Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [2] 8 DEX -6 11- OCV: 3/DCV: 3 8 CON -4 11- 8 BODY -4 11- 25 INT 20 14- PER Roll 14-/19- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 2 Phases: 6, 12 4 REC 0 16 END 0 17 STUN 0 Total Characteristic Cost: 8 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 3 Bone Needles: HKA 1 point; No STR Bonus (-1/2), END 1 120 Drug Haze: Mental Illusions 20d6 (Human class of minds), Reduced Endurance (0 END; +1/2), AVLD (Mental Defense; +1 1/2), Lingering up to 1 Hour (+1 1/2); Based on CON (-1), No Conscious Control (Only Effects cannot be controlled; -1), No Range (-1/2), Linked (Bone Needles; -1/4) 10 Enhanced Senses: +5 PER with Smell/Taste Group Perks 24 Contact: Shadow Fists (Contact has extremely useful Skills or resources), Organization Contact (x3) 14- 1 Fringe Benefit: Doctor's License Skills 3 KS: Recreational Pharmacology 14- 2 KS: Shadow Fist Society 11- 0 Language: English (idiomatic; literate) 4 Language: French (completely fluent; literate) 4 Language: German (completely fluent; literate) 2 PS: Teacher 11- 3 SS: Biochemistry 14- 3 SS: Chemistry 14- 3 SS: Poisons (Toxicology) 14- 1 Streetwise 8- Total Powers & Skill Cost: 183 Total Cost: 191 100+ Disadvantages 0 Normal Characteristic Maxima No Age Restriction 15 Hunted: Shadow Fists 11- (Mo Pow, NCI, Watching) 20 Physical Limitation: Drug Addict (Frequently, Fully Impairing) 15 Physical Limitation: Suffers From Random Drug Side Effects (Frequently, Greatly Impairing) 20 Psychological Limitation: Drug Addict (Very Common, Strong) 10 Psychological Limitation: Paranoia (Common, Moderate) 15 Psychological Limitation: Suffers From Random Drug Side Effects (Common, Strong) 195 Total Disadvantage Points
Description: Quinn is 6'1" and a lean 165 lbs. He is an ace, with a wild card enhanced mind, enhanced senses, and a bloodstream boiling with all manner of psychoactive drugs. Quinn can extend bone needles from his fingertips, allow him to inject his blood into someone else and pass on the effects of whatever chemicals are currently kicking about in his bloodstream.
It should be noted Quinn himself is not immune to the effects of the drugs in his bloodstream. He is always stoned to some degree or another, and his mental state can range from depression to euphoria. People under the influence of his "drug-haze" will see random hallucinations for about an hour, at which time the drug effects will have worn off.
Campaign Use and Designer’s Notes: Remove the bone needles and you get an interesting Dark Champions villain. His drug-laced blood could be the result of a strange mutation, and could be passed on via manual injection, as opposed to the aforementioned bone needles.
Quinn the Eskimo's Hero Designer File
(Quinn the Eskimo created by John J Miller, character sheet created by Michael Surbrook)
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