(a.k.a. Blondie, Joe, Manco)

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
22	DEX	42	13-	OCV:  7/DCV:  7
20	CON	20	13-
14	BODY	8	12-
15	INT	5	12-	PER Roll 12-
15	EGO	10	12-	ECV:  5
25	PRE	20	14-	PRE Attack:  5d6
14	COM	2	12-

6	PD	3	Total:  6 PD (0 rPD)
5	ED	1	Total:  5 ED (0 rED)
4	SPD	8	Phases:  3, 6, 9, 12
7	REC	0
40	END	0
32	STUN	0		Total Characteristics Cost:  124

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
10	"I Don't Think It's Nice, You Laughin'.":  +15 PRE; Only To Make Presence Attacks (-1/2)
23	"Get Three Coffins Ready.":  Area Of Effect (up to 13" Cone; +1), Selective (+1/4); 
	Cannot Use Targeting (-1/2), Extra Time (Full Phase, -1/2), OIF (non-Autofire firearms of 
	opportunity; -1/2), No Range (-1/2), Must Use 1 Charge Per Target Fired At (-1/4) for up 
	to 60 Active Points of any non-Autofire firearm
20	Never Seems To Miss I:  Area Of Effect Accurate (up to One Hex; +1/2); OIF (firearms 
	of opportunity; -1/2) for up to 60 Active Points of any firearm
11	Never Seems To Miss II:  LOS (+1/2); Concentration (0 DCV; Character is totally 
	unaware of nearby events; -3/4), OIF (firearms of opportunity; -1/2), Extra Time (Full 
	Phase, -1/2) for up to 60 Active Points of any firearm
11	Hard To Hurt:  Physical Damage Reduction, 50%; STUN Only (-1/2), Character Must 
	Be Aware Of Attack (-1/4)
14	"Every Gun Makes Its Own Tune.":  Detect Make Of Firearm 15- (Hearing Group), 
	Discriminatory, Increased Arc Of Perception (360 Degrees); Limited Range (must be within 
	reasonable range to hear firearm; -1/4)

	Martial Arts:  Dirty Infighting
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Knifehand Chop/Punch	+0	+2	5d6 Strike
3	Throw			+0	+1	3d6 + v/5; Target Falls

30	"Your Spurs.":  Danger Sense (immediate vicinity, out of combat, Function as a Sense) 15-
8	Master Of The Revolver:  Deadly Blow:  +2d6 RKA (Only With Pistols)
5	"Would You Have Talked?" "Probably Not.":  Resistance (5 points)

2	Hipshooter:  +1 OCV with Hipshot
16	"I Do The Cutting.":  +8 versus Hit Location modifiers with firearms

2	AK: New Mexico Territory 11-
3	Climbing 13-
3	Demolitions 12-
13	Fast Draw (Small Arms) 18-
2	Gambling (Poker) 12-
1	Language:  English (idiomatic; literate)
3	"The Heart, Ramone. Don't Forget The Heart.":  Persuasion 14-
2	PS: Bounty Killer 11-
3	Riding 13-
3	Stealth 13-
2	Survival (Desert) 12-
1	TF:  Carts & Carriages, Equines
2	WF:  Early Emplaced Weapons, Early Percussion Firearms
201	Total Powers & Skills Cost
325	Total Character Cost

125+	Disadvantages
5	Distinctive Features:  smokes cigars constantly (Easily Concealed; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
0	Normal Characteristic Maxima
15	Psychological Limitation:  "I knew someone like you once, and there was no one there to 
	help." (Common, Strong)
15	Psychological Limitation:  "There's money to be made in a place like this" (Common, Strong)
165	The Man With No Name Bonus
325	Total Disadvantage Points
The Man With No Name

Background/History: He has no name, no past, no friends, and to be honest, no future. At one point he claims to have come from Illinois, but that is probably just another fabrication used to further his own ends. He is The Man With No Name and he is a gunfighter of unequaled skill and speed. A drifter, he stays nowhere for long, and usually works as a "bounty killer," hunting down criminals and bringing them in (dead or alive, it doesn't matter either way) for the reward money. He might be enticed to remain in one place for a while if the money is right, but odds are, he'll soon move on, leaving only bodies in his wake.

Personality/Motivation: A loner, The Man With No Name doesn't like to work with others, although at one point in his career he did team up with several wanted criminals to work a bounty scam. In general, however, he only looks out for himself, and money is his prime motivation. But even money won't buy the Man's loyalty, only his skill with the gun, and a better offer might just get him to switch sides. However, the Man isn't totally heartless, and although he doesn't exactly have a soft spot for children, he also doesn't like to see women or children harmed and may, totally unasked and unexpected, step in and defend them from another attacker.

Quote: "Get three coffins ready."

"I don't think it's nice, you laughin'."

"Well, if there's going to be any shooting, I've gotta get my rest."

"You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. You dig."

Powers/Tactics: With a .45 revolver in his hand, The Man With No Name has no equal. He is incredibly fast on the draw, and is quite capable of gunning down three (or more) men in an eyeblink, firing off all of his shots before his opponents can even get their own guns out. He never seems to miss a shot either, and if given a moment to settle himself and fix the sights on a rifle is capable of shooting a length of rope in two (of course, since such accurate shooting does require a degree of concentration, this may be the only chance one has of catching him unawnares). As can be expected of someone with such a dangerous lifestyle, The Man With No Name is very perceptive of his surroundings, and the slightest out-of-place sound is often enough to alert him to danger.

In combat, The Man With No Name almost always goes on the offensive, firing first in order to drop all of his foes before then even get a chance to shoot back. He's no fool, however, and will often make some sort of speech (a PRE Attack) in an effort to throw off and/or rattle his opponents, thus allowing him the chance to act first.

Appearance: Tall and lean, The Man With No Name stands over 6' in height. He has dirty blond hair, a scruffy beard, and is normally found smoking a thin cigar. He wears boots, black jeans, a blue shirt, a sheepskin vest, and a brown serape with white markings. In his gunbelt is a .45 revolver.

Designer's Notes: The Man With No Name's revolver should use the stats for the .45 Colt Peacemaker found on page 485 of HERO System 5th Edition, Revised. The rest of his powers were derived from various examples given in Dark Champions.

Basically created by Clint Eastwood and Sergio Leone, The Man With No Name is now a classic Western archtype. His origins can be traced to the character of Sanjuro, played by Japanese actor Toshiro Mifune in the film Yojimbo, and apparently the model for Clint's portrayal of "Joe" in A Fistful of Dollars.

A short list of "Man With No Name" films is as follows: A Fistful of Dollars, For a Few Dollars More, The Good, the Bad and the Ugly, Once Upon a Time in the West (where he's played by Charles Bronson, although Eastwood was invited to play the part), High Plains Drifter (although it can be argued the character is actually the ghost of the slain marshal), and Pale Rider. The film Unforgiven may show The Man With No Name at the end of his life, blessed now with a name, an (ex-)wife, and children, and may serve as the final chapter in the character's story. Finally, the character of the Man With No Name (as played by Clint Eastwood), the novel The Lord Of The Rings, and the film The Good, the Bad and the Ugly, is what inspiried author Stephen King to create and write his multi-volume fantasy epic The Dark Tower.

The Man With No Name's Hero Designer File

(The Man With No Name created by Sergio Leone and Clint Eastwood (with help from Toshiro Mifune), character sheet created by Michael Surbrook)

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