Val CHA Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 15 DEX 10 12- 18 CON 8 13- 14 INT 4 12- PER Roll 12- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 8 REC 4 45 END 5 15 BODY 5 32 STUN 6 Total Characteristics Cost: 97 Movement: Running: 14m/28m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Pulp-Era Fisticuffs Maneuver OCV DCV Effect 4 Fast Strike +2 +0 5d6 Strike 3 Flying Tackle +0 -1 3d6 +v/10 Strike; You Fall, Target Falls; FMove 4 Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND ; Target Falls 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on 3 Martial Throw +0 +1 3d6 +v/10, Target Falls 5 Offensive Strike -2 +1 7d6 Strike 4 Reversal -1 -2 30 STR to Escape; Grab Two Limbs 4 Weapon Bind +1 +0 Bind, 25 STR 1 Weapon Element: Whips Perks 2 Deep Cover: Henri Defense 2 Deep Cover: Indiana Jones 15 A-OK Dr. Jones!: Follower: Short Round 3 Fringe Benefit: Passport, Professor's Degree, Weapon Permit (where appropriate) 5 Money: Well Off 3 "If It Isn't Indiana Jones!": Positive Reputation: Archaeologist & Adventurer (A medium- sized group) 11-, +3/+3d6 3 Well-Connected 11 1) Contact: Henry Jones, Sr. [Post Last Crusade] (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 16- 12 2) Contact: Marcus Brody, Curator (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 16- 8 3) Contact: Remy Baudouin (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 13- 11 4) Contact: Sallah (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 17- Talents 2 Ambidexterity (-1 Off Hand penalty) 3 Bump Of Direction 12 Combat Luck (6 PD/6 ED) 5 Eidetic Memory 3 Lightsleep 5 Resistance (+5 to roll) 4 Speed Reading (x10) 4 +2/+2d6 Striking Appearance (vs. Opposite Sex) 23 Universal Traveller 15- Skills 24 +3 with HTH Combat 15 +5 with Bullwhip 12 +4 with Pistols 3 Acrobatics 12- 1 Acting 8- 9 Animal Handler (Camels, Canines, Elephants, Equines) 14- 5 Breakfall 13- 3 Bribery 12- 9 Bureaucratics 15- 9 Charm 15- 9 Climbing 15- 7 Combat Driving 14- 3 Combat Piloting 12- 11 Concealment 16- 9 Conversation 15- 5 Cramming 11 Criminology 16- 11 Cryptography 16- 11 Deduction 16- 1 Disguise 8- 7 Fast Draw: Pistols 14- 7 Fast Draw: Whips 14- 3 Forensic Medicine 12- 2 Gambling (Baccarat, Blackjack, Card Games) 12- 3 High Society 12- 3 Lipreading 12- 11 Lockpicking 16- 3 Mechanics 12- 12 Navigation (Air, Land, Marine) 16- 9 Oratory 15- 1 Paramedics 8- 9 Persuasion 15- 7 Riding 14- 8 PS: Professor 17- 9 Security Systems 15- 7 Shadowing 14- 7 Sleight Of Hand 14- 9 Stealth 15- 7 Streetwise 14- 22 Survival (Arctic/Subarctic, Arctic/Subarctic Forests, Arctic/Subarctic Plains, Marine, Temperate/ Subtropical, Tropical, Desert, Mountain, Underground, Urban) 15- 3 Tactics 12- 3 Teamwork 12- 5 Tracking 13- 7 Trading 14- 21 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Bobsleds, Camels, Carts & Carriages, Combat Aircraft, Dog Sleds, Dogs, Equines, Parachuting, Basic, Rafts, SCUBA, Skiing (snow), Sleds, Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles 15 WF: Common Melee Weapons, Common Missile Weapons, Assault Rifles/LMGs, Blowguns, Flamethrowers, General Purpose/Heavy Machine Guns, Handguns, Rifles, Shotguns, Shoulder-Fired Weapons, Sling, Staffs, Submachine Guns, Thrown Grenades, Vehicle Weapons (group), Whips 3 Linguist 3 1) Language: French (completely fluent; literate) 4 2) Language: German (idiomatic; literate) 4 3) Language: Hieroglyphics (idiomatic; literate) 3 4) Language: Spanish (completely fluent; literate) 3 Scholar 7 1) KS: Art & Literature 17- 10 2) KS: History 20- 4 3) KS: Law 14- 10 4) KS: Legend & Lore 20- 5 5) KS: Music 15- 3 Scientist 6 1) SS: Anthropology 16- 11 2) SS: Archaeology 21- 6 3) SS: Sociology 16- Total Powers & Skill Cost: 629 Total Cost: 720 175+ Matching Complications 15 DNPC: Girl of the Moment Frequently (Normal) 5 Distinctive Features: Scar on Chin (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Rogue's Gallery Frequently (As Pow; NCI; Harshly Punish) 5 Negative Reputation: Dr. Jones, the Grave Robber, Infrequently 15 Psychological Complication: Hates Nazis (Common; Strong) 15 Psychological Complication: Obsessed with Getting Artifacts for Museums (Common; Strong) 15 Unluck: 3d6 545 Experience Points Total Complications Points: 720
Indiana Jones's Hero Designer File
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