Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 26 DEX 48 14- OCV: 9/DCV: 9 20 CON 20 13- 15 BODY 10 12- 14 INT 4 12- PER Roll 16- 23 EGO 26 14- ECV: 8 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 7 PD 4 Total: 7 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 5 SPD 14 Phases: 3, 5, 8, 10, 12 8 REC 2 40 END 0 33 STUN 0 Total Characteristic Cost: 145 Movement: Running: 10"/20" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Art: Karate Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 25 STR to Disarm 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Legsweep +2 -1 4d6 Strike, Target Falls 4 Punch/Snap Kick +0 +2 5d6 Strike 5 Side/Spin Kick -2 +1 7d6 Strike 22 Multipower, 45-point reserve, all slots OAF (-1) 2u 1) Broadhead Arrows: RKA 2d6, 12 Recoverable Charges (+1/4); OAF (-1), [12 rc] 1u 2) Explosive Arrows: EB 6d6, Explosion (+1/2); 4 Charges (-1), OAF (-1), [4] 8 Swift Of Foot: Running +4" (10" total), END 1 12 Sharp Senses: +4 PER with all Sense Groups Perks 4 Contacts (4 points' worth) 0 Fringe Benefit: Military Rank Skills 16 +2 with All Combat 6 +2 with Compound Bow 1 Penalty Skill Levels: +1 vs. Range Modifier with Multipower; OAF (bow; -1) 10 +2 with all Intellect Skills 3 Breakfall 14- 3 Combat Piloting (helicopters) 14- 3 Demolitions 12- 11 Fast Draw (bow) 18- 2 PS: Soldier 11- 3 Paramedics 12- 5 Persuasion 14- 5 Stealth 15- 7 Streetwise 15- 2 Survival (Temperate/Subtropical Forests) 12- 4 TF: Common Motorized Ground Vehicles, Helicopters, Parachuting, Advanced, Parachuting, Basic 3 Tactics 12- 3 Tracking 12- 4 WF: Small Arms, Blades, Bows 14 Weaponsmith (Muscle-Powered Ranged) 18- 3 Scholar 3 1) KS: Horticulture 13- 4 2) KS: Philosophy 14- 1 3) KS: The Military/Mercenary/Terrorist World 11- 1 4) KS: US Army History And Customs 11- 4 5) KS: Zen Archery 14- 3 Linguist 1 1) Language: Cantonese (basic conversation) 0 2) Language: English (idiomatic; literate) 2 3) Language: French (completely fluent) 1 4) Language: Japanese (fluent conversation) 1 5) Language: Spanish (basic conversation) 3 6) Language: Vietnamese (idiomatic) Total Powers & Skill Cost: 205 Total Cost: 350 200+ Disadvantages 15 Hunted: Shadow Fist Society 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 15 Psychological Limitation: Hunting Kien Phuc (Common, Strong) 15 Psychological Limitation: Justice, Not Law (Common, Strong) 20 Psychological Limitation: Loyal To Friends And Allies (Common, Total) 15 Social Limitation: Secret ID (Daniel Brennan, US Army deserter) (Frequently, Major) 70 Experience 350 Total Disadvantage Points
Description: Yeoman is the Batman of the Wild Cards universe. He’s of average height, standing 5'10" and weighs a muscular 175 lbs. Yeoman has coarse black hair, dark eyes, and dark tanned skin. He normally dresses very casually, although when operating as Yeoman he wears a face mask (and leaves the Ace of Spades as a calling card on or near his victims). Yeoman got his start in the late 60's in Vietnam. There is where he first met Kien Phuc (see) and first learned of Kien's criminal activities (which included selling secrets to the North Vietnamese). Yeoman's attempts to expose Kien resulted in the death of Yeoman's wife, as well as the deaths of the men in his command. Since the fall of Saigon occurred soon after, Yeoman stayed in Asia, eventually traveling to Japan to join a monastery where he learned Zen and perfected his archery skill. Returning to America in the mid-80's, Yeoman again encountered Kien, now in New York City, and resumed his vendetta.
Campaign Use and Designer’s Notes: Yeoman's stats are far beyond what most people would expect from a "normal." It should be pointed out Yeoman's GURPS stats are similarly quite high, and he is highly trained and very competent. At 350 point he doesn’t really need any changes to make him a starting superhero (especially of the Dark Champions variety), although you could get some points back by lowering some of his skills down to 14- (and pumping the points into either better defenses or more levels).
(Yeoman created by John J Miller, character sheet created by Michael Surbrook)
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