Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [4] 5 DEX -15 10- OCV: 2/DCV: 2 21 CON 24 13- 16 BODY 12 12- 20 INT 10 13- PER Roll 13- 13 EGO 6 12- ECV: 4 18 PRE 8 13- PRE Attack: 3 1/2d6 16 COM 3 12- 8 PD 4 Total: 8 PD (0 rPD) 8 ED 4 Total: 8 ED (0 rED) 2 SPD 5 Phases: 6, 12 8 REC 0 42 END 0 37 STUN 0 Total Characteristic Cost: 71 Movement: Running: 6"/12" Leaping: 0"/0" Swimming: 2"/4" Cost Powers & Skills 4 Great Size: Knockback Resistance -2" -6 Weak Limbs: Running -3" 4 Reach: Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Perks 33 Contact: The Nur (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) 14- 5 Fringe Benefit: General Skills 6 AK: The Middle East 16- 4 KS: Military/Mercenary/Terrorist World 14- 4 KS: The Israeli Army 14- 0 Language: Arabic (Modern) (idiomatic; literate) 4 Language: English (completely fluent; literate) 3 Oratory 13- 3 PS: Military Commander 13- 3 SS: Psychology 13- 4 Survival (Desert) 14- 5 Tactics 14- 5 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons Total Powers & Skill Cost: 81 Total Cost: 152 75+ Disadvantages 15 Distinctive Features: Very Handsome, Muscled Like A Greek God (Concealable; Always Noticed and Causes Major Reaction (admiration/desire); Detectable By Commonly-Used Senses) 15 Hunted: Twisted Fists 8- (Mo Pow, Harshly Punish) 0 Normal Characteristic Maxima No Age Restriction 5 Physical Limitation: Large (10' tall, 800 lbs, -2 DCV, +2 tp PER Roll to perceive) (Infrequently, Slightly Impairing) 15 Physical Limitation: Virtually Lame (unable to move easily, can barely support his own weight) (Frequently, Greatly Impairing) 10 Psychological Limitation: Bad Temper (Common, Moderate) 15 Psychological Limitation: Hates Jews and Jokers (Common, Strong) 2 Experience Points 152 Total Disadvantage Points
Description: Sayyid is a joker masquerading as an ace. He’s the commander of the Nur's armed forces and utterly loyal to Nur al-Allah. Sayyid’s a huge man, standing a full ten feet tall, handsome, and muscled like a god. He’s also a virtual cripple, with legs barely able to support his weight. He can only move very slowly and must carefully position himself for any public appearances. Sayyid possesses a cunning mind, and has regularly defeated larger and better-armed Israeli military forces.
Campaign Use and Designer’s Notes: Probably the easiest way to use Sayyid in your game is to remove the joker aspect of his character. Now he’s 10’ feet tall and can move around with ease. Give him a STR of 30 (minimum), a DEX of around 15-18, a SPD of 3-4, and 6-8” of running and Sayyid’s now a low-end superhuman giant. You can then round out his skills with the packages in Dark Champions.
(Sayyid created by Stephen Leigh, character sheet created by Michael Surbrook)
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