Val Char Cost Roll Notes 33 STR 23 16- Lift 2425.1 kg; 6 ½d6 HTH Damage [3] 28 DEX 36 15- 21 CON 11 13- 23 INT 13 14- PER Roll 16- 25 EGO 15 14- 23 PRE 13 14- PRE Attack: 4 ½d6 6 OCV 15 6 DCV 15 9 OMCV 18 6 DMCV 9 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 4+10 PD 2 Total: 4/14 PD (0/10 rPD) 4+10 ED 2 Total: 4/14 ED (0/10 rED) 8 REC 4 60 END 8 25 BODY 15 75 STUN 28 Total Characteristics Cost: 58 Movement: Running: 28m/56m Leaping: 8m/16m Cost Powers 3 Fangs: HKA 1 point; No STR Bonus (-½), No Knockback (-¼), END 1 4 The Curse: Severe Transform 1d6, Reduced Endurance (0 END; +½); Damage Over Time, Lock out (cannot be applied multiple times) (13-16 damage increments, damage occurs every 1 Day, -3 ¼), No Range (-½), Restrainable (-½), Requires Fangs to Deal Body (-½) 50 Mental Abilities: Multipower, 100-point reserve, all slots Eye Contact Required (-½), Concentration (0 DCV; -½) 4f 1) Telepathy: Telepathy 15d6; Concentration (0 DCV; -½), Eye Contact Required (-½), END 7 5f 2) Hypnosis: Mind Control 15d6, Telepathic (+¼); Concentration (0 DCV; -½), Eye Contact Required (-½), END 9 32 Animal Commanding: Summon 32 100-point creatures, Expanded Class of Beings (Nocturnal Animals; +¼), Loyal (+½); Arrives Under Own Power (-½), Concentration (0 DCV; -½), Summoned Being Must Inhabit Locale (-½), END 8 20 Vampiric Regeneration: Resistant Protection (10 PD/10 ED); Doesn't Work Against Fire/Holy (-½) 7 Wall Crawling: Clinging (normal STR); Costs Endurance (-½), END 1 20 Weather Control: Change Environment (Varying Combat Effects), Varying Effect (+½), Reduced Endurance (0 END; +½) 20 Dissolution: Desolidification (affected by Wind, Magic, or other Vampires), Costs Endurance Only To Activate (+¼); Power Only Works at Night, or Noon (-1), Cannot Pass Through Solid Objects (-½), END 4 6 Vampire Senses: +2 PER with all Sense Groups 5 Vampire Vision: Nightvision 9 Undead Immunities: LS (Eating: Character does not eat; Extended Breathing: 1 END per 5 Minutes; Longevity: Immortal); Only as long as blood is drunk on a regular basis (-¼) 14 Vampiric Regeneration: Regeneration (1 BODY per Minute) 11 Vampiric Invincibility: Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection; Resurrection Only (Stopped by Staking Through the Heart; -2) 14 Shapeshifting (Rat, Bat, Cat, Wolf): Multiform (100 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms); Power Only Works at Night, or Noon (-1), Costs Endurance (Only To Change; -½), END 3 Perks 6 Fringe Benefit: Count Skills 2 Animal Handler (Equines) 14- 3 Charm 14- 3 Conversation 14- 3 Deduction 14- 3 High Society 14- 3 Language: English (Native is Romanian) (fluent conversation; literate) 3 Persuasion 14- 17 Stealth 22- Total Powers & Skill Cost: 268 Total Cost: 550 500+ Matching Complications (75) 10 Distinctive Features: Slightly Pointed Ears, Longed Canines, Hairy Palms (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Negative Reputation: Vampire (As a Class), Very Frequently (Extreme) 20 Physical Complication: Can't Swim (Infrequently; Fully Impairing) 20 Physical Complication: Cannot Cross Running Water (Infrequently; Fully Impairing) 15 Physical Complication: Cannot Enter a Home without an Invitation (Infrequently; Greatly Impairing) 10 Physical Complication: Feeds on Blood (Infrequently; Slightly Impairing) 15 Physical Complication: Repulsed by Garlic (Infrequently; Greatly Impairing) 20 Physical Complication: Requires Transylvanian Soil to Sleep (Very Frequently; Slightly Impairing) 15 Psychological Complication: Loves to Drink Blood (Common; Strong) 15 Psychological Complication: Nocturnal (Common; Strong) 30 Susceptibility: Holy Symbols 3d6 damage per Segment (Uncommon) Total Complications Points: 550 Total Experience Points: 50
Count Dracula's Hero Designer File
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