base Presence Attack: 5d6 10 COM 0 11- 12 PD 6 Total: 28 PD (16 rPD) 9 ED 5 Total: 19 ED (10 rED) 5 SPD 25 Phases: 3, 5, 8, 10, 12 12 REC 4 50 END 5 50 STUN 0 Total Characteristics Cost: 160 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 17 Ball and Chain: Multipower, 35-point reserve, All: OAF (-1) 1u 1) Hand-To-Hand Attack +4d6; OAF (-1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) plus Stretching 2", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Custom Modifier (-1/4), END 2 1u 2) Energy Blast 6d6 (vs. PD); OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) END 3 34 Flamethrower: Energy Blast 6d6 (vs. ED), Area Of Effect (12" Line; +1); OIF (-1/2), 12 Charges (-1/4) 47 M.H. 5: Energy Blast 10d6, No Normal Defense (Standard; +1), Does BODY (+1), Area Of Effect (15" Radius; +1); 1 Charges (-2), OAF (-1), Gradual Effect (1 Turn (Post-Segment 12); -1/4) 28 Steel Net: Entangle 6d6, 6 DEF; 1 Recoverable Charges (-1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Custom Modifier (-1/2), Cannot Form Barriers (-1/4), Range Based On Strength (-1/4), Custom Modifier (-1/4) plus Telekinesis (30 STR); OAF (-1), Only To Simulate Effects Of A Long Net (-1/2), Affects Whole Object (-1/4), Real Weapon (-1/4) END 4 2 Diamond Fists: Hand-To-Hand Attack +1d6; Hand-To-Hand Attack (-1/2), OIF (-1/2), Real Weapon (-1/4), END 1 15 Porcupine Cape: HKA 1d6 (vs. PD), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Offensive (+1/4); No STR Bonus (-1/2), OIF (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Real Weapon (-1/4) 34 Great War Spear: HKA 1 1/2d6 (plus STR) (vs. PD); OAF (-1), Real Weapon (-1/4) plus Stretching 2", Reduced Endurance (0 END; +1/2); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Real Weapon (-1/4) plus HKA 2d6 (vs. ED), Trigger (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), No STR Bonus (-1/2), Real Weapon (-1/4), END 2 25 Armor Piercing Shots: RKA 1 1/2d6 (vs. PD), 32 Charges (+1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2); OAF (-1), Real Weapon (-1/4) 25 Concealed Guns: RKA 1 1/2d6 (vs. PD), 32 Charges (+1/4), Autofire (5 shots; +1/2); OIF (-1/2), Real Weapon (-1/4) 40 Explosive Pellets: RKA 4d6 (vs. PD), Explosion (Normal (Radius) -1 DC/1"; +1/2); 6 Charges (-3/4), Real Weapon (-1/4), Range Based On Strength (-1/4) 19 Woot's Steel Armor: Armor (16 PD/10 ED); OIF (-1/2), Real Weapon (-1/4),Activation Roll 15- (-1/4) 11 Heavy Steel: Knockback Resistance -10"; OIF (-1/2), Custom Modifier (-1/4) 5 Gas Mask: LS: Self Contained Breathing; OAF(-1) Perks 10 Leader of the Don Krieg Pirates Skills 16 Combat Skill Levels: +2 with All Combat 4 Combat Skill Levels: +2 with Great War Spear 3 Bribery 14- 3 Bureaucratics 14- 3 Concealment 12- 3 Conversation 14- 3 Demolitions 12- 3 Disguise 12- 3 Fast Draw 12- 3 Interrogation 14- 2 Navigation 12- 3 Oratory 14- 3 Streetwise 14- 2 Survival 12- 3 Tactics 12- 371 Total Powers & Skills Cost 531 Total Character Cost 200+ Disadvantages 15 Distinctive Features, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 35 Enraged: When he feels he has lost the fight, Uncommon, go 14-, recover 8-, Berserk 15 Enraged: When Woot's Armor is damaged, Uncommon, go 11-, recover 11- 20 Hunted, As Powerful, 11- (Frequently), Harshly Punish, Extensive Noncombat Influence 20 Psychological Limitation: Megalomania, Very Common, Strong 15 Psychological Limitation: No Mercy, No Quarter, Common, Strong 5 Psychological Limitation: Opportunist, Uncommon, Moderate 20 Reputation: Don Krieg of the East Sea, Almost Always (14-), Extreme 25 Social Limitation: Pirate Fleet Captain, Very Frequently (14-), Severe 161 Experience 531 Total Disadvantage Points
Background/History: Don Krieg is one of the most infamous pirates of the East Sea, he owns a whole fleet of 1,000 men. His problem started when he started to travel the Grand Line. Confident that he would be fine, he entered the greatest journey with no prior experience. This was his mistake. He traveled the Grand Line for months, on the verge of starvation and storms. Things seem that they couldn't get worse. That was until they confronted Mihawk. Mihawk single handedly destroyed all the ships in his fleet except the main flagship, but still damaged that ship badly. Trying to escape the Grand Line, they retreated to the sea restaurant Baratie. This purpose was two fold: to get the food and restock for the next Grand Line attempt and get the Grand Line Captain's journal from Zeff, the one of the few men to survive the Grand Line
When the crew landed, they were fed by the understanding Zeff and Sangi who had prior experiences of dying of starvation at sea. Instead of repaying his debt, Don Krieg attacked the ship. He was repelled by the efforts of Luffy and Sangi. Don Krieg was defeated by Luffy but retreated on a small ship with the rest of his crew
Personality/Motivation: Don Krieg is a nasty sort of guy. He shows no mercy no one. Even those who have helped him in his past. He is cruel man that will give no quarter even to his own mother. He also takes advantage of any soft hearted man. He does not care, only thing he wants is to rule his pirate fleet and become the Pirate King. He will do whatever it takes to do accomplish the goal.
Don Krieg is well known, anyone who looks at his face knows that it is him. He has been sailing the East Blue for years, he reputation of cruelness is far and vast. He also has a short temper, if he feels he is going to lose a fight he will go into a frenzy that no one can stop him. He can also become quite mad if his Woot's armor is damaged.
Powers/Tactics: You might notice a trend with Don Krieg's weapons, almost all his powers have the disadvantage Real Weapon and Focus. You might also notice that Don Krieg comes into battle prepared, he has a weapon for just about situation. He doesn't attempt to dodge, allowing his powerful armor to soak the damage. This can be his downfall because it can be, though very difficult to be damaged. The only weapon not part of his armor is his ball and chain which he carries into combat
Here is a list of his equipment and where they are located:
Description: Wearing an golden armor he calls the "Woot's Steel Armor", Don Krieg is a walking weapon's arsenal. His armor is covered in white fur and a shoulder pads which works as a captain's robes. Under the armor itself is numerous weapons ranging from bombs to guns to a war spear to even a flame-thrower. On his shoulders is his pirates symbol, a jolly roger with a suspended hourglass between bones. He stands over 6'6" with a confident posture. He has gray hair with thick sideburns and black eyes. He also wears a bandage over his head, a pair of purple pants and a red and white cape.
(Don Krieg created by Eiichiro Oda, character sheet by Matthew McCloud)
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