THE ANIMATED JUSTICE LEAGUE

SUPERMAN

Val Char Cost
25/75 STR 15
20/26 DEX 30
25 CON 30
20 BODY 20
15 INT 5
14 EGO 8
20 PRE 10
16 COM 3
10/60 PD 5
10/20 ED 5
4/6 SPD 10
10/20 REC 0
50 END 0
55/80 STUN 9
6" RUN 0
2" SWIM 0
5"/15" LEAP 0

Characteristics Cost: 150

Cost Power END
Kryptonion Powers, all slots Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4)
50 1) Superstrength: +50 STR, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
24 2) Superspeed: Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points) 3
10 3) Superspeed: +6 DEX (18 Active Points); No Figured Characteristics (-1/2)
16 4) Superspeed: +2 SPD (20 Active Points)
8 5) Invulnerability: +10 ED (10 Active Points)
16 6) Invulnerability: Damage Resistance (20 PD/20 ED) (20 Active Points) 0
21 7) Invulnerability: Armor (20 PD/0 ED), Hardened (+1/4) (37 Active Points); Not vs magic-based attacks (-1/2) 0
29 8) Invulnerability: Force Field (20 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only vs attacks that cannot do body damage at their theoretical maximum without regard to this increased defense (-1/2), Not vs magic-based attacks (-1/2) 0
10 9) Invulnerability: Life Support (Extended Breathing: 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (12 Active Points) 0
20 10) Kryptonion Resiliency: +20 REC (40 Active Points); Only for Recoveries taken as a full-phase action and for long-term healing (-3/4)
10 11) Super Senses: +4 PER with all Sense Groups (12 Active Points) 0
5 12) Telescopic Vision: +4 versus Range Modifier for Sight Group (6 Active Points) 0
12 13) Microscopic Vision: Microscopic (x1,000) with Sight Group (15 Active Points) 0
3 14) X-Ray Vision: N-Ray Perception (Sight Group) (10 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Costs Endurance (-1/2) 4
5 15) Telescopic Hearing: +4 versus Range Modifier for Hearing Group (6 Active Points) 0
2 16) Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points) 0
37 Kryptonion Power Tricks: Multipower, 75-point reserve, (75 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Not in the presence (4") of Kryptonite or under the radiation of a red sun (-1/4), Concentration (1/2 DCV; -1/4)
3u 1) Heat Vision: Killing Attack - Ranged 3d6+1, Armor Piercing (+1/2) (75 Active Points); No Knockback (-1/4) 14
2u 2) Super Breath: Energy Blast 6d6, Does x1 1/2 Knockback (+1/2), Area Of Effect (10" Cone; +1) (75 Active Points); No Range (-1/2), Reduced Penetration (-1/4), Incantations (-1/4) 14
4u 3) Super Drilling: Tunneling 10" through 18 DEF material (74 Active Points) 14
2u 4) Too Fast To See: Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Danger Sense, Combat Sense and Spatial Awareness , No Fringe (56 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Linked to Flight (Superspeed; -1/4), Not when attacking (-1/4), Others with superspeed are immune (-1/4) 12
6 JL Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense Hearing Group (-1/2), IIF Durable (Earpiece Transceiver; -1/4) 0
Powers Cost: 295
Cost Skill
10 +1 Overall
5 +1 with HTH Combat
2 Penalty Skill Levels: +1 vs. Range Modifier with Heat Vision
3 Bureaucratics 13-
3 Conversation 13-
3 Deduction 12-
1 Hoist 8-
2 CK: Metropolis 11-
2 AK: Rural Kansas 11-
2 Language: Kryptonion (basic conversation; literate)
3 Power: Kryptonion Power Tricks 11-
3 PS: Reporter (INT-based) 12-
1 PS: Farmer 8-
1 Streetwise 8-
1 TF: JL "Javelins" and related craft

Skills Cost: 42

Cost Perk
1 Fringe Benefit: Press Pass
5 Fringe Benefit: Membership in the JL
9 Reputation (A large group) 14-, +3/+3d6
10 Base (50 Base, 50 Disad)
3 Well-Connected
1 1) Contact: Metropolis PD (Contact has useful Skills or resources) (2 Active Points) 8-
1 2) Contact: Star Labs (Contact has useful Skills or resources) (2 Active Points) 8-
4 3) Contact: United Nations (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11-
4 4) Contact: White House (Contact has significant Contacts of his own, Very Good relationship with Contact) (5 Active Points) 11-

Perks Cost: 38

Total Character Cost: 525

Val Disadvantages
15 Dependent NPC: Lois Lane 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
15 Dependent NPC: Jimmy Olsen 8- (Normal; Unaware of character's adventuring career/Secret ID)
15 Hunted: Lex Luthor 11- (Less Pow, NCI, Harshly Punish)
20 Hunted: Darkseid 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Superman Rogue Gallery 8- (As Pow, Harshly Punish)
5 Physical Limitation: Invulnerability makes such things as surgery and hypodermic injections difficult (Infrequently, Slightly Impairing)
20 Psychological Limitation: Code Versus Killing (Common, Total)
15 Psychological Limitation: Protective of Innocents (Common, Strong)
10 Reputation: The Big Blue Boyscout, 11-
15 Social Limitation: Secret Identity (Frequently, Major)
25 Susceptibility: Presence of Kryptonite (4"), 3d6 damage per Phase (Uncommon)
10 Vulnerability: 2 x Effect Magic-based Attacks vs Power Defense (Uncommon)


Disadvantage Points: 175
Base Points: 200
Experience Required: 150
Total Experience Available: 150
Experience Unspent: 0


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