CREATURES FROM ADVANCED DUNGEONS AND DRAGONS

4E BEHOLDER EYE TYRANT

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6kg; 2 ½d6 [3]
13	DEX	6	12-	OCV:  6/DCV:  6
23	CON	13	14-
23	INT	13	14-	PER Roll 18-
18	EGO	8	13-	ECV:  6 - 6
28	PRE	18	15-	PRE Attack:  5 ½d6

6	OCV	15	
6	DCV	15	
6	OMCV	9	
6	DMCV	9	
4	SPD	20		Phases:  3, 6, 9, 12

16	PD	2		Total:  16 PD (16 rPD)
16	ED	2		Total:  16 ED (16 rED)
10	REC	6
75	END	11
35	BODY	25
70	STUN	25		Total Characteristic Cost:  184

Movement:   Flight:	8m/16m

Cost    Powers & Skills
75	Eye Rays:  Multipower, 150-point reserve, all slots Individual Slots Can Be Disabled With Called 
	Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), Limited Arc Of Fire 
	(each slot must target a different creature; -¼)	
3f	1)  Searing Ray (Radiant):  RKA 4d6, SE: Radiant (+0), Affects Desolidified spirits (+¼) (75 Active Points); 
	Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), 
	Limited Range (35m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
3f	2)  Withering Ray (Necrotic):  RKA 1 ½d6, SE: Necrotic (+0), Damage Over Time, Lock out (cannot be applied 
	multiple times), Target's defenses only apply once (3 damage increments, damage occurs every three Segments, +2) 
	(75 Active Points); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), 
	No Knockback (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (each slot must target a different 
	creature; -¼), END 7
3f	3)  Sleep Ray:  Mental Blast 7d6 (Human and Animal classes of minds) (75 Active Points); Individual Slots 
	Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Normal Range (-¼), Limited 
	Range (35m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
4f	4)  Telekinesis Ray:  Telekinesis (42 STR), Fine Manipulation, Reduced Negation (1) (75 Active Points); 
	Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited 
	Range (35m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
3f	5)  Hold Ray:  Entangle 3d6, 3 PD/3 ED, ACV (uses OCV against DMCV; +¼), Works Against EGO, Not STR (+¼), 
	Affects Desolidified spirits (+¼), Takes No Damage From Attacks (All Attacks, EGO only to break out; +¾) 
	(75 Active Points); Mental Defense Adds To EGO (-½), Individual Slots Can Be Disabled With Called Shots 
	(all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), Limited Arc Of Fire (each slot 
	must target a different creature; -¼), END 7
2f	6)  Confusion Ray (Charm):  Mind Control 11d6 (Human and Animal classes of minds), Telepathic (+¼) 
	(75 Active Points); Set Effect ("Charge your nearest ally and make a melee basic attack against it."; -1), 
	Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Normal 
	Range (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
2f	7)  Fear Ray (Fear, Psychic):  Mind Control 11d6 (Human and Animal classes of minds), Telepathic (+¼) 
	(75 Active Points); Set Effect ("Moves your normal movement rate away from the beholder by the safest route 
	possible.""; -1), Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), 
	Normal Range (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (each slot must target a different 
	creature; -¼), END 7
3f	8)  Petrifying Ray:  Severe Transform 1d6 (target into statue of target, reversed by stone to flesh 
	or dispelling), Partial Transform (+½), Damage Over Time, Lock out (cannot be applied multiple times) 
	(50 damage increments, damage occurs every Segment, +3 ¼) (71 Active Points); Individual Slots Can Be 
	Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), 
	Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
3f	9)  Death Ray (Necrotic):  RKA 1d6, SE: Necrotic (+0), Attack Versus Alternate Defense (Power Defense; +1), 
	Does BODY (+1), Damage Over Time, Lock out (cannot be applied multiple times) (4 damage increments, damage 
	occurs every three Segments, +1 ¾) (71 Active Points); Individual Slots Can Be Disabled With Called Shots 
	(all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), Limited Arc Of Fire (each slot 
	must target a different creature; -¼), END 7
3f	10) Disintegrate Ray:  Drain BODY 2 ½d6, Damage Over Time, Lock out (cannot be applied multiple times) 
	(4 damage increments, damage occurs every three Segments, +1 ¾) (69 Active Points); Individual Slots Can 
	Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), 
	Limited Arc Of Fire (each slot must target a different creature; -¼), END 7
	 	
25	Eyes Of The Beholder:  Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets 
	automatically, immediately after it activates; whenever a foe within 8m starts his Phase; +1) for up to
	75 Active Points of Eye Rays Multipower slot; No Conscious Control (random eye ray power targets 
	Triggering foe; -2), END 7
43	Eye Ray Frenzy:  Multipower, +150-point reserve; Only Usable When At Half BODY (-1), all slots Individual 
	Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Costs Endurance (-½), 
	Limited Range (35m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 15
28	Central Eye:  Mental Blast 3d6 (Human and Animal classes of minds); Limited Range (35m; -¼), END 3
30	Bite:  HKA 2d6 (2 ½d6 w/STR), END 3
16	Alien Mind:  Mental Defense (16 points total)
56	Rocky Hide:  +12 PD, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (Modifiers affect Base Characteristic) 
	plus +12 ED, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (Modifiers affect Base Characteristic)
29	Floating Sphere:  Flight 8m, Position Shift, Persistent (+¼), Reduced Endurance (0 END; +½), No Gravity Penalty (+½)
12	All-Around Vision:  +4 PER with all Sense Groups
10	All-Around Vision:  Increased Arc Of Perception (360 Degrees) with Sight Group
5	Darkvision:  IR Perception (Sight Group)

	Talents
10	Dangerously Fast:  Lightning Reflexes (+10 DEX to act first with All Actions)

	Skills
10	+2 with Eye Blasts Multipower
12	+4 with Multiple Attacks
4	+2 with Bite

3	AK: Home Territory 14-
1	Language:  Deep Speech (fluent conversation; literate)
0	PS: Eye Tyrant Abilities 11-
5	Rapid Attack ; Ranged Multiple Attacks Only (-1)
3	Shadowing 14-
3	Stealth 12-
2	Survival (Underground) 14-
3	Tactics 14-
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)

Total Powers & Skill Cost:  419
Total Cost:  603

603+	Matching Complications
15	Negative Reputation:  Eye Tyrant, Very Frequently (Extreme;  Known Only To A Small Group [adventurers, 
	scholars, etc.])
10	Physical Complication:  Large (+2 OCV to be hit, +2 to PER Rolls to perceive) (Infrequently; Slightly 
	Impairing)
20	Physical Complication:  No Manipulatory Appendages (All the Time; Barely Impairing)
15	Psychological Complication:  Aggressive, Greedy And Hateful (Common; Strong)

Total Disadvantage Points:  348

Background/History: Beholder Eye Tyrants consider themselves to be paragons of creation, and they like to rule over "lesser" creatures. An Eye Tyrant's ego prevents it from getting along with others of its kind.

Beholder

Character sheet by Roland Volz.

Beholder Hero Designer File


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