Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 1/2d6 HTH Damage [2] 9 DEX -3 11- OCV: 3/DCV: 3 15 CON 10 12- 12 BODY 4 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 8 COM -1 11- 7 PD 5 Total: 7 PD (0 rPD) 6 ED 3 Total: 6 ED (0 rED) 3 SPD 11 Phases: 4, 8, 12 5 REC 0 30 END 0 30 STUN 6 Total Characteristic Cost: 33 Movement: Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers & Skills 30 Molecular Resonance: Elemental Control, 60-point powers 30 1) Molecular Resonance: Desolidification (affected by vibrational, sonic powers), Reduced Endurance (0 END; +1/2) 66 2) Vibrating Hands: HKA 3d6, Armor Piercing (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2); Not Versus "Energy" Force Fields (-1/4) 32 3) Vibrating Hands And Arms: HKA 1 1/2d6, Costs END Only To Activate (+1/4), Penetrating (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1); No STR Bonus (-1/2), Not Versus "Energy" Force Fields (-1/4), END 8 Perks 6 Contact: Senator Greg Hartman (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 12- Talents 9 Ambidexterity (no Off Hand penalty) Skills 20 +4 with HTH Combat 2 CK: Hamburg 11- 1 KS: Politics 8- 1 KS: Scrounging 8- 4 Language: English (completely fluent; literate) 0 Language: German (idiomatic; literate) 2 PS: Terrorist 11- 9 Streetwise 14- 1 Survival (Urban) 8- Total Powers & Skill Cost: 213 Total Cost: 246 150+ Disadvantages 20 Normal Characteristic Maxima 20 Psychological Limitation: Hates Just About Everyone (Jews, Jokers, Homosexuals, Homeless, The Rich) (Very Common, Strong) 15 Psychological Limitation: Likes To Kill (Common, Strong) 15 Psychological Limitation: Sadistic, Likes To Instill Fear And Cause Pain (Common, Strong) 26 Experience Points 246 Total Disadvantage Points
Description: Mackie is a thin, pale, hunchbacked little man. He stands 5'7" and weighs all of 125 lbs. He has straw colored hair, sunken cheeks, bad skin, and is prone to facial tics. He is usually very scruffily dressed, often wearing jeans and a battered leather jacket. Unfortunately, Mackie also happens to be a very potent ace. His power is the ability to resonate his body's molecular structure, allowing him to walk through walls, as well as granting him the ability to make his hands vibrate so rapidly they can cut through anything.
Campaign Use and Designer’s Notes: Mackie is a great villain. He’s easily manipulatable, very lethal, and has the sort of broken psyche one expects of classic Batman villains. His only real problem is his STR, DEX, and SPD. He’s really too slow to be much of a threat, especially since he once tangled with Carnifex and held his own (IIRC). His GURPS stats don’t support this and nether do his HERO stats. My suggestion is to up his DEX to around 20 or so, and his SPD to 4. You could even give him more CON and maybe STR, if his STR is a side effect of his ace. Another suggestion is some Damage Reduction versus STUN.
Mackie Messer's Hero Designer File
(Mackie Messer created by Victor Milan, character sheet created by Michael Surbrook)
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