DRACULA

COUNT DRACULA

Val	Char	Cost	Roll	Notes
33	STR	23	16-	Lift 2425.1 kg; 6 ½d6 HTH Damage [3]
28	DEX	36	15-
21	CON	11	13-
23	INT	13	14-	PER Roll 16-
25	EGO	15	14-
23	PRE	13	14-	PRE Attack:  4 ½d6

6	OCV	15	
6	DCV	15	
9	OMCV	18	
6	DMCV	9	
6	SPD	40		Phases:  2, 4, 6, 8, 10, 12

4+10	PD	2		Total:  4/14 PD (0/10 rPD)
4+10	ED	2		Total:  4/14 ED (0/10 rED)
8	REC	4
60	END	8
25	BODY	15
75	STUN	28		Total Characteristics Cost:  58

Movement:	Running:	28m/56m 
		Leaping:	8m/16m

Cost	Powers
3	Fangs:  HKA 1 point; No STR Bonus (-½), No Knockback (-¼), END 1
4	The Curse:  Severe Transform 1d6, Reduced Endurance (0 END; +½); Damage Over Time, Lock out (cannot 
	be applied multiple times) (13-16 damage increments, damage occurs every 1 Day, -3 ¼), No Range (-½), 
	Restrainable (-½), Requires Fangs to Deal Body (-½)
	 	
50	Mental Abilities:  Multipower, 100-point reserve, all slots Eye Contact Required (-½), Concentration 
	(0 DCV; -½)	
4f	1)  Telepathy:  Telepathy 15d6; Concentration (0 DCV; -½), Eye Contact Required (-½), END 7
5f	2)  Hypnosis:  Mind Control 15d6, Telepathic (+¼); Concentration (0 DCV; -½), Eye Contact Required (-½), END 9
	 	
32	Animal Commanding:  Summon 32 100-point creatures, Expanded Class of Beings (Nocturnal Animals; +¼), 
	Loyal (+½); Arrives Under Own Power (-½), Concentration (0 DCV; -½), Summoned Being Must Inhabit 
	Locale (-½), END 8
20	Vampiric Regeneration:  Resistant Protection (10 PD/10 ED); Doesn't Work Against Fire/Holy (-½)
7	Wall Crawling:  Clinging (normal STR); Costs Endurance (-½), END 1
20	Weather Control:  Change Environment (Varying Combat Effects), Varying Effect (+½), Reduced Endurance 
	(0 END; +½)
20	Dissolution:  Desolidification  (affected by Wind, Magic, or other Vampires), Costs Endurance Only 
	To Activate (+¼); Power Only Works at Night, or Noon (-1), Cannot Pass Through Solid Objects (-½), END 4
6	Vampire Senses:  +2 PER with all Sense Groups
5	Vampire Vision:  Nightvision
9	Undead Immunities:  LS  (Eating: Character does not eat; Extended Breathing: 1 END per 5 Minutes; 
	Longevity: Immortal); Only as long as blood is drunk on a regular basis (-¼)
14	Vampiric Regeneration:  Regeneration (1 BODY per Minute)
11	Vampiric Invincibility:  Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection; Resurrection 
	Only (Stopped by Staking Through the Heart; -2)
14	Shapeshifting (Rat, Bat, Cat, Wolf):  Multiform (100 Character Points in the most expensive form) 
	(Instant Change, x4 Number Of Forms); Power Only Works at Night, or Noon (-1), Costs Endurance 
	(Only To Change; -½), END 3

	Perks
6	Fringe Benefit:  Count

	Skills
2	Animal Handler (Equines) 14-
3	Charm 14-
3	Conversation 14-
3	Deduction 14-
3	High Society 14-
3	Language:  English (Native is Romanian) (fluent conversation; literate)
3	Persuasion 14-
17	Stealth 22-

Total Powers & Skill Cost:  268
Total Cost:  550

500+	Matching Complications (75)
10	Distinctive Features:  Slightly Pointed Ears, Longed Canines, Hairy Palms (Concealable; Noticed 
	and Recognizable; Detectable By Commonly-Used Senses)
20	Negative Reputation:  Vampire (As a Class), Very Frequently (Extreme)
20	Physical Complication:  Can't Swim (Infrequently; Fully Impairing)
20	Physical Complication:  Cannot Cross Running Water (Infrequently; Fully Impairing)
15	Physical Complication:  Cannot Enter a Home without an Invitation (Infrequently; Greatly Impairing)
10	Physical Complication:  Feeds on Blood (Infrequently; Slightly Impairing)
15	Physical Complication:  Repulsed by Garlic (Infrequently; Greatly Impairing)
20	Physical Complication:  Requires Transylvanian Soil to Sleep (Very Frequently; Slightly Impairing)
15	Psychological Complication:  Loves to Drink Blood (Common; Strong)
15	Psychological Complication:  Nocturnal (Common; Strong)
30	Susceptibility:  Holy Symbols 3d6 damage per Segment (Uncommon)

Total Complications Points:  550
Total Experience Points:  50
Gary Oldman as Dracula

Count Dracula's Hero Designer File


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