WILD CARDS

PUPPETMAN
(Greg Hartmann)

Val	CHA	Cost	Roll	Notes
9	STR	-1	11-	Lift 87.1 kg; 1 1/2d6 HTH Damage [2]
10	DEX	0	11-	OCV:  3/DCV:  3
10	CON	0	11-
9	BODY	-2	11-
20	INT	10	13-	PER Roll 13-
15	EGO	10	12-	ECV:  5
18	PRE	8	13-	PRE Attack:  3 1/2d6
14	COM	2	12-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	0		Phases:  6, 12
4	REC	0
20	END	0
19	STUN	0		Total Characteristic Cost:  27

Movement:	Running:	6"/12"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
90	Puppetering Power:  Mind Control 16d6 (Human class of minds), Telepathic (+1/4), 
	Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2); Set Effect 
	(Only To Control/Inflict Emotions; -1/2), Does Not Provide Mental Awareness (-1/4), Only 
	Works On Those He Has Had Skin Contact With (-1/4)
18	Detect Emotions 18- (Mental Group), Discriminatory, Sense, Targeting; Only Works On His Puppets 
	Or Those People Who Are Within A Few Feet (-1/2)

	Perks
15	Fringe Benefit:  Member of U.S. Senate of major power
10	Money:  Wealthy

	Skills
10	+5 with Puppetering Power
10	+2 with Interaction Skills

4	AK: The World 14-
4	AK: United States of America 14-
3	Acting 13-
3	Bureaucratics 13-
3	Conversation 13-
3	High Society 13-
4	KS: Law 14-
5	KS: Politics 15-
0	Language:  English (idiomatic; literate)
3	Oratory 13-
2	PS: Lawyer 11-
2	PS: Senator 11-
3	Persuasion 13-

Total Powers & Skill Cost:  192
Total Cost:  219

125+	Disadvantages
0	Normal Characteristic Maxima
10	Psychological Limitation:  Bully, He Takes Great Joy In Tormenting His "Puppets" (Common, Moderate)
15	Psychological Limitation:  Coward At Heart Who Is Afraid Of Discovery (And Unknown Aces) 
	(Common, Strong)
20	Psychological Limitation:  Megalomaniac Who Desires All The Power He Can Get (Very Common, Strong)
15	Psychological Limitation:  Sadistic, Will Kill For The Pleasure It Gives Him (Common, Strong)
15	Social Limitation:  Public ID (Greg Hartman—well-known US Senator) (Frequently, Major)
15	Social Limitation:  Secret ID (Puppetman, a vicious psychopathic psychic vampire) 
	(Frequently, Major)
4	Experience Points
219	Total Disadvantage Points

Description: Puppetman is plain looking man who stands 5'10" and weighs 170 lbs. He has unremarkable features, a receding hair line and is a bit overweight. Most people describe him as "handsome" or "compelling." Currently he is an influential senator, who stands for joker rights and other oppressed minorities. He's considered to be good natured and openly friendly and concerned to the plight of jokers everywhere. He's also unrelentingly evil and sadistic….

Puppetman is a psychic vampire who takes people as "puppets" by shaking their hand (or through other physical contact). Once he has achieved contact he can than manipulate their emotional state to feed his sick desires. He can cause people to like him (even love him) as well as intensify anger and hatreds in order to start fights (or other acts of violence). His range (after setting up his initial contact) is usually fairly limited, although he could control someone in a house from the sidewalk outside. He has used his puppets to kill before and won't hesitate to do it again. As of Wild Cards Book 6 he was seeking the Democratic nomination to the presidency.

Campaign Use and Designer’s Notes: Make no mistake, Puppetman is evil. He’s also one of those villains GMs love and PCs hate, as finding him can be very, very difficult. In order to expand is powers, you might want to give him Mind Scan, only to find his puppets, or make his Detect Emotions Targeting, so he can effect those he’s touched before at range. Please note this power isn’t “Always On” and he can pick and choose who he wants to try and make his puppet (IIRC, he’s shaken Dr. Tachyon’s hand and wisely chose not to try and puppet him).

Puppetman's Hero Designer File

(Puppetman created by Stephen Leigh, character sheet created by Michael Surbrook)


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