Val CHA Cost Roll Notes 3/18 STR -7 10-/13- Lift 37.9 kg/303.1 kg; 1/2d6/3 1/2d6 HTH Damage [1/2] 10 DEX 0 11- OCV: 3/DCV: 3 8 CON -4 11- 8/23 BODY -4 11-/14- 30 INT 20 15- PER Roll 16- 36 EGO 52 16- ECV: 12 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 2/5 PD 1 Total: 2/5 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 3 SPD 10 Phases: 4, 8, 12 3/6 REC 0 16/216 END 0 14/37 STUN 0 Total Characteristic Cost: 77 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 330 Telepathic/Telekinetic Powers: Variable Power Pool, 150 base + 180 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1); Limited Class Of Powers Available (telepathic/telekinetic effects; -1/4) 55 Life Energy Drain: +200 END; Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Very Difficult to obtain new Focus; living human being; -1 1/2) plus +15 STR; Linked (END; +1 STR per 7 END; -1/2) plus +15 BODY; Linked (END; +1 BODY per 5 END; -1/2), END 1 18 Powerful Will: Mental Defense (20 points total), Hardened (+1/4) 3 Sharp Senses: +1 PER with all Sense Groups Perks 10 Money: Wealthy Talents 5 Eidetic Memory Skills 16 +2 with All Combat 16 +4 with Telepathic/Telekinetic Powers 7 Interrogation 15- 3 KS: Egyptian Freemasons 15- 3 KS: Occultism 15- 3 Oratory 13- 3 Persuasion 13- 3 Linguist 2 1) Language: Cuneiform (fluent conversation; literate) 1 2) Language: Egyptian, Ancient (basic conversation; literate) 0 3) Language: English (idiomatic; literate) 3 4) Language: French (idiomatic) 3 5) Language: German (idiomatic) 3 6) Language: Greek (Koine) (idiomatic) 3 7) Language: Latin (idiomatic) 3 Scientist 2 1) SS: Astronomy 15- 2 2) SS: Mathematics 15- 2 3) SS: Physics 15- 2 4) SS: Psychology 15- Total Powers & Skill Cost: 501 Total Cost: 578 200+ Disadvantages 10 Hunted: Fortunato 8- (As Pow, Harshly Punish) 10 Physical Limitation: Lame, Must Use A Wheelchair (sometimes) (Frequently, Slightly Impairing) 10 Physical Limitation: Poor Vision (Frequently, Slightly Impairing) 15 Psychological Limitation: Bad Tempered (Common, Strong) 15 Psychological Limitation: Bloodlust (Common, Strong) 15 Psychological Limitation: Megalomania (Common, Strong) 15 Psychological Limitation: Sadistic (Common, Strong) 10 Reputation: evil leader of the Masons, 8- (Extreme) 278 Experience 578 Total Disadvantage Points
Description: The Astronomer is (was) one of the most evil beings to exist in the Wild Cards universe. He is an old man (born in 1925), who stands 5'5" and weighs all of 110 lbs. He has thinning white hair, wears glasses, and is best described as "mole-like." He is usually confined to a wheelchair, although the proper use of his powers can allow him to bypass that problem. The Astronomer practices a horrific form of death magic, gaining immense energy through the ritualistic slaying of his victims (usually young women). Once the ritual is completed, The Astronomer is blessed with an huge energy reserve allowing him the utilize the following powers: astral projection, clairsentience, minor precognition, mind control, the ability to selectively erase memories, flight, invisibility to visual and mental senses, ego attacks, hand killing attacks, suppression versus any wild card power, force fields and minor force walls, telepathy, and an assortment of energy blasts. The Astronomer is a very dangerous opponent.
Campaign Use and Designer’s Notes: Not meant for 4-color games, the Astronomer is perfect for superhero games that dabble in dark and/or horrific themes. For a real twist, switch his telepathic/telekinetic powers for magical abilities. Most of his powers would stay the same, but you might want to add a few Limitations (Extra Time, Gestures, Incantations) to his VPP to simulate casting spells. In fact, he could be used as a Fantasy Hero character if you do this. Another suggestion would be to replace his extra END with an END Reserve. The REC for the Reserve would require human sacrifice to activate.
The Astronomer's Hero Designer File
(The Astronomer created by Lewis Shiner, character sheet created by Michael Surbrook)
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