Val CHA Cost Roll Notes 16 STR 6 12- Lift 229.7 kg; 3d6 [3] 15 DEX 15 12- OCV: 5/DCV: 5 16 CON 12 12- 12 BODY 4 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 5 PD 2 Total: 5 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 6 REC 0 32 END 0 30 STUN 2 Total Characteristic Cost: 56 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Roller Derby Maneuver OCV DCV Damage 3 Arm Bash +1 +0 5 1/2d6 Strike 5 Evade -- +4 Dodge All Attacks, Abort; FMove 3 Knockdown +1 +1 3 1/2d6 Strike; Target Falls 4 Shove +0 +0 33 STR to Shove 5 Skate-By +1 +0 3 1/2d6 +v/5; FMove Perks 3 "Fans Call Her Tuffy ... Buddies Called Her Spike": Reputation: meanest, toughest woman in the derby (Roller Derby Crowd) 14-, +3/+3d6 Skills 9 "Knew How To Scuffle And Fight": +3 with Roller Derby Martial Maneuvers 3 "Roller Derby Queen": Acrobatics 12- 3 "Roller Derby Queen": Breakfall 12- 2 KS: Roller Derby 11- 0 Language: English (idiomatic; literate) 3 "Roller Derby Queen": PS: Roller Derby 12- 3 "Knew How To Knuckle": Tactics 11- 3 "Knew How To Scuffle And Fight": Teamwork 12- 1 "Roller Derby": TF: Roller-skates, Small Motorized Ground Vehicles 50 Total Powers & Skills Cost 106 Total Character Cost 75+ Disadvantages 10 Distinctive Features: "Built Like A Fridgerator With A Head" (5'6" And 215 lbs) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: "She Might Be Nasty"—bad tempered and mean (Common, Strong) 10 Reputation: "The Meanest Hunk O Woman That Anybody Ever Seen", 14- (Known Only To Roller Derby Fans) 110 Total Disadvantage Points
Description: She's known as "Tuffy" to her adoring fans (and "Spike" to her friends) and is generally acknowledged to be the Queen of the Roller Derby. She has bleach-blonde hair, stands five foot, six inches, and weighs in at a hefty 215 pounds, with most of it muscle. She seems to thrive in the rough-and-tumble world of roller derby, and can tussle with the best of them—at least on skates.
Yet another creation of Jim Croce, the Roller Derby queen seems to hail from the era of the late 50s and early 60s, when the derby was at its height. She might fit into a Pulp Hero setting and is perfect as a participant in some sort of underground "Rollerball"-type game in a Dark Champions setting. And speaking of Rollerball, perhaps she's part of the Rollerball Murder league in your Cyber Hero campaign?
To make the Roller Derby Queen more powerful, give her a SPD of 4, Dirty Infighting, extra Running defined as skates, and some weapons skills.
(Roller Derby Queen created by Jim Croce, character sheet created by Michael Surbrook)
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