THE ANIMATED JUSTICE LEAGUE

SUPERGIRL

Val Char Cost
10/60 STR 0
11/17 DEX 3
15 CON 10
10 BODY 0
10 INT 0
10 EGO 0
13 PRE 3
16 COM 3
5/45 PD 3
5/15 ED 2
2/4 SPD 0
5/15 REC 0
30 END 0
25/50 STUN 2
6" RUN 0
2" SWIM 0
2"/12" LEAP 0

Characteristics Cost: 26

Cost Power END
Kryptonion Powers, all slots Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)
50 1) Superstrength: +50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
24 2) Superspeed: Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points) 3
10 3) Superspeed: +6 DEX (18 Active Points); No Figured Characteristics (-1/2)
16 4) Superspeed: +2 SPD (20 Active Points)
8 5) Invulnerability: +10 ED (10 Active Points)
12 6) Invulnerability: Damage Resistance (15 PD/15 ED) (15 Active Points) 0
16 7) Invulnerability: Armor (15 PD/0 ED), Hardened (+1/4) (28 Active Points); Not vs magic-based attacks (-1/2) 0
22 8) Invulnerability: Force Field (15 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (49 Active Points); Only vs attacks that cannot do body damage at their theoretical maximum without regard to this increased defense (-1/2), Not vs magic-based attacks (-1/2) 0
10 9) Invulnerability: Life Support (Extended Breathing: 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (12 Active Points) 0
15 10) Kryptonion Resiliency: +15 REC (30 Active Points); Only for Recoveries taken as a full-phase action and for long-term healing (-3/4)
10 11) Super Senses: +4 PER with all Sense Groups (12 Active Points) 0
5 12) Telescopic Vision: +4 versus Range Modifier for Sight Group (6 Active Points) 0
12 13) Microscopic Vision: Microscopic (x1,000) with Sight Group (15 Active Points) 0
3 14) X-Ray Vision: N-Ray Perception (Sight Group) (10 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Costs Endurance (-1/2) 4
5 15) Telescopic Hearing: +4 versus Range Modifier for Hearing Group (6 Active Points) 0
2 16) Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points) 0
28 Kryptonion Power Tricks: Multipower, 56-point reserve, (56 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4)
2u 1) Heat Vision: Killing Attack - Ranged 2d6+1, Armor Piercing (+1/2) (52 Active Points); No Knockback (-1/4) 10
2u 2) Super Breath: Energy Blast 4d6+1, Does x1 1/2 Knockback (+1/2), Area Of Effect (8" Cone; +1) (55 Active Points); No Range (-1/2), Reduced Penetration (-1/4), Incantations (-1/4) 10
3u 3) Super Drilling: Tunneling 8" through 13 DEF material (55 Active Points) 10
2u 4) Too Fast To See: Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Danger Sense, Combat Sense and Spatial Awareness , No Fringe (56 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked to Flight (Superspeed; -1/4), Not when attacking (-1/4), Others with superspeed are immune (-1/4) 12
6 JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF Durable (Earpiece Transceiver; -1/4) 0

Powers Cost: 263

Cost Skill
2 +1 with Punch
1 KS: Kryptonion History 8-
5 Language: Kryptonion (idiomatic; literate)
2 Penalty Skill Levels: +1 vs. Range Modifier with Heat Vision
3 Power: Kryptonion Power Tricks 11-

Skills Cost: 13

Cost Perk
5 Fringe Benefit: Membership in the JL
2 Reputation (A large group) 11-, +1/+1d6

Perks Cost: 7

Total Character Cost: 309

Val Disadvantages
15 Dependent NPC: The Kents 8- (Normal; Group DNPC: x2 DNPCs)
10 Hunted: Lex Luthor 8- (Less Pow, NCI, Harshly Punish)
10 Hunted: Superman Rogue Gallery 8- (As Pow, Harshly Punish)
5 Hunted: The Illuminati Society 8- (As Pow, NCI, Watching)
5 Physical Limitation: Invulnerability makes such things as surgery and hypodermic injections difficult (Infrequently, Slightly Impairing)
20 Psychological Limitation: Code Versus Killing (Common, Total)
15 Psychological Limitation: Protective of Innocents (Common, Strong)
10 Psychological Limitation: Cocky and Careless (Common, Moderate)
10 Reputation: Superman's Cousin, 11-
15 Social Limitation: Secret Identity (Frequently, Major)
25 Susceptibility: Presence of Kryptonite (4"), 3d6 damage per Phase (Uncommon)
10 Vulnerability: 2 x Effect Magic-based Attacks vs Power Defense (Uncommon)


Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0


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