Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH damage 34 DEX 72 16- OCV: 11/DCV: 11 35 CON 50 16- 12 BODY 4 11- 25 INT 15 14- PER Roll 14- 20 EGO 20 13- ECV: 7 45 PRE 35 18- PRE Attack: 9d6 35 COM 13 16- 7 PD 0 Total: 10 PD (10 rPD) 7 ED 0 Total: 10 ED (10 rED) 4 SPD 0 Phases: 3, 6, 9, 12 14 REC 0 70 END 0 47 STUN -1 Total Characteristics Cost: 233 Movement: Running: 6"/12" MegaLeaping: 1" Swimming: 2"/4" Cost Powers & Skills Quantum Powers 13 1) Precognition: Clairsentience (Sight Group; Precognition); Precognition/Retrocognition Only (-1), Vague and Unclear (-1/2), Blackout (-1/2), END 4 9 2) Toughness: Armor (3 PD/3 ED) 16 3) Psychic Screen: Mental Defense (20 points total) Quantum Enhancements 5 1) Lifter: +30 STR; Increased Endurance Cost (10x END; -4), Only For Lifting (-1), No Figured Characteristics (-1/2), END 30 13 2) Fast Tasks: +3 Overall; Only To Offset Penalties For Rushing (-1), Costs Endurance (Only Costs END to Activate; -1/4), END 3 7 3) Quantum Leap: Leaping 1" (Accurate), Megascale (1" = 1 km; +1/4), END 1 5 4) Regeneration: Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1 7 5) Durability: Damage Resistance (7 PD/7 ED) 24 6) Physical Prodigy: +3 Overall, Only For Physical Skills (+0); Costs Endurance (Only Costs END to Activate; -1/4), END 3 7 7) Dreadful Mien: +3 with Ranged Combat; Only Versus One Living Target Within 30 Meters ( -1), Costs Endurance (Only Costs END to Activate; -1/4), END 1 33 8) Natural Agitator/Soothe: Mind Control 8d6, Invisible Power Effects (Mental Group; +1/4), Area Of Effect (5" Radius; +1); Requires A Skill: Oratory Roll (-1/2), No Range (-1/2), Only to incite or pacify people (-1/2), Does Not Provide Mental Awareness (-1/4), END 9 7 9) Seductive: Detect The manner of behavior that would be most seductive or arousing to the target A Single Thing 16- (Analyze, Discriminatory); Extra Time (1 Turn (Post- Segment 12); -1 1/4) 11 10) Persuader: Persuasion 25-; Costs Endurance (Costs END Every Phase; -1/2), END 2 22 11) Hypnotic Gaze: Mind Control 8d6, Telepathic (+1/4); Eye Contact Required (-1/2), Hypnotism Only (-1/2), Does Not Provide Mental Awareness (-1/4), END 5 23 12) The Voice: Mind Control 8d6; Only Commands That Can Performed In A Phase Or Two (-1/2), Does Not Provide Mental Awareness (-1/4), END 4 17 13) First Impression: +5 with PRE skills; Only To Make A Good First Impression (-1/2) 17 14) Seductive Looks: Mental Illusions 8d6, Reduced Endurance (Half END; +1/4); Self Only (-1), Only To Look Like The Target's Physical Ideal (-1/2), Does Not Provide Mental Awareness (-1/4), Visible: Others See The Changes (-1/4) , END 2 Perks 2 Fringe Benefit (Member of the Lower Nobility) 15 Money (Filthy Rich) 25 Many And Varied Contacts 3 Well-Connected 26 1) Contact: The Casablancans (13-) (Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact), Organization Contact (+2) Skills 10 +2 with HTH Combat 7 Acrobatics 18- 9 Bureaucratics 21- 3 Combat Driving 16- 5 Breakfall 17- 3 Computer Programming 14- 3 KS: Business and Finance (INT-based) 14- 9 Interrogation 21- 5 High Society 19- 3 Conversation 18- 3 Persuasion 18- 3 Bribery 18- 3 Paramedics 14- 4 PS: Photography (INT-based) 15- 3 Linguist 2 1) Language: English: Completely Fluent, w/Accent 3 2) Language: Hindustani: Idiomatic, native accent 3 3) Language: Spanish: Idiomatic, native accent 3 4) Language: Arabic: Idiomatic, native accent 2 5) Language: Japanese: Completely Fluent, w/Accent 394 Total Powers & Skills Cost 626 Total Cost 400+ Disadvantages 5 Distinctive Features: Extremely handsome man, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Hunted: The Directive, As Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 20 Hunted: Project Utopia, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 20 Psychological Limitation: Honorable, Common, Total 15 Psychological Limitation: Protects his friends, Common, Strong 15 Psychological Limitation: Staunch Believer in Teras, Common, Strong 15 Reputation: Teragen Face man, Almost Always (14-) 196 Teragen Bonus Total Disadvantage Points: 626
Background/History: My background on Raoul is unfortunately limited (he was detailed in one of the books I have misplaced). He was born to nobility so the idea of being above the common man is not new to him. So the philosophy of Teras called to him after he Erupted, and he met with other founding members of the Teragen as the historic roundtable that birthed organization shortly at the Galatea Eruption. Orzaiz is a staunch believer in the Philosophy of Teras, but in many ways is an oddity. He has never been through a Chrysalis and seems to have no desire to. He associates freely with Baselines and Novas alike, counting members of both "races" as close friends. He simply acknowledges that Novas and Baselines are different and thinks Novas do not "owe" humanity their service (the line pushed by Utopia). If a Nova wishes to, and chooses to work with and help baselines with his abilities that is his decision. But he should not be forced to, either physically or by emotional manipulation. Raoul represents a faction of the Teragen called The Casablancans. Deal makers and politically savvy types that realize that baseline society isn't just going to keel over to Nova will and must be dealt with.
Quote: "If your neighbor owns a shovel, you do not automatically expect him to dig your new swimming pool. You ask him. How is this any different?"
Powers: Raoul's physical development is superhuman. He is faster, stronger and more durable than any human, easily exceeding even Olympic caliber athletes. He has been gifted with an extra ordinary will and is resistant to mind powers of all sorts. Personally, he is incredibly charming and well spoken. Even his enemies speak well of him. In some ways, he is the perfect noble, intelligent, attractive charismatic and powerful.
Appearance: Orzaiz is tall and strikingly handsome. He shaves his head and maintains a small neat beard and mustache. The overall effect is roguish and striking in slightly "Lavey" manner. He is of Spanish descent and well muscled, moving with a cat like grace and economy of motion. Always dressed impeccably, he favors tailored European suits but is equally at home in safari gear or casual wear.
(Count Raoul Orziaz created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])
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