THE ANIMATED JUSTICE LEAGUE

SKEETS

Val Char Cost
5 STR -5
10 DEX 0
5 CON -10
5 BODY -10
18 INT 8
10 EGO 0
10 PRE 0
12 COM 1
6 PD 0
6 ED 0
2 SPD 0
2 REC 0
10 END 0
15 STUN 4
0" RUN -12
0" SWIM -2
0" LEAP -1

Characteristics Cost: -27

Cost Power END
6 Tiny: +2 for Range Modifiers vs Ranged Attacks and Perception Rolls made against him
47 I'm A Machine: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 200 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 0
15 Metal Body: Armor (5 PD/5 ED) 0
24 Internal Antigrav: Flight 12" 2
43 Internal Component Reorganization: Variable Power Pool, 25 base + 18 control cost, Cosmic (+2) (61 Active Points); Only for effects with little impact on combat and which a little robot could reasonably produce ((see examples); -1)
0 1) Ego Boost: Aid Presence and Ego (50% each) 2d6, Usable By Other (+1/4) (25 Active Points); Extra Time (Full Phase, -1/2), Incantations (-1/4), Only works on Booster Gold (-1/4) Real Cost: 12 0
0 2) 2-D Projector: Sight and Hearing Groups Images Increased Size (4" radius; +1/2) (22 Active Points); Only to create 2-D, TV-like images of stored memories or crafted sequences (-1/2) Real Cost: 15 2
0 3) Bio-Scan: N-Ray Perception (Sight Group), Discriminatory, Analyze (20 Active Points); Only to scan and analyze internal structures for damage and function (-1) Real Cost: 10 0
0 4) BG's Home Entertainment Center: High Range Radio Perception (Radio Group) (12 Active Points) Real Cost: 12 0
0 5) Air Purifier: Change Environment 2" radius, Multiple Combat Effects, Varying Combat Effects (25 Active Points) Real Cost: 25 2
0 6) Repair Machines: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Can only repair electronic/mechanical devices (-1/4), Requires replacement parts for major repairs (-1/4) Real Cost: 17 2

Powers Cost: 135

Cost Skill
3 Computer Programming 13-
3 Electronics 13-
9 KS: General Knowledge 18-
3 Oratory 11-
3 Paramedics 13-
3 Security Systems 13-
3 Systems Operation 13-

Skills Cost: 27

Cost Talent
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
6 Speed Reading (x100)
20 Universal Translator 13-

Talents Cost: 37

Total Character Cost: 172

Val Disadvantages
10 Can be affected by anything which "only affects machines" or "only affects computers"
15 Distinctive Features: Small, Flying Robot (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Physical Limitation: No Limbs (Frequently, Fully Impairing)
5 Physical Limitation: Small: +3" Knockback (Infrequently, Slightly Impairing)
25 Psychological Limitation: Completely Devoted to Booster Gold (Very Common, Total)
20 Psychological Limitation: Code vs Killing (Common, Total)
0 Rivalry: Romantic (Anyone who might get between Skeets and Booster; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
20 Social Limitation: Not a legal person (Very Frequently, Major)
10 Vulnerability: 1 1/2 x STUN Electricity (Common)


Disadvantage Points: 125
Base Points: 47
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


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