COMICS-DERIVED CHARACTER ADAPTATIONS

FERRET

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
14	DEX	12	12-	OCV:  5/DCV:  5
13	CON	6	12-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
14	EGO	8	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

5/20	PD	1		Total:  5/20 PD (0/5 rPD)
5/10	ED	2		Total:  5/10 ED (0/5 rED)
3	SPD	6		Phases:  4, 8, 12
7	REC	0
26	END	0
27	STUN	0		Total Characteristic Cost:  56

Movement:	Running:	5"/10"
		Flight:		11"/22"
		Leaping:	4"/8"
		Swimming:	2"/4"
		Swinging:	11"/22"

Cost	Powers & Skills                                                                                                         
	Costume, all slots Only In Heroic Identity (-1/4)
8	1)  +10 PD; Only In Heroic Identity (-1/4)
10	2)  Armor (5 PD/5 ED); Only In Heroic Identity (-1/4), Doesn't Protect From Called Shots To Hands 
	And Head (-1/4)
7	3)  +3 with Concealment, Stealth, Shadowing; Only In Heroic Identity (-1/4)
	 
11	Swingline (thin but strong, black, hard to spot):  Multipower, 22-point reserve, all slots 
	IAF (-1/2), Activation Roll 14-, Burnout (-1/4), Side Effects (If the Burnout roll fails, the 
	line broke; -1/4)
1u	1)  Flight 11"; Levitation (-1/2), Concentration, Must Concentrate throughout use of Constant 
	Power (1/2 DCV just dangling ; -1/2), IAF (-1/2), Activation Roll 14-, Burnout (-1/4), Side Effects 
	(If the Burnout roll fails, the line broke; -1/4), END 2
1u	2)  Swinging 11"; IAF (-1/2), Activation Roll 14-, Burnout (-1/4), Side Effects (If the Burnout 
	roll fails, the line broke; -1/4), END 1

	Talents
6	Combat Luck (3 PD/3 ED)

	Skills
3	Acrobatics 12-
3	Breakfall 12-
3	Bugging 13-
3	Bureaucratics 12-
3	Climbing 12-
3	Concealment 13-
3	Conversation 12-
3	Criminology 13-
3	Cryptography 13-
3	Deduction 13-
3	Interrogation 12-
3	Security Systems 13-
3	Shadowing 13-
3	Stealth 12-
3	Streetwise 12-
3	Tracking 13-

Total Powers & Skill Cost:  92
Total Cost:  148

75+	Disadvantages
10	Enraged:  Fighting A Criminal Who Has Previously Escaped Justice (Uncommon), go 11-, recover 14-
5	Hunted:  Local Police 8- (Less Pow (largely because he controls them...), Capture
5	Hunted:  The Press 11- (Less Pow; NCI; Watching)
10	Hunted:  Organized Crime 8- (As Pow; Harshly Punish)
15	Psychological Limitation:  Frustrated With The Limitations Of Police Work; Will Break The Rules 
	To "Get" The Criminals (Common; Strong)
10	Psychological Limitation:  Stubborn (Common; Moderate)
5	Reputation:  Vigilante, 8-
15	Social Limitation:  Secret ID (Occasionally; Severe)

Total Disadvantage Points:  148
Ferret

Background/History: From the Public Domain Superheroes Website: Police commissioner Calvin Dalton felt unsatisfied with his job, so he became a costumed vigilante to "ferret" out the criminals that eluded the police. His powers included the skills of a ferret and the ability to fly. He also had great and possibly superhuman strength, and either he or his costume was bulletproof.

Appearance: Ferret's one and only appearance was in Man of War Comics #2 in 1942. According to Public Domain Superheroes, Ferret's creator is unknown and his adventure was published by Centaur, and the character is in public domain.

Character sheet by Lucius Alexander, Copyright Palindromedary Enterprises.



Return to Comic-Derived Character Adaptations