Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage, [1] 30 DEX 60 15- OCV: 10/DCV: 10 18 CON 16 13- 14 BODY 8 12- 14 INT 4 12- PER Roll 12- 12 EGO 4 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 6 PD 3 Total: 6 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 4 SPD 0 Phases: 3, 6, 9, 12 7 REC 0 36 END 0 31 STUN 0 Total Characteristic Cost: 106 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 8"/16" Cost Powers 187 Poison Skin: Drain CON 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1), NND (defense is appropriate LS [Immunity]; +1); Gradual Effect (5 Hours; 1d6/Hour; -1 1/2), Extra Time (Extra Segment, onset time begins 1 Segment after victim is touched; -1/2), Linked (RKA; -1/2) plus RKA 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), NND (defense is appropriate LS [Immunity]; +1), Does BODY (+1); Gradual Effect (5 Hours; 1d6/Hour; -1 1/2), Extra Time (Extra Segment, onset time begins 1 Segment after victim is touched; -1/2) 12 Claws: HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4) 4 Increased Speed: Running +2" (8" total), END 1 6 Amphibious: Swimming +6" (8" total), END 1 10 Claws: Clinging (normal STR) 5 Sensitive Sense Of Touch: Discriminatory with Normal Touch 5 Altered Metabolism: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 10 Altered Metabolism: LS (Immunity: All terrestrial poisons and chemical warfare agents) Perks 15 Money: Filthy Rich Talents 4 Altered Metabolism: Double Jointed Skills 10 +2 with HTH Combat 7 High Society 14- 5 KS: Literature 14- 5 KS: Poetry 14- 5 KS: Politics 14- 5 Language: English (idiomatic; literate) 0 Language: Quechua (Incan) (idiomatic) 3 PS: Dancing 15- 3 PS: Soccer 15- 5 PS: Writer 14- 7 Seduction 14- 6 Survival (Tropical) 14- 1 WF: Blowguns Total Powers & Skills Cost: 320 Total Cost: 426 200+ Disadvantages 20 Dependence: Cocaine Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain, Addiction) 20 Dependence: Water [must keep skin moist] or Takes 2d6 Damage (Very Common, 5 Minutes) 15 Psychological Limitation: Jealous Of Normal Men (Common, Strong) 5 Psychological Limitation: Believes He Has Been Cursed By God (Uncommon, Moderate) 20 Psychological Limitation: Code Verses Killing (Self-Defense Only) (Common, Total) 15 Psychological Limitation: Loves Cocamama (Common, Strong) 15 Social Limitation: Joker (Very Frequently, Minor) 116 Experience Points Total Disadvantage Points: 426
Country: Peru
Description: Curai stands 6'2" and is a lean 160 lbs. He is broad-shouldered and handsome with shiny black skin and scattered markings in electric blue. His eyes are the same color and slightly larger than normal. His mouth has tiny sharp teeth and he has small claws on his fingers. His skin sweats a venom that is far more deadly than the poison arrow frog. He gives off this venom constantly, and when excited or under stress it will run across his skin in thin white streams. Currently he has been recruited by Cocamama and Esteban Akabal to establish a separate community of jokers and Indians.
(Curari created by Kevin Andrew Murphy, character sheet created by Michael Surbrook)
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