(Patti Roberts, Evan Crozier, John Sheak)

Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.8 tons; 9d6 HTH Damage [4]
12	DEX	6	11-	OCV:  4/DCV:  4
20	CON	20	13-
20	BODY	20	13-
11	INT	1	11-	PER Roll 11-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
2	COM	-4	9-

25	PD	16		Total:  25 PD (12 rPD)
20	ED	16		Total:  20 ED (10 rED)
4	SPD	18		Phases:  3, 6, 9, 12
12	REC	-2
40	END	0
53	STUN	0		Total Characteristic Cost:  152

Movement:	Running:	6"/12"
		Leaping:	9"/18"
		Swimming:	2"/4"

Cost	Powers & Skills
2	Three Minds, One Body:  +4 INT; No Conscious Control (Only Effects cannot be controlled; 
	+2 INT for Patti, +4 INT for Evan; -1)
11	Invulnerability:  Damage Resistance (12 PD/10 ED)
4	Heavy:  Knockback Resistance -2"
5	Three Minds, One Body:  Mental Defense (15 points total); Only Works Against Mind Control 
	And Telepathy (-1)
5	Rapid Healing:  Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

3	+1 with Grab, Haymaker, Punch
2	CK: Jokertown 11-
4	CK: New York City 13-
3	KS: Art 11-
0	Language:  English (idiomatic; literate)
2	PS: Artist 11-
2	PS: Sculpting 11-
3	Streetwise 13-

Total Powers & Skill Cost:  46
Total Cost:  198

150+	Disadvantages
5	Physical Limitation:  In Constant Pain (Infrequently, Slightly Impairing)
10	Physical Limitation:  Multiple Personalities (Patti Is Dominate), Can Cause Changes In INT And 
	Psychological Limitations (Frequently, Slightly Impairing)
10	Psychological Limitation:  Bad Tempered (John) (Common, Moderate)
15	Psychological Limitation:  Protective Of Jokers And Jokers Rights (Common, Strong)
10	Psychological Limitation:  Shy (Common, Moderate)
15	Social Limitation:  Joker (Very Frequently, Minor)
215	Total Disadvantage Points

Description: The Oddity is three people (Patti Roberts, Evan Crozier and John Sheak) fused into one body. Thus, the Oddity is a massive figure, weighing close to 500 lbs, while only standing 6' in height. The Oddity dresses in a floor-length, hooded black cloak, and wears a fencing mask to hide its constantly shifting features. Its body shifts as well, and the cloak is constantly rippling and bulging. The Oddity possess immense physical strength as well as great resistance to damage. Because of its multiple personalities, it is also very hard to contact and control telepathically. Also due to its multiple personalities, the Oddity's INT can range from 11 to 15 depending upon who's currently dominant. These changes will also affect which of the Oddity's Psychological Limitations are currently in use.

Campaign Use and Designer’s Notes: Technically, the best way to simulate the multiple personalities is to build Oddity as 3 character Multiform. However, since the only thing that really changes is the INT (and some possible skills), it seems to be more trouble than it’s worth. You could add “Accidental Change” if you wish, to represent when the minds switch, but I recall it being more of a constantly shifting state in Oddity’s mind. As you can see Oddity has 17 more points to spend, I recommend expanding on the skills list.

The Oddity's Hero Designer File

(The Oddity created by Stephen Leigh, character sheet created by Michael Surbrook)

Return to GURPS Wild Cards Character Adaptations