THE ANIMATED JUSTICE LEAGUE

BOOSTER GOLD

Val Char Cost
15/30 STR 5
15/17 DEX 15
15 CON 10
13 BODY 6
10 INT 0
10 EGO 0
10/15 PRE 0
18 COM 4
7/20 PD 4
5/15 ED 2
3/4 SPD 5
6/9 REC 0
30/60 END 0
30/50 STUN 1
6" RUN 0
2" SWIM 0
3"/6" LEAP 0

Characteristics Cost: 52

Cost Power END
Battlesuit, all slots IIF (-1/4)
24 1) Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points) 3
24 2) Armor (10 PD/10 ED) (30 Active Points) 0
15 3) +15 STR, Reduced Endurance (1/2 END; +1/4) (19 Active Points) 1
3 4) 1/2 END on Base Strength of 15 (4 Active Points) 0
3 5) +2 DEX (6 Active Points); No Figured Characteristics (-1/2)
8 6) +1 SPD (10 Active Points)
12 7) +30 END (15 Active Points)
10 8) +12 STUN (12 Active Points)
15 Protective Field: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), Usable Simultaneously (up to 2 people at once; +1/2) (30 Active Points); Costs Endurance (-1/2), OIF (Battlesuit; -1/2) 3
33 Energy Direction: Multipower, 50-point reserve, (50 Active Points); all slots OIF (Battlesuit; -1/2)
3u 1) Wrist Blasters: Energy Blast 10d6 (50 Active Points) 5
3u 2) Energy Disruption Blast: Drain END 3d6+1, Ranged (+1/2) (49 Active Points) 5
3u 3) Energy Field: (Total: 49 Active Cost, 29 Real Cost) +15 STR, Reduced Endurance (1/2 END; +1/4) (19 Active Points); No Figured Characteristics (-1/2) (Real Cost: 13) plus Force Field (10 PD/10 ED) (Protect Carried Items) (30 Active Points) (Real Cost: 20) 4
3 Big Yellow Glasses: Sight Group Flash Defense (5 points) (5 Active Points); OIF (Goggles; -1/2) 0
2 Bravery: +5 PRE (5 Active Points); Only for defense for purposes of representing courage in the face of danger (-1)
6 JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF (Earpiece Transceiver; -1/4) 0

Powers Cost: 167

Cost Skill
6 +2 with Energy Direction Multipower
2
2 KS: Future "History" 11-
1 SS: Time Travel 8-

Skills Cost: 11

Cost Perk
5 Fringe Benefit: Membership in the JL
5 Money: Well Off
9 Skeets

Perks Cost: 19

Total Character Cost: 249

Val Disadvantages
5 Distinctive Features: Often mistaken for Green Lantern (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Dependent NPC: Dr. Tracy Simmons 8- (Normal; Useful Noncombat Position or Skills)
15 Hunted: The Time Police 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture)
20 Psychological Limitation: Code vs Killing (Common, Total)
10 Psychological Limitation: Easily Discouraged, A "Quitter" (Common, Moderate)
10 Psychological Limitation: Easily Distracted (Common, Moderate)
5 Psychological Limitation: Babehound (Uncommon, Moderate)
5 Psychological Limitation: Lusts for Fame and Fortune (Uncommon, Moderate)
5 Reputation: Doofus Superhero, 8-
10 Social Limitation: Public ID (Frequently, Minor)


Disadvantage Points: 90
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


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