THE JUSTICE LEAGUE

MARTIAN MANHUNTER

Val	CHA	Cost	Roll	Notes
110	STR	100	31-	Lift 104.9 ktons; 22d6 HTH Damage
23	DEX	39	14-	OCV:  8/DCV:  8
55	CON	90	20-
27	BODY	34	14-
28	INT	18	15-	PER Roll 15-
30	EGO	40	15-	ECV:  10
40	PRE	30	17-	PRE Attack:  8d6
12	COM	1	11-

45	PD	23		Total:  45 PD (30 rPD)
45	ED	34		Total:  45 ED (30 rED)
6	SPD	27		Phases:  2, 4, 6, 8, 10, 12
33	REC
110	END
110	STUN			Total Characteristic Cost:  436

Movement:	Running:	6"/12"
		Flight:		30"/60"
		Leaping:	22"/44"
		Swimming:	2"/4"

Cost	Powers & Skills
220	The Power of The Mind:  Variable Power Pool (Mentalism Powers),
	100 base + 120 control cost, Cosmic (+2); Limited Special Effect  (Mental Powers; -1/4)

120	The Power of the Form:  VPP (Shapeshifting Powers),
	60 base + 60 control cost, Cosmic (+2); all slots Self Manipulation/Shape Shifting Powers 
	Only (-1/2)

150	Master Telepath:  Multipower, 150-point reserve
15m	1)  Brain Drain:  Drain EGO 3d6, Ranged (+1/2), Based On EGO Combat Value (Mental 
	Defense; Mental Defense applies; +1), END 7
5u	2)  Group Hallucination:  Sight, Hearing, Touch, Smell/Taste, Radio and Mental Groups 
	Images x4" Radius (+1/2), +/-3 to PER Roll; Only Perceived By Persons Originally In 
	Affected Area (-1/4), END 7
6u	3)  Mental Paralysis:  Entangle 4d6, 4 DEF, Takes No Damage From Attacks Physical 
	Attacks (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value 
	(Mental Defense; Mental Defense applies; +1); Mental Defense Adds To EGO (-1/2), 
	Cannot Form Barriers (-1/4), END 10
22m	4)  Mind Probe:  Telepathy 20d6 (Alien and Human classes of minds), END 11
13u	5)  Mind Scanning: Mind Scan 20d6 (Alien and Human classes of minds) plus +10 with 
	Mind Scan, END 11
22m	6)  Mindscapes:  Mental Illusions 20d6 (Alien and Humans classes of minds), END 11
9u	7)  Psionic Surgery:  Major Transform 4d6 (Add, Remove, or Alter Memories and Psych 
	Limitations), Works Against EGO, Not BODY (+1/4), Based On EGO Combat Value 
	(Mental Defense; Mental Defense applies; +1); Limited Target (Humans; -1/2), END 13
14m	8)  Psychic Assault:  Ego Attack 6d6 (Alien and Human classes of minds) , END 7
2u	9)  Sensory Link:  Clairsentience (Sight, Hearing And Smell/Taste Groups), Mobile 
	Perception Point; Only Through The Senses Of Others (-1/2), Blackout (-1/2), END 4
8m	10) Universal Mental Link II:  Mind Link , Alien and Human classes of minds, Any 
	Willing Target, Number of Minds (x8) 

50	Can Phase Through Walls:  Desolidification  (affected by Gravity; Density; Magic Based 
	Powers), Costs END Only To Activate (+1/4), END 4
180	Can Fly Through The Air:  Flight 30", Variable Advantage (+1 Advantages; Typical DC 
	Movement Power ; +2), END 18
42	The J'onn We All Know And Love:  Shape Shift  (Sight, Smell/Taste, Touch and Hearing 
	Groups), Cellular, Instant Change, Costs END Only To Change Shape (+1/4), END 3
	Notes:  This is the Form we are most used to. His mostly human form.
77	The Many Forms of J'onn J'onzz:  Shape Shift  (Sight, Smell/Taste, Touch, Hearing and 
	Mental Groups, any shape), Cellular, Instant Change, Makeover, Reduced Endurance 
	(1/2 END; +1/4), END 3
	Notes:  Can add or subtract 10 pts of COM (+10/-10)

	Martian Vision
15	1)  I Can See For Miles And Miles:  +10 versus Range Modifier for Sight
10	2)  I Can See That, Superman:  N-Ray Perception (Sight Group)
	Notes:  Negated by ?
90	3)  Martian Energy Vision:  RKA 6d6, END 9
10	4)  Protected Vision:  Sight Group Flash Defense (10 points)

	Superpowerful Mind
29	1)  Astral Form:  Duplication (creates 350-point form), Altered Duplicates (All of 
	Duplicate's points spent differently; +1); Extra Time (1 Hour, Only to Activate Constant 
	or Persistent Power, -1 1/2), Original Character Is Incapacitated And Helpless While 
	Duplicate Exists (-1), Feedback (All Duplicates Take Damage When Struck; -1), Costs 
	Endurance (Only Costs END to Activate; -1/4), END 14
13	2)  Mental Bastion:  Power Defense (20 points); Only Works Against Limited Type Of 
	Attack attacks versus, or involving mental/psionic powers (-1/2)
20	3)  Powerful Mentalist:  Mental Defense (26 points total)
17	4)  Psychic Translator:  Universal Translator 20-; Must Involve Minds (-1/2)
10	5)  Pure Mind:  Lack Of Weakness (-10) for Mental Defense

	Supertough Form
30	1)  Absolute Control Over Physical Being:  Power Defense (30 points)
13	2)  Bracing:  Knockback Resistance -10"; Costs Endurance (-1/2), END 2
30	3)  Can Take A Beating:  Energy Damage Reduction, Resistant, 50%
30	4)  Can Take A Beating:  Physical Damage Reduction, Resistant, 50%
59	5)  Nearly Invulnerable Flesh:  Hardened (+1/4) applied to PD plus Hardened (+1/4)   
	applied to ED  plus Damage Resistance (30 PD/30 ED), Hardened (+1/4)
27	6)  Seemingly Invulnerable:  Life Support  (Eating: Character only has to eat once per 
	week; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe 
	in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low 
	Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours 
	per week)

	Perks
10	Contribution to Watchtower
2	Ayup, At Least One:  Deep Cover
1	John Jones:  False Identity
10	Fringe Benefit:  Membership: Justice League of America; Senior Member
3	Well-Connected
1	1)  Contact:  Dr Samuel Erdel 8-
23	2)  Contact: Justice League  (Contact has very useful Skills or resources, Very Good 
	relationship with Contact), Organization Contact (x3) 13-
14	3)  Contact: United Nations (Contact has useful Skills or resources), Organization 
	Contact (x3) 13-

	Talents
5	A Martian Never Forgets:  Eidetic Memory
3	Calculates in his head:  Lightning Calculator
11	Enhanced Speed:  Lightning Reflexes: +7 DEX to act first with All Actions

	Skills
32	+4 with All Combat

3	Analyze:  Superpowers 15-
3	Combat Piloting 14-
3	Computer Programming 15-
3	Criminology 15-
3	Cryptography 15-
3	Deduction 15-
3	Forensic Medicine 15-
3	Linguist
2	Navigation (Pick Something) 15-
3	Persuasion 17-
3	The Power of the Body:  Power:  Shapeshifting Powers 15-
3	The Power of the Mind:  Power:  Mental Powers 15-
3	The Power of the Power to the Second Power:  Power:  Brick Tricks 14-
3	Professional Skill: Detective 15-
3	Streetwise 17-
3	Systems Operation 15-
3	Tactics 15-
3	Teamwork 14-
3	Tracking 15-
3	Scholar
1	1)  KS: Knowledge Skill: Earth History 11-
1	2)  KS: Knowledge Skill: Earth Superheroes 11-
1	3)  KS: Knowledge Skill: Martian History 11-
1	4)  KS: Knowledge Skill: Martian Philosophy 11-
3	Scientist
2	1)  Science: Aeronautics 15-
2	2)  Science: Archaeology 15-
2	3)  Science: Biochemistry 15-
2	4)  Science: Biology 15-
2	5)  Science: Chemistry 15-
2	6)  Science: Inorganic Chemistry 15-
2	7)  Science: Mathematics 15-
2	8)  Science: Medicine 15-
2	9)  Science: Microbiology 15-
2	10)  Science: Nuclear Physics 15-

Total Powers & Skill Cost:  1559
Total Cost:  1995

550+	Disadvantages
10	Distinctive Features: Green Martian:  Easily Concealed, Always Noticed and Causes 
	Major Reaction, Detectable By Commonly-Used Senses
20	Hunted :  Martian Manhunter's Rogues Gallery 11- (Frequently) (As Pow, NCI, Harshly 
	Punish)
15	Hunted:  JLA Foes 8- (Occasionally) (Mo Pow, Harshly Punish)
0	Psychological Limitation:  Fear of Fire Common, Total
	Notes:  This is an Off and On Disad. Currently it is off.
20	Psychological Limitation:  Code Vs Killing Common, Total
15	Psychological Limitation:  Devoted and Dedicated to the Justice League, it's members and 
	it's legacy (Common, Strong)
15	Public Identity: Jo'nn Jon'zz:  Frequently (11-), Major
15	Reputation:  Alien, 14-
30	Susceptibility:  Fire, 3d6 damage per Phase Common
1305	Experience Points

Total Disadvantage Points:  1995

Return to Comic-Derived Character Adaptations