Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- 13 BODY 6 12- 5 INT -5 10- PER Roll 10-/16- 5 EGO -10 10- ECV: 2 20 PRE 10 13- PRE Attack: 4d6 4 COM -3 10- 6 PD 0 Total: 6 PD (2 rPD) 6 ED 0 Total: 6 ED (2 rED) 3 SPD 2 Phases: 4, 8, 12 8 REC 0 36 END 0 32 STUN 0 Total Characteristics Cost: 50 Movement: Running: 12"/24" Leaping: 2"/4" Swimming: 0"/0" Cost Powers & Skills 10 Bite: HKA 1/2d6 (1d6+1 w/STR), END 1 65 Venom: Drain CON 4d6, Personal Immunity (+1/4), Delayed Return Rate (5 Points per Hour; +1), NND (defense is appropriate LS: Immunity) (Standard; +1); Extra Time (, onset time begins 1 Minute after victim is bitten; -1 1/2), 4 Charges (-1), HKA Must Do Body (-1/2), Gradual Effect (4 Minutes; 1d6/1 Minute; -1/2), Linked (RKA; -1/2) plus RKA 4d6, Personal Immunity (+1/4), NND (defense is appropriate LS: Immunity) (Standard; +1), Does BODY (+1); Extra Time (onset time begins 1 Minute after victim is bitten, -1 1/2), 4 Charges (-1), No Range (-1/2), HKA Must Do Body (-1/2), Gradual Effect (4 Minutes; 1d6/1 Minute; -1/2), [4] 6 Exoskeleton: Armor (2 PD/2 ED) 6 Heavy: Knockback Resistance -3" 12 Long Legs: Running +6" (12" total), END 1 -2 Can't Swim: Swimming -2" 6 Eight Eyes: +3 PER with Sight Group 6 Spider Senses: +3 PER with Touch Group 38 Sense Vibrations: Detect Physical Vibrations 13-/19- (Touch Group), Discriminatory, Analyze, Range, Targeting 5 Night Predator: Nightvision 7 Spider Legs: Clinging (normal STR); Cannot Resist Knockback (-1/4), No Ceiling Movement or Angles of Less Than 80 Degrees (-1/4) 5 Eight Legs: Extra Limbs (4), Inherent (+1/4); Limited Manipulation (-1/4) Skills 10 +2 with HTH Combat 5 Concealment 11- 3 Camouflage Coloration: +4 with Concealment; Only In Specific Environments/Situations (-1), Self Only (-1/2) 3 Stealth 13- 1 Camouflage Coloration: +1 with Stealth; Only In Specific Environments/Situations (-1) Total Powers & Skill Cost: 186 Total Cost: 236 75+ Disadvantages 20 Physical Limitation: Instinctive Intelligence (All the Time, Greatly Impairing) 5 Physical Limitation: Large (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) (Infrequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, can only leap half as far as STR indicates (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 116 Experience Points Total Disadvantage Points: 236
Ecology: The largest spider that has ever lived, Stickalithus is an immense animal, with a body four to five feet in length and legs that stretch some eight to twelve feet across. An ambush predator, Stickalithus doesn't spin webs, except to create a nest/nursery, but instead positions itself in thick jungle growth, lying in wait over jungle trails, snatching up flightless birds and small dinosaurs.
Personality/Motivation: Typical animal motivations.
Powers/Tactics: As an ambush predator, Stickalithus will remain hidden until the last moment, springing out to strike at its prey, delivering a venomous bite and then withdrawing, to allow the poison to take effect. Once the victim dies, Stickalithus will then drag it back to its lair, to be drained of body fluids.
Appearance: Stickalithus is mostly legs, with a long, narrow body. It is a greenish-brown color and can easily vanish into the undergrowth, despite its size, due to its coloration and branch-like legs.
Designer's Notes: Stickalithus is one of the few Skull Island animals that couldn't exist. The largest spider that ever lived (that we know of) was Mesothelae, which is said to be as large as a man's head. It was able to get so large only because the oxygen level at the time was 40% greater than it is today. Stickalithus was developed by using the Kumo character sheet found in the HERO System Asian Bestiary, Volume II. It didn't appear in King Kong.
Stickalithus Hero Designer File
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