Val CHA Cost Roll Notes 85 STR 0 26- Lift 3.3ktons; 17d6 20 DEX 30 13- OCV: 7/DCV: 7 45 CON 70 18- 60 BODY 70 21- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 40 PRE 5 17- PRE Attack: 8d6 10 COM 0 11- 24 PD 7 Total: 24 PD (24 rPD) 9 ED 0 Total: 24 ED (24 rED) 4 SPD 10 Phases: 3, 6, 9, 12 26 REC 0 90 END 0 126 STUN 0 Total Characteristics Cost: 192 Movement: Running: 36"/72" Leaping: 32"/128" Swimming: 2"/4" Cost Powers & Skills 75 Greater Strength: +75 STR, END 7 30 Greater Mass: +15 BODY 30 Heavy: Knockback Resistance -15" 25 More Impressive: +25 PRE 60 Long Legs: Running +30" (36" total), END 6 15 Tougher: +15 ED Martial Arts: Kaiju Fu Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Escape +0 +0 100 STR vs. Grabs 4 Fast Strike +2 +0 19d6 Strike 3 Grab -1 -1 Grab Two Limbs, 95 STR for holding on 3 Grappling Throw +0 +2 19d6 Strike; Target Falls; Must Follow Grab 24 Puny Weapons Mean Nothing To Kaiju: Damage Resistance (24 PD/24 ED) 18 Mighty Monstrous Will: Mental Defense (20 points total) 50 Eyes of the Shisah: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target 25 Impossible Leaps: Leaping +15" (32" forward, 16" upward) (Accurate, x4 Noncombat), END 2 5 Nightvision 5 Discriminatory with Normal Smell 10 Targeting with Normal Smell 33 Big Monsters Live Forever: Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +½), Persistent (+½) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Self Only (-½) 68 Reach: Stretching 16", Reduced Endurance (0 END; +½) (120 Active Points); Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼) Skills 48 He's Impossibly Huge: +12 with HTH Combat; Not For DCV (-¼) 3 Acrobatics 13- 3 Breakfall 13- Total Powers & Skill Cost: 545 Total Cost: 737 200+ Disadvantages 15 Physical Limitation: Gargantuan, up to 32 times human size (64m, or 16.1-32"; -10 DCV, +10 to PER Rolls to perceive) Frequently, Greatly Impairing 15 Physical Limitation: Non-Human Mentality (All the Time, Slightly Impairing) 15 Psychological Limitation: Heroic Monster (will attempt to protect the Azumi family, and to a lesser extent other humans and the island of Japan) (Common, Strong) 10 Vulnerability (2x effect from Xillian mind control, Uncommon) 492 Experience Points Total Disadvantage Points: 737
Background/History: King Caesar (originally King Shisah) is a Shisah, a Lion Dog or Dog of Buddha. Shisah are generally guardian spirits, protectors against evil spirits, ghosts and demons. King Caesar himself was the guardian of the Azumi family, first appearing in the film Godzilla versus Mechagodzilla to protect that family from Mechagodzilla. In the later Godzilla Final Wars, King Ceasar was controlled by the “Xillians”, an evil alien race, and forced to attack humanity.
Personality/Motivation: King Caesar is basically a dog, albeit a really big dog. He’s loyal, brave, and not particularly bright, though about average for a Japanese giant monster.
Quote: Wan! Wan!
Powers/Tactics: King Caesar is gargantuan and possessed of remarkable strength and durability, though not as large or powerful as Godzilla, Mechagodzilla, and other top Kaiju. He is, however, exceptionally fast and mobile for a Kaiju, able to leap great distances and skilled in a combat style that helps him to hold his own against somewhat tougher foes. Additionally, King Caesar possesses the unusual ability to draw the energy attacks of other Kaiju into his eyes and then to turn them against his attacker.
Campaign Use: King Caesar makes an excellent guardian monster, and can also be useful as an enslaved “good” monster in the hands of a villain. Note that this write up was intended to be used in a Superhero convention game,; adjust the power level up or down to better suit your own needs when using the character. The vulnerability to Xillian mind control may apply to all Kaiju and mutants save Godzilla.
Appearance: A gargantuan cross between a lion and a dog, bipedal, with glowing red eyes.
Character by Jun Fukuda, character sheet by Robert Dorf, 2008
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