Val Char Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage, [2] 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- 14 BODY 8 12- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 22 COM 7 13- 6 PD 2 Total: 6 PD (0 rPD) 4 ED 0 Total: 4 ED (0 rED) 3 SPD 2 Phases: 4, 8, 12 8 REC 0 36 END 0 32 STUN 0 Total Characteristic Cost: 96 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers 22 Psychokinesis: Elemental Control, 44-point powers 15 1) Telekinesis: RKA 1d6+1, Reduced Endurance (0 END; +1/2), Indirect (Any origin, any direction; +3/4); OIF (throwable object; -1/2) 53 2) Telekinesis (20 STR), Indirect (Any origin, always fired away from attacker; +1/2), BOECV (Mental Defense applies; +1), END 7 38 3) FW (12 PD/12 ED), END 6 30 Telepathic Powers: Elemental Control, 60-point powers 30 1) Mind Search: Mind Scan 12d6 (Human class of minds), END 6 30 2) Mind Reading: Telepathy 12d6 (Human class of minds), END 6 8 Mind Shield: Mental Defense (12 points total) 2 Running +1" (7" total), END 1 9 Emotion Sense: Detect Emotions 15- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense; No Conscious Control (Only Effects cannot be controlled; -1) Perks 30 Contact: South African Government (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) 14- Talents 30 Danger Sense (immediate vicinity, any danger) 13- Skills 16 +2 with All Combat 7 Conversation 14- 4 KS: Photography 14- 0 Language: Afrikaans (idiomatic; literate) 5 Language: English (idiomatic; literate) 2 PS: Agent for the South African Government 11- 3 Survival (Tropical Plains) 14- Total Powers & Skills Cost: 334 Total Cost: 430 200+ Disadvantages 5 Distinctive Features: Always Wears Mirror Shades (Even Indoors) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Normal Characteristic Maxima 25 Psychological Limitation: Code Against Killing: Total (Very Common, Total) 15 Psychological Limitation: Honest (Common, Strong) 15 Psychological Limitation: Sense Of Duty To P. W. Botha (Common, Strong) 15 Psychological Limitation: Very Shy (Common, Strong) 20 Social Limitation: Subject To Orders (Very Frequently, Major) 25 Susceptibility: To Strong Emotions 2d6 damage per Segment (Uncommon) 90 Experience Points Total Disadvantage Points: 430
Country: South Africa
Description: Psiguard is very tall (6'5", 200 lbs) with broad shoulders, and very handsome features. His hair and eyes are metallic indigo, and he wears mirror shades to cover his eyes and dark suits to make his hair look black. Psiguard is a powerful telepath and telekinetic, although his empathy powers are very unreliable and tend to flood Psiguard with conflicting emotions. He can be weakened and knocked unconscious by strong emotions, especially the death of any intelligent creature or person. As a nomially "white" joker in racist and apartheid South Africa, Psiguard is very lonely and very much would like real friends. He has an on-again, off-again battle with Naia Ombassa (see) and he feels he needs to stop her at all costs.
(Psiguard created by Kevin Andrew Murphy, character sheet created by Michael Surbrook)
Psiguard's Hero Designer File.
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