Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage [3] 13 DEX 9 12- OCV: 4/DCV: 4 25 CON 30 14- 18 BODY 16 13- 10 INT 0 11- PER Roll 14- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 17 PD 1 Total: 17 PD (9 rPD) 11 ED 1 Total: 11 ED (5 rED) 3 SPD 7 Phases: 4, 8, 12 12 REC 0 50 END 0 50 STUN 1 Total Characteristics Cost: 116 Movement: Running: 10"/20" Leaping: 0" Swimming: 2"/4"" Cost Powers & Skills 15 Gripping Roots: HKA 2d6 (3d6+1 w/STR), Penetrating (+1/2); Only Versus Rock And Stone (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2), END 4 20 Large Fists: HA +4d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 21 Thick, Bark-Like Hide: Armor (9 PD/5 ED) 20 Hard To Injure: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) 8 Heavy: Knockback Resistance -4" 8 Long Strides: Running +4" (10" total), END 1 9 Attuned To the Forest: +3 PER with all Sense Groups 15 Become One With The Trees: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); Chameleon (-1/2), Only When Not Attacking (-1/2) 15 Great Vitality: LS (Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal) 7 Long Arms: Stretching 2", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 41 Calling The Hurons: Summon 32 250-point Huron, Loyal (+1/2); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), END 11 Talents 3 Absolute Time Sense 3 Bump Of Direction 5 Long Memories: Eidetic Memory Skills 6 +2 with any Grab, Haymaker, and Punch 5 AK: Local Forest 14- 1 Animal Handler (Hurons) 8- 5 KS: Forest Lore 14- 5 KS: Tress 14- 3 Tracking 11- 216 Total Powers & Skills Cost 332 Total Character Cost 75+ Disadvantages 10 Physical Limitation: Enormous, up to four times human size (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Psychological Limitation: Hatred Of Evil And Despoilers Of The Forest (Common, Strong) 10 Psychological Limitation: Very Long Lived, Slow To Act/React To Sudden Changes (Common, Moderate) 15 Vulnerability: 1 1/2 x STUN fire-based (Very Common) 15 Vulnerability: 1 1/2 x BODY fire-based (Very Common) 187 Ent Bonus 332 Total Disadvantage Points
Ecology: Ents are immortal, treelike creatures described by J. R. R. Tolkien in his trilogy The Lord of the Rings. They first appear in Part Two, The Two Towers, when Merry and Pippen enter the forest of Fangorn (where most, if not all the Ents in Middle Earth live). This write-up is meant to describe an average Ent.
Personality/Motivation: Being a very long lived race, Ents tend to move and react slowly. This means the Ents tend not to make "hasty" decisions, but will only act if sufficiently provoked. Thus, an event which may cause a human to react in a matter of minutes or hours, may take an Ent days or weeks. Of course, direct threats (such as being physically attacked) will provoke an immediate reaction. On the other hand, wantonly cutting down trees and despoiling the forest may not get a reaction for months (or longer). When finally roused however, an angry Ent can be a terrifying sight to behold!
Powers/Tactics: Ents are tall and very strong, capable of tearing apart rock and stone. Tolkien describes them as tossing great slabs of stone about, and ripping down the walls of Isengard "...like bread-crust." They are virtually immune to arrows, and only a deep ax cut can really hurt them. They can't be poisoned, and don't seem to really age (Treebeard is apparently the oldest living thing in Middle Earth). The listed skills and talents are based upon conjecture and story elements, actual skills should vary depending upon the Ent in question and GM needs.
Ents have the ability to call upon the Huorns, treelike Ents (or Ent-like trees) to aid them in certain tasks. The call itself takes a Turn (or so), while the actually arrival of the Hurons takes some time, as they need to travel from their home in the forest t o where the Ent is waiting. An Ent can call roughly two dozen Hurons. This version can call up 32, but that's merely due to how the values for Summon break. I'll point out that in The Two Towers, 50 or so Ents summon hundreds of Huorns to take the fortress of Isengard.
Appearance: Ents look like trees, having a tough, bark-like skin, moss or leaf-like hair and beards, and anywhere from three to nine branch-like fingers and toes. Exact details depend on what sort of tree the Ent resembles. Young Ents tend to be tall, clean-limbed, and smooth-skinned, while old Ents are gnarled and bearded. They have slow, musical voices and thoughtful eyes, with a green flicker within them.
(Ents created by J.R.R. Tolkien, character sheet created by Michael Surbrook)
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