Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 1/2d6 HTH Damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 13 CON 6 12- 13 BODY 6 12- 15 INT 5 12- PER Roll 12- 15 EGO 10 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 20 COM 5 13- 2 PD 0 Total: 2 PD (0 rPD) 2 ED -1 Total: 2 ED (0 rED) 3 SPD 2 Phases: 4, 8, 12 5 REC 0 26 END 0 24 STUN 0 Total Characteristic Cost: 55 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers 350 Psychic Channeling: Variable Power Pool, 200 base + 150 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1); Limited Class Of Powers Available (can only use powers belonging to owner of psychically-charged object; -1/2), OIF (psychically-charged object; -1/2) 25 Psychometry: Precognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2); Retrocognition Only (-1), OIF (psychically-charged object; -1/2), No Range (-1/2) Skills 9 High Society 14- 5 KS: History 14- 5 KS: Vintage 20's clothing 14- 0 Language: English (idiomatic; literate) 5 Language: French (idiomatic; literate) 1 TF: Small Rowed Boats Total Powers & Skills Cost: 400 Total Cost: 455 200+ Disadvantages 5 Distinctive Features: Upper Class New England Speech And Mannerisms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Wears Vintage Clothing, Both Originals And Recreations (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Normal Characteristic Maxima 10 Psychological Limitation: Hates Murders And Other Criminals (Uncommon, Strong) 20 Psychological Limitation: Pacifist: Will Fight Only To Defend Self (Common, Total) 10 Psychological Limitation: Shy (Common, Moderate) 185 Experience Points Total Disadvantage Points: 455
Description: Cameo is of average height (5'5") and slim. Her eyes are brown and her blond hair falls well down her back. She dresses in clothing reminiscent of the twenties, such as flapper dresses.
Cameo's ace powers allow her to channel psychic impressions. She can pick up an object and read any psychic impression left on the object. The the object has a powerful enough charge, she can channel the psyche of whomever owned that object. If that person was an ace (of joker) she can then channel any of the ace's mental powers (telekinesis, mind control, telepathy, flight, and so on).
(Cameo created by Kevin Andrew Murphy, character sheet created by Michael Surbrook)
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