Val CHA Cost Roll Notes 110 STR 100 31- Lift 104.9 ktons; 22d6 HTH Damage 31 DEX 63 15- OCV: 10/DCV: 10 38 CON 56 17- 16 BODY 12 12- 23 INT 13 14- PER Roll 17- 20 EGO 20 13- ECV: 7 40 PRE 30 17- PRE Attack: 8d6 30 COM 10 15- 18 PD -4 Total: 28 PD (10 rPD) 18 ED 10 Total: 28 ED (10 rED) 7 SPD 29 Phases: 2, 4, 6, 7, 9, 11, 12 30 REC 80 END 2 95 STUN 5 Total Characteristic Cost: 346 Movement: Running: 16"/128" Flight: 30"/60" Leaping: 22"/44" Swimming: 8"/16" Cost Powers & Skills 1 Martial Arts: Pankration; Use Art With Cestus Maneuver OCV DCV Damage 4 Bend Joint -1 +1 2d6 NND 4 Break Bone -2 +0 HKA 1d6 +1 4 Crush +0 +0 26d6 Crush, Must Follow Grab 4 Escape +0 +0 125 STR vs. Grabs 3 Grab -1 -1 Grab Two Limbs, 120 STR for holding on 3 Kick/Punch +1 +0 24d6 Strike 3 Legsweep +2 -1 23d6 Strike, Target Falls 3 Sacrifice Throw +2 +1 22d6 Strike; You Fall, Target Falls 25 Enchanted Lasso: Elemental Control, 100-point powers; all slots OAF Unbreakable (-1) 50 1) Entangle 10d6, 10 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2); OAF Unbreakable (-1), Cannot Form Barriers (-1/4), Limited Range (10"; -1/4), END 7 29 2) Mind Control 20d6 (Human and Alien classes of minds), Reduced Endurance (0 END; +1/2); OAF Unbreakable (-1), Only to compel the Truth (-1/2), Only usable against those entangled by Lasso (-1/2), Can Be Missile Deflected (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Limited Range (10"; -1/4) 13 Bracelets: Missile Deflection (Any Ranged Attack), +5 OCV ; OAF Unbreakable (-1), Will Not Work Against Heavy Missiles (-1/4) 90 Gift of Flight: Flight 30", Reduced Endurance (0 END; +1/2) (90 Active Points) 30 Fleet of Foot!: Running +10" (16" total), x8 Noncombat 3 6 Strong Swimmer: Swimming +6" (8" total) 1 Durability 37 1) Deceptively Tough: Armor (10 PD/10 ED), Always allows 1 BODY through Defenses (+0), Inherent (+1/4) 14 2) Immortal Amazon Physiology: LS (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 6 3) Pain Tolerance: +10 Mental Defense (14 points total); Only To Resist Pain Attacks (-2) plus Power Defense (10 points); Only To Resist Pain Attacks (-2) 5 4) Really Deep Breath: LS (Self-Contained Breathing); Stops Working If Character Speaks, Is Stunned, Or Is Knocked Out (-1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Can Only Be Activated In Breathable Atmosphere (-1/4) 60 5) Supertough Body: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 20 6) Supertough Form I: Lack Of Weakness (-10) for Normal Defense plus Lack Of Weakness (-10) for Resistant Defenses 15 7) Supertough Form II: Power Defense (15 points) Optional Equipment 44 1) Amazonian Armor: Armor (12 PD/12 ED), Hardened (x2; +1/2); OIF Durable (-1/2) plus Life Support (Self-Contained Breathing); IIF Durable (Armor; -1/4) 50 2) Amazonian Sword: HKA 3d6+1 (6 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2); OAF Durable (-1), END 4 13 3) Razor Tiara: RKA 2d6; OAF (-1), Range Based On Strength (-1/4), END 3 22 Optional Equipment: Shield: Multipower, 45-point reserve; all slots OAF Durable (-1) 1u 1) Deflection: Incidental: +4 DCV; OAF Durable (-1), END 2 1u 2) Deflection: Hand To Hand: +5 OCV with Block; OAF Durable (-1), END 1 2u 3) Deflection: Ranged: Missile Deflection (Any Ranged Attack), +5 OCV, Adjacent Hex (+1/2); OAF Durable (-1) 1u 4) Shield Bash: Hand-To-Hand Attack +5d6; OAF Durable (-1), Hand-To-Hand Attack (-1/2), END 2 Senses 9 1) Acute Senses: +3 PER with all Sense Groups 20 2) Combat Hearing: Targeting Sense with Hearing Group 12 3) Eagle's Vision: +8 versus Range Modifier for Sight Group 12 4) Parabolic Hearing: +8 versus Range Modifier for Hearing Group Perks 10 Contribution to Watchtower 5 Fringe Benefit: Diplomatic Immunity 10 Fringe Benefit: Membership: Justice League America Senior Member 10 Fringe Benefit: Princess 5 Money: Well Off 15 Reputation: Incredibly respected Heroine (A large group) 14-, +5/+5d6 50 Invisible Jet: Transparent Transport 3 Well-Connected 23 1) Contact: Themyscira (Contact has very useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (x3) 12- Talents 20 Has A Way With The Animals: Animal Friendship 15 Speaks To The Beasts: Beast Speech 15 Greek Zen: Combat Sense 14- 8 Quicker Than The Eye Can Follow: Lightning Reflexes: +5 DEX to act first with All Actions 5 Heals Quickly: Rapid Healing Skills 40 +5 with All Combat 9 +3 with Axes, Swords, Spears, and Shields 2 AK: Olympus 11- 3 AK: Themyscira 14- 3 Acrobatics 15- 3 Breakfall 15- 3 Climbing 15- 3 Conversation 17- 3 High Society 17- 3 Hoist 14- 3 Interrogation 17- 3 Oratory 17- 2 PS: Writer 11- 3 Paramedics 14- 3 Persuasion 17- 3 Power: Brick Tricks 14- 3 Shadowing 14- 3 Stealth 15- 8 Survival (Marine, Temperate/Subtropical, Tropical, Mountain) 14- 3 Tactics 14- 3 Teamwork 15- 3 Tracking 14- 7 Weapon Familiarity: Common Melee Weapons, Common Missile Weapons, Chain & Rope Weapons, Quarterstaff, Sling 3 Scholar 2 1) KS: Legends And Lore 14- 2 2) KS: Olympian Pantheon 14- 2 3) KS: The Superhuman World 14- 2 4) KS: Themysciran History & Customs 14- Total Powers & Skill Cost: 940 Total Cost: 1286 550+ Disadvantages 5 Dependent NPC: Cassie (Wondergirl) 8- (Slightly Less Powerful than the PC) 5 Distinctive Features: Tall gorgeous woman. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Hippolytia (Mother, a bit over protective) 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Hunted: Wonder Woman's Rogues Gallery 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Ares: 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Psychological Limitation: Dedicated to Peace and Harmony Common, Total 10 Psychological Limitation: Militant Background and Bearing conflicts with Hippie Ideals (Uncommon, Strong) 15 Psychological Limitation: Takes her responsibility as a role model and icon seriously (Common, Strong) 15 Public Identity: Princess Diana: Frequently (11-), Major 20 Watched: Olympic Gods: 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching 586 Experience Points Total Disadvantage Points: 1286
Background/History: Semi-Divine daughter of the Queen of the Themysciran Amazons. Diana won the right to represent her people to the world at large as an ambassador and protector of peace. She has since become one of the worlds most visible and most potent protectors.
According to DC's Secret Origins, Diana is no longer a Princess. I diverge from this.
Personality/Motivation: Seeks to protect and teach humanity the Amazon ways of peace and happiness. But is also a warrior at heart and won't back down from a fight. (occasionally starts them)
Quote: "Great Hera!"
Powers/Tactics: A powerful Brick with somewhat watered down defenses
Appearance: Tall, leggy brunette with muscles and stuff. Wears a great costume with symbols of American patriotism. Hot.
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