Val Char Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage; [2] 20 DEX 30 13- OCV 7 DCV 7 16 CON 12 12- 11 BODY 2 11- 25 INT 15 14- PER Roll 14- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 20 COM 5 13- 10/30 PD 6 Total: 10/30 PD (0/20 rPD) 10/30 ED 7 Total: 10/30 ED (0/20 rED) 4 SPD 10 Phases: 3, 6, 9, 12 7 REC 0 32 END 0 30 STUN 1 Total Characteristic Cost: 113 Movement: Running: 6"/12" Flight: 32"/128" Leaping: 4"/8" Swimming: 2"/4" Cost Powers 78 Cosmic Rod: Multipower, 125-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots OAF (-1) 7m 1) Energy Blast 12d6, Reduced Endurance (1/2 END; +1/4); OAF (-1), END 3 4m 2) Sight Group Flash 6d6, Reduced Endurance (1/2 END; +1/4); OAF (-1), END 1 9m 3) Telekinesis (50 STR), Reduced Endurance (1/2 END; +1/4); OAF (-1), END 3 2m 4) Force Field (10 PD/10 ED), Reduced Endurance (1/2 END; +1/4); OAF (-1), END 1 6m 5) Missile Deflection (Any Ranged Attack), +5 OVC with Deflection, Missile Reflection, Reduced Endurance (1/2 END; +1/4); OAF (-1), END 2 9m 6) Flight 32", Improved Noncombat Movement (x4), Reduced Endurance (1/2 END; +1/4); OAF (-1), END 3 15 Cosmic Rod: Armor (10 PD/10 ED); OAF (-1) Perks 2 Contact: FBI 11- 5 Contact: Opal City Police Department 14- 15 Money: Filthy Rich Skills 9 +3 with Cosmic Rod 3 AK: Opal City 14- 5 High Society 13- 9 Inventor 17- 3 Scientist 7 1) Astronomy 19- 7 2) Nuclear Physics 19- 7 3) Physics 19- Total Powers & Skill Cost: 202 Total Cost: 315 150+ Disadvantages 15 Hunted: The FBI: 11- (More Powerful, NCI, Watching) 15 Hunted: The Mist 11- (As Powerful, Harshly Punish) 20 Psychological Limitation: Code Against Killing (Common, Total) 15 Psychological Limitation: Scientific Curiosity (Common, Strong) 10 Psychological Limitation: Uncertainty at Being a Hero (Common, Moderate) 10 Reputation: Opal City's Protector (11-) 15 Social Limitation: Secret Identity—Ted Knight (Frequently, Major) 65 Experience Points Total Disadvantage Points: 315
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