THE ANIMATED JUSTICE LEAGUE

AQUAMAN

Val Char Cost
55 STR 45
23 DEX 39
35 CON 50
14 BODY 8
10 INT 0
18 EGO 16
23/46 PRE 13
14 COM 2
15 PD 4
8 ED 1
5 SPD 17
18 REC 0
70 END 0
60 STUN 0
7" RUN 2
25" SWIM 0
11" LEAP 0

Characteristics Cost: 197

Cost Power END
35 Aqua-Speed: Swimming +23" (25" total) (x4 Noncombat), Reduced Endurance (1/2 END; +1/4) (35 Active Points) [Notes: This is about 170mph at full non-combat speed.] 1
14 Strength of The Deep: Reduced Endurance (1/2 END; +1/4) (14 Active Points) applied to STR
9 King of the Seven Seas: +23 PRE (23 Active Points); Only for Presence Attacks vs Sea Creatures and Amphibians (-1), Provides No Defense (-1/2)
7 Acclimated to High Pressure: Physical Damage Reduction, 25% (10 Active Points); Only Underwater (-1/2) 0
15 Dense Body: Physical Damage Reduction, Resistant, 25% [Notes: This provides a total of 25% Resistant Physical Damage Reduction and 50% Non-Resistant Physical Damage Reduction when Underwater.] 0
15 Dense Body: Energy Damage Reduction, Resistant, 25% 0
8 Atlantean Physiology: Life Support (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) 0
Hook/Harpoon Hand, all slots OAF (-1) [Notes: When using either of these abilities, Aquaman's hand may be targeted as any other accessible focus.]
15 1) Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (31 Active Points) 1
12 2) Stretching 5", Reduced Endurance (1/2 END; +1/4) (31 Active Points); Always Direct (-1/4), Can only shoot out his hook hand and reel it back in (-1/4) 1

Powers Cost: 130

Cost Martial Arts Maneuver
Grappling and Wrestling
4 1) +1 HTH Damage Class(es)
3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on
4 3) Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs
3 4) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike; Target Falls; Must Follow Grab
4 5) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab
5 6) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
2 7) Weapon Element: Javelins and Thrown Spears, Polearms and Spears

Martial Arts Cost: 25

Cost Skill
13 +2 Overall (20 Active Points); Only Underwater (-1/2)
20 +4 with HTH Combat
2 Animal Handler (Aquatic Animals) 14- (18-)
3 Bureaucratics 14- (18-)
3 Climbing 14-
7 Defense Maneuver I-IV (10 Active Points); Only Underwater (-1/2)
3 High Society 14- (18-)
2 KS: Atlantean Mysticism 11-
5 KS: The Seven Seas 14-
2 AK: Atlantis 11-
2 Navigation (Marine) 11-
3 Oratory 14- (18-)
2 PS: Absolute Sovereign 11-
3 Riding 14-
2 Survival (Marine) 11-
3 Tracking 11-
0 TF: Swimming Beasts
2 WF: Common Atlantean Weapons

Skills Cost: 77

Cost Perk
15 Advanced Tech
35 Fringe Benefit: Diplomatic Immunity, Head of State of a single nation, King, Member of the Aristocracy/Higher Nobility [Notes: This should include all the followers he can manage, plus super-submarines, access to data repositories, etc.]
15 Money: Filthy Rich

Perks Cost: 65

Cost Talent
13 Animal Friendship (20 Active Points); Only Aquatic/Amphibious Animals (-1/2)
10 Beast Speech (15 Active Points); Only Aquatic/Amphibious Animals (-1/2)
2 Bump Of Direction (3 Active Points); Only Underwater (-1/2)
3 Environmental Movement (no penalties Underwater)
3 Rapid Healing (5 Active Points); Only Underwater (-1/2)

Talents Cost: 31

Total Character Cost: 525

Val Disadvantages
5 Dependence: Immersion in Water -10 Active Points from Strength (Very Common, 1 Hour)
25 Dependent NPC: Wife and Child 11- (Incompetent; Group DNPC: x2 DNPCs)
10 Enraged: When his decisions are countermanded or his authority is challenged (Common), go 8-, recover 14-
15 Hunted: Atlantean Nobility 14- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: Brother and others who wish to usurp his throne 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10 Physical Limitation: Left hand has no fine manipulation (it's a hook/harpoon) (Frequently, Slightly Impairing)
15 Psychological Limitation: Distrusts everyone from the surface world (Very Common, Moderate)
20 Psychological Limitation: Fiercely protective of Atlantis (Very Common, Strong)
15 Psychological Limitation: "I'd rather fight than switch!" (Common, Strong)
10 Psychological Limitation: Self-Sacrificing (Uncommon, Strong)
5 Reputation: Indomitable and xenophobic ruler of Atlantis, 8-
25 Social Limitation: Public ID (Very Frequently, Severe)


Disadvantage Points: 165
Base Points: 200
Experience Required: 160
Total Experience Available: 160
Experience Unspent: 0


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