Val CHA Cost Roll Notes Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 12 BODY 4 11- 15 INT 5 12- PER Roll 14- 14 EGO 8 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 4 PD 2 Total: 4 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 5 REC 0 26 END 0 26 STUN 2 Total Characteristic Cost: 48 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Teleportation: 20"/40" Cost Powers & Skills 154 Projecting Teleport: Teleportation 20", x2 Increased Mass, Safe Blind Teleport (+1/4), Ranged (+1/2), LOS (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2), Usable As Attack (x2 maximum weight per inanimate target; +1 1/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4); Can Only Teleport To Floating Fixed Locations (places he's been; -1/2), Gestures (must point, cock finger; -1/4) 10 Teleportation: Fixed Location (10 Locations) 5 Teleportation: Floating Fixed Location (1 Locations) 6 Sharp Senses: +2 PER with all Sense Groups 5 Body Language Reading: Detect Lies 14-/12- (Sight Group) Perks 2 Fringe Benefit: Private Investigator License Skills 10 +5 with Projecting Teleport 5 +1 with Interaction Skills 5 CK: New York CIty 14- 3 Conversation 12- 7 Deduction 14- 2 KS: Law 11- 3 KS: Photography 12- 0 Language: English (idiomatic; literate) 7 Lockpicking 14- 2 PS: Private Investigator 11- 3 Persuasion 12- 5 SS: Psychology 14- 3 Security Systems 12- 7 Shadowing 14- 3 Stealth 12- 3 Streetwise 12- 1 WF: Handguns Total Powers & Skill Cost: 251 Total Cost: 299 150+ Disadvantages 5 Distinctive Features: Constant Wisecracks, Even If In Great Danger (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Money: Poor 20 Normal Characteristic Maxima 20 Psychological Limitation: Code Versus Killing (Very Common, Strong) 15 Psychological Limitation: Dislikes Guns, Won't Carry One (Common, Strong) 84 Experience Points 299 Total Disadvantage Points
Description: Meet Popinjay (he hates that nickname), possessor of one of the sickest powers you will ever see in a Champions character. He's a projecting teleport with the ability to "pop" anyone he sees to anywhere he's been. He has a number of standard locations (such as the NYPD "Tombs.") His range seems to be unlimited and he once teleported someone from Earth to Takis (I stopped at allowing him to teleport someone anywhere on Earth).
Jay Ackroyd is a rather average looking, middle-aged man who stands about 5'8" and weighs 145 lbs. He has brown hair, brown eyes, and usually dresses in worn suits. He is a competent PI, specializing in divorce and missing person cases. He's quite savvy when dealing with people and can often tell if someone is lying or otherwise trying to avoid telling the truth.
Campaign Use and Designer’s Notes: The question is—do you want to allow this in your game? Popinjay is very powerful, since he basically “pop” anyone he can see and send them to any one of a number of locations. While not as bad as Extradimensional Movement, it still allows him to scatter foes all over the (global) map. If used in your game, he works best as an NPC.
(Popinjay created by George R R Martin, character sheet created by Michael Surbrook)
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