Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH damage 29 DEX 57 15- OCV: 10/DCV: 10 25 CON 30 14- 12 BODY 4 11- 35 INT 25 16- PER Roll 16- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 25 COM 8 14- 3 PD 0 Total: 9 PD (6 rPD) 5 ED 0 Total: 11 ED (6 rED) 3 SPD 0 Phases: 4, 8, 12 8 REC 0 50 END 0 33 STUN 0 Total Characteristics Cost: 159 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 138 Fire Mastery: VPP, 75 Base + 63 Control Cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1) (169 Active Points); Limited Class Of Powers Available (Limited; -1/2) 30 Fire Powers: Elemental Control, 60-Point Powers 97 1) Fiery Aura: RKA 2d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (+1/2), Continuous (+1), AVLD (Hardened ED; +1 1/2), END 6 30 2) Fire Bolt: RKA 4d6, END 6 45 3) Fire Flight: Flight 30", Usable Underwater (+1/4), END 7 33 Invulnerable To Fire: Armor (0 PD/36 ED), Hardened (+1/4); Only Works Against Fire And Heat (-1) Mega Attribute Enhancements 18 Toughness: Armor (6 PD/6 ED) 5 Regeneration: Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1 19 Accuracy: +3 With All Combat; Costs Endurance (Only Costs END To Activate; -1/4), END 2 17 Fast Tasks: +3 Overall; Only To Offset Penalty For Rushing (-1/2), Costs Endurance (Only Costs END To Activate; -1/4), END 3 14 Multi Tasking: +5 With Intelligence Rolls; Only To Offset Any Penalties For Multiple Actions (-1/2), Costs Endurance (Only Costs END To Activate; -1/4), END 2 4 Speed Reading: Talent: Speed Reading: X10 20 Linguistic Genius: Talent: Universal Translator 16- 29 Mental Prodigy: Financial, Engineering, Medical: +5 Overall; Requires A Skill: Intelligence Roll (-1/2), Costs Endurance (Only Costs END To Activate; -1/4), END 5 8 Taint Resistance: +10 BODY; Only To Resist Taint (-1), No Figured Characteristics (-1/2) 6 Awe Inspiring: +10 PRE; Only To Create Awe (-1/2), Costs Endurance (Only Costs END To Activate; -1/4), END 1 27 The Voice: Mind Control 8d6; Only For One Command That Can Be Quickly Done In A Phase (-1/2), END 4 Martial Arts Maneuver OCV DCV Notes 3 Grab/Pin -1 -1 Grab Two Limbs, 25 STR for holding on 5 Joint Break -1 -2 Grab One Limb; HKA 1/2d6, Disable 4 Punch/Kick +0 +2 5d6 Strike 3 Takedown +1 +1 3d6 Strike; Target Falls Perks 18 Contact: Project Utopia (12-) (Contact has: extremely useful Skills or resources), Organization Contact (+2) 4 Contact: Floating (12-) (Contact has: useful Skills or resources) 4 Contact: Floating Contact (12-) (Contact has: useful Skills or resources) 10 Money (Wealthy) Skills 5 +1 with HTH Combat 3 Acrobatics 15- 3 Acting 13- 3 Breakfall 15- 3 Bribery 13- 7 Bureaucratics 15- 3 Combat Driving 15- 7 Computer Programming 18- 3 Conversation 13- 7 Criminology 18- 7 Deduction 18- 7 Electronics 18- 7 High Society 15- 5 KS: Classical Culture and Mythology 18- 7 Mechanics 18- 9 Paramedics 19- 6 PS: Medical Doctor 19- 5 PS: Poet 18- 5 PS: Stage Actor 15- 3 Linguist 3 1) Language: Spanish: Idiomatic, native accent 3 2) Language: French: Idiomatic, native accent 3 3) Language: German: Idiomatic, native accent 3 4) Language: Mandarin: Idiomatic, native accent 3 5) Language: Latin: Idiomatic, native accent 3 Scientist 5 1) SS: Biology 19- 5 2) SS: Biochemistry 19- 5 3) SS: Quantum Physics 19- 5 4) SS: Chemistry 19- 737 Total Powers & Skills Cost 895 Total Cost 400+ Disadvantages 5 Distinctive Features: Godlike Man In Neo Classical Dress, Easily Concealed, Noticed And Recognizable, Detectable By Commonly-Used Senses 20 Hunted: Project Proteus, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, PC Has A Public ID Or Is Otherwise Very Easy To Find 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 10 Social Limitation: Public ID, Frequently (11-), Minor 10 Psychological Limitation: Fascinated By The Classical Period To The Point Of Distraction, Uncommon, Strong 10 Psychological Limitation: Tries To Act "God Like" , Common, Moderate 430 Team Tomorrow Bonus 895 Total Disadvantage Points
Background/History: Ewen Banks is Australian and one of the more popular member of Team Tomorrow. He's been with the Team since its creation and function as one of the resident field scientists as well as a combatant. Ewen is somewhat obsessed with the classical period and always has been. Even the nature of his Nova form shows strong influence from Greek and Roman myth, earning him, along with is fashion choices, the nickname "The Apollo Kid". Utopia does not officially support that name as it could potentially alienate and offend members of certain religions and could encourage Nova worship as supernatural beings. Something Utopia tries to stop.
Powers: Ewen's powers mainly revolve around the control and generation of fire. He can do practically anything using flame and is very creative with his powers. His eruption has also gifted him with a godlike physique and presence. When he exerts himself his will can bend even strong men to do what he says and his body is tough to enough endure punishments that would easily kill a "mortal". His most potent power is perhaps his mind. Ewen's intellect is high even for a Nova and his naturally talented in the physical sciences and engineering. Ewen tries not to let his powers go to his head and generally succeeds, but he can be a bit arrogant.
Appearance:
The Apollo Kid is truly an Adonis. Tall, handsome and well muscled without being bulky, like a Greek statue come to life. He has flowing blond hair, dark eyes and a regal and serene expression. He forgoes that standard Team Tomorrow uniform for robes, togas and other clothing in a neo classical design. His natural charisma is such that he can pull this off without looking insane. Instead he looks like a myth come to life.
(The Apollo Kid created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])
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