Val CHA Cost Roll Notes 75 STR 65 24- Lift 819.2 tons; 15d6 HTH damage 40 DEX 90 17- OCV: 13/DCV: 13 45 CON 70 18- 14 BODY 8 12- 25 INT 15 14- PER Roll 14- 20 EGO 20 13- ECV: 7 30 PRE 20 15- PRE Attack: 6d6 15 COM 3 12- 15 PD 0 Total: 490 PD (490 rPD) 9 ED 0 Total: 124 ED (121 rED) 7 SPD 20 Phases: 2, 4, 6, 7, 9, 11, 12 24 REC 0 88 END -1 75 STUN 0 Total Characteristics Cost: 310 Movement: Flight: 120"/240" MegaFlight: 5" Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 200 Kinetic Energy Manipulation: VPP, 100 base + 100 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1); Limited Class Of Powers Available: The Creation And Manipulation Of Kinetic Energy (-1/4)Κ 300 Kinetic Blasts: Multipower, 300-point reserve 22u 1) Kinetic Blast I: Energy Blast 30d6 (vs. PD), Reduced Endurance (0 END; +1/2) 26u 2) Kinetic Blast II: Energy Blast 30d6 (vs. ED), Megascale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) 50 Quantum Boosted Strength: +75 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2), Only To Calculate Lifting And Throwing Distances (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 56 Irresistible Force Punch: Naked Modifier: Double Knockback on Strength, Double Knockback (+3/4), END 6 8 Commanding Presence: +10 PRE; Only To Command (-1/4) 65 Shockwave Attack: Energy Blast 15d6 (vs. PD), Personal Immunity (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2); No Range (-1/2), Gestures (-1/4), Requires Both Hands (-1/4), END 13 18 Supercharged Kinetic Blast: (Adds to other Energy Blasts) +10d6 (vs. PD); Side Effects: Cumulative Taint Transformation, Side Effect occurs automatically whenever Power is used (-1), Increased Endurance Cost (2x END; -1/2), Beam (-1/4), END 10 112 Kinetic Energy Augmented Blows: HKA 5d6 (10d6 plus STR) (vs. PD), Reduced Endurance (0 END; +1/2) 25 Kinetic Discharge: Naked Modifier: Ranged Advantage on Kinetically Augmented Blows, Ranged (+1/2); OIF (-1/2), END 4 255 "Fist of Peace" Attack: HKA 4d6 (5d6 plus STR) (vs. PD), Reduced Endurance (Half END; +1/4), Armor Piercing (+1/2), Does BODY (+1), Attack Versus Limited Defense: Hardened Defenses (+1 1/2), END 12 17 Rapid Attack: Hand-To-Hand Attack +5d6; Hand-To-Hand Attack (-1/2), END 2 8 Taint Resistance: +10 BODY; Only To Resist Taint Susceptibility (-1), No Figured Characteristics (-1/2) 675 Invulnerability To Kinetic Energy: Armor (360 PD/0 ED), Hardened (+1/4) 13 Durability: Damage Resistance (15 PD/6 ED), Hardened (+1/4) 322 Kinetic Energy Shield: Force Field (115 PD/115 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2); Costs Endurance (Only Costs END to Activate; -1/4) 30 Immovable Object: Knockback Resistance -15" 47 Adaptability: Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 400 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep) 4 Mental Resistance: Resistance: 10 points; Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1 1/4), Character Is Totally Unaware Of Nearby Events (-1/4) 5 Regeneration: Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1 360 Kinetic Energy Manipulation: Flight 120", Reduced Endurance (Half END; +1/4), Usable Underwater (+1/4), END 15 12 Hyperflight: Flight 5", Megascale (1" = 1 km; +1/4), END 1 75 Kinetic Energy Absorption: Absorption 15d6 (max. Absorbed Points: 90): Energy/Feeds Strength 5 Ultra Peripheral Vision: Increased Arc Of Perception (240-Degree) (Sight Group)ΚΚΚΚ 15 High End EM Scan: N-Ray Perception (Discriminatory), Sense Affected As Another Sense (+0) 17 Quantum Awareness: Detect Quantum signatures (Sight group) A Class Of Things 16- (Analyze, Discriminatory), Sense Affected As Another Sense (+0) 6ΚΚ Mega Perception: Enhanced Perception (+2 to PER Rolls for All Sense Groups) Martial Arts: Maneuver OCV DCV Damage 4 Martial Block +2 +2 Block, Abort 4 Martial Strike +0 +2 17d6 Strike 5 Offensive Strike -2 +1 19d6 Strike Perks 3 Anonymity 42 Contact: Project Utopia (18-) (Contact has: extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (42 Active Points) 5 Fringe Benefit (International Police Powers) 1 Reputation (A small to medium sized group, 8-) +1/+1d6 10 Money (Wealthy) Skills 25 +5 with HTH Combat 9 +3 with Improvised Clubs 12 +4 with Thrown Objects 6 +2 with Small Arms 25 Fast Task: +5 Overall Levels; Only To Offset Penalties For Rushing (-1) 7 Acrobatics 19- 7 Breakfall 19- 3 Combat Driving 17- 5 Bureaucratics 16- 3 Computer Programming 14- 5 High Society 16- 5 Interrogation 16- 3 Language: French: Completely Fluent, w/Accent 3 Language: German: Completely Fluent, w/Accent 3 Language: Spanish: Completely Fluent, w/Accent 3 Paramedics 14- 4 SS: Quantum Physics (INT-based) 15- 5 Streetwise 16- 4 Survival (Temperate/Subtropical) 15- 3 Tactics 14- 1 TF: Common Motorized Ground Vehicles 6 WF: Common Melee Weapons, Common Missile Weapons, Small Arms 2970 Total Powers & Skills Cost 3279 Total Cost 500+ Disadvantages 5 Distinctive Features: Hairless, hugely muscled and "plastic" looking, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Distinctive Features: Crackles with blue white energy whenever he uses his powers, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Hunted: The Directive, Less Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence 5 Hunted: The Teragen, Less Powerful, 8- (Occasionally), Harshly Punish 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 15 Psychological Limitation: Bravo, Common, Strong 10 Psychological Limitation: Hates being shown up in any fashion, Common, Moderate 15 Psychological Limitation: Obsessed with his image, extremely vain, Common, Strong 20 Rivalry: Divas Mal, Professional, Rival is Significantly More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry 10 Social Limitation: World Famous, Frequently (11-), Minor 2669 Experience 3279 Total Disadvantage Points
Background/History: Very little is revealed about the man known as Ceastus Pax (at least in the books I currently have). Rumors of possible origins somewhere in Kentucky and perhaps a military career is all that said. His real name is Shelby Esienfaust but its almost never used anymore. Ceastus Pax has been with Utopia since the beginning and made leader of its debut group "Team Tomorrow" in 1999. Since then has served as leader in combat and a bureaucratic sense, becoming overall director when the team was split up into several divisions early the century.
Pax's public persona is very much the heroic model. Bold, courageous and outspoken in his support of Utopian goals. He is brash, somewhat quick to anger and takes the physical approach to problem solving, but Utopian's spin doctors are always quick to paint even his most outrageous displays of violence (Such as when he used his "Fist of Peace" attack to knock a mercenary nova through most of city block, in the best possible light.
Personally, Pax is an arrogant blowhard. He's overbearing and a control freak that likes to micromanage the people under him. He has personal issues with a number of his team members stemming from his attitude and interference in their lives. The man is obsessed with his image and constantly consults PR reps and spin doctors to make sure his image isn't tarnished. He is well aware of the some of the awful things Utopia has done in its quest for to "better the world" and doesn't care as long he comes out looking good. He loves being the "hero" and the biggest Nova on the block and any one coming close to his power makes him seethe. That is the main reason he so hated Divis Mal and constantly challenged him until he finally got his much wanted showdown in 2008.
In a perfect illustration of the saying "Be careful what you wish for" Pax was soundly and effortlessly defeated outside of the Nova containment facility in Bahrain that day. Not only could he not defeat Divis Mal, he couldn't harm him, not even so much as muss his hair as the godlike Nova shut down Pax's powers one by one and rendered him unconscious then proceeded to blow the "prison" wide open and reveal many of Utopia's dirty little secrets contained therein. After Pax recovered, it become clear he'd learned nothing from his defeat and his desire to crush Mal only burned higher driving him to push his powers further setting him up for ever descending spiral of taint-induced madness.
Powers: Pax's considerable powers mainly revolve around the control of kinetic energy. He create devastating blast of pure force, augment his already impressive strength to incredible degree and created telekinetic like effects over a huge area. He is essentially invulnerable to most forms of physical attack and blindingly fast in battle. Pax tends to favor a brute force approach to battle and hasn't come up with many subtle uses for his powers as of yet. He has no qualms about killing but tries not to on camera. It looks bad.
Appearance: Caestus Pax cuts quite an impressive figure. He's tall and well muscled with square jaw and fierce blue eyes set in a determined and handsome face. He's nearly always seen in his Team Tomorrow uniform, a form fitting Eufiber bodysuit. Its gold left, with a broad blue band running diagonally across the chest and the rest is white with gold gloves and boots. The Team Tomorrow logo is emblazoned on the right shoulder. Pax's incredible powers have come with a cost in Taint and manifests as brilliant blue white aura whenever when he uses his powers and the complete lack of any body hair, even eyebrows. People have said that Pax's looks plastic almost too perfect like he's a life sized action figure.
(Caestus Pax created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])
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