WILD CARDS

CYCLONE
(Vernon Henry Carlysle)

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [1]
17	DEX	21	12-	OCV:  6/DCV:  6
18	CON	16	13-
12	BODY	4	11-
15	INT	5	12-	PER Roll 12-
13	EGO	6	12-	ECV:  4
18	PRE	8	13-	PRE Attack:  3 1/2d6
18	COM	4	13-

6/32	PD	3		Total:  6/32 PD (0/26 rPD)
5/31	ED	1		Total:  5/31 ED (0/26 rED)
4	SPD	13		Phases:  3, 6, 9, 12
7	REC	0
46	END	5
30	STUN	2		Total Characteristic Cost:  91

Movement:	Running:	6"/12"
		Flight:		24"/48"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
30	Wind Manipulation:  Elemental Control, 60-point powers
30	1)  Wind Jet:  EB 12d6, END 6
40	2)  Wind Blast:  EB 8d6, Double Knockback (+3/4), END 7
20	3)  Strong Winds:  Telekinesis (35 STR), Reduced Endurance (1/2 END; +1/4); Half Power 
	If Used Indoors (-1/2), Affects Whole Object (-1/4), END 2
22	4)  Wind Wall:  FF (20 PD/20 ED), Reduced Endurance (1/2 END; +1/4); Half Power If Used 
	Indoors (-1/2) plus +2 with DCV, END 2
20	5)  Wind Riding:  Flight 24", Reduced Endurance (1/2 END; +1/4); Half Power If Used 
	Indoors (-1/2)	2

9	Kevlar Body Armor:  Armor (6 PD/6 ED); Activation Roll 14- (-1/2), OIF (-1/2)
3	Helmet Goggles:  IR Perception (Sight Group); OIF (-1/2)
7	Helmet Radio:  Radio Perception/Transmission (Radio Group); OIF (-1/2)

	Skills
12	+4 with Wind Manipulation
	 
3	Bureaucratics 13-
7	High Society 15-
3	KS: Golf 12-
0	Language:  English (idiomatic; literate)
3	PS: Golfing 12-
1	TF:  Parachuting, Basic
5	Trading 14-
1	WF:  Shotguns

Total Powers & Skill Cost:  216
Total Cost:  307

200+	Disadvantages
20	Normal Characteristic Maxima
15	Psychological Limitation:  Egotistical (Common, Strong)
15	Psychological Limitation:  Glory Hound, Likes To Be In The Media Eye (Common, Strong)
15	Social Limitation:  Public Identity (Frequently, Major)
42	Experience Points
307	Total Disadvantage Points

Description: Cyclone is moderately tall and muscular, standing 5'11" and weighing 170 lbs. A well known ace from the West Coast, he possess the ability to create and control winds. Thus, he can fly, generate powerful wind gusts, pick up objects, are create a defensive shield. He has a daughter, Mistral, with virtually the same powers as himself.

Campaign Use and Designer’s Notes: Cyclone needs about 43 points to bring him up to 350 points. I recommend more DEX and CON for starters. As for Mistral, she should have the same Elemental Control and costume, but characteristics more in line for a fairly normal young woman (although you can keep the 18 COM). Interestingly, while the wild card does re-write one’s DNA, the specific powers it grants aren’t inheritable. So just because Cyclone can control winds, his daughter shouldn’t. The theory is he subconsciously manipulated Mistral’s DNA while she was still in the womb.

Cyclone's Hero Designer File

(Cyclone created by Steve Perrin, character sheet created by Michael Surbrook)


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