ABERRANT CHARACTER ADAPTATIONS

CAESTUS PAX

Val	CHA	Cost	Roll	Notes
75	STR	65	24-	Lift 819.2 tons; 15d6 HTH damage
40	DEX	90	17-	OCV:  13/DCV:  13
45	CON	70	18-
14	BODY	8	12-
25	INT	15	14-	PER Roll 14-
20	EGO	20	13-	ECV:  7
30	PRE	20	15-	PRE Attack:  6d6
15	COM	3	12-

15	PD	0		Total:  490 PD (490 rPD)
9	ED	0		Total:  124 ED (121 rED)
7	SPD	20		Phases:  2, 4, 6, 7, 9, 11, 12
24	REC	0
88	END	-1
75	STUN	0		Total Characteristics Cost:  310

Movement:	Flight:		120"/240"
		MegaFlight:	5"
		Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
200	Kinetic Energy Manipulation:  VPP, 100 base + 100 control cost, Powers Can Be Changed As A Half-Phase
	Action (+1/2), No Skill Roll Required (+1); Limited Class Of Powers Available:  The Creation And 
	Manipulation Of Kinetic Energy (-1/4)Κ
	
300	Kinetic Blasts:  Multipower, 300-point reserve
22u	1) Kinetic Blast I:  Energy Blast 30d6 (vs. PD), Reduced Endurance (0 END; +1/2)
26u	2) Kinetic Blast II:  Energy Blast 30d6 (vs. ED), Megascale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2)

50	Quantum Boosted Strength:  +75 STR, Reduced Endurance (0 END; +1/2); No Figured Characteristics (-1/2), 
	Only To Calculate Lifting And Throwing Distances (-1/2), Costs Endurance (Only Costs END to Activate; -1/4)
56	Irresistible Force Punch:  Naked Modifier:  Double Knockback on Strength, Double Knockback (+3/4), END  6
8	Commanding Presence:  +10 PRE;  Only To Command (-1/4)
65	Shockwave Attack:  Energy Blast 15d6 (vs. PD), Personal Immunity (+1/4), Explosion (Normal 
	(Radius) -1 DC/1"; +1/2); No Range (-1/2), Gestures (-1/4), Requires Both Hands (-1/4), END 13
18	Supercharged Kinetic Blast:  (Adds to other Energy Blasts) +10d6 (vs. PD); Side 
	Effects:  Cumulative Taint Transformation, Side Effect occurs automatically whenever 
	Power is used (-1), Increased Endurance Cost (2x END; -1/2), Beam (-1/4), END 10
112	Kinetic Energy Augmented Blows:  HKA 5d6 (10d6 plus STR) (vs. PD), Reduced Endurance (0 END; +1/2)
25	Kinetic Discharge:  Naked Modifier:  Ranged Advantage on Kinetically Augmented Blows, Ranged (+1/2);
	OIF (-1/2), END 4
255	"Fist of Peace" Attack:  HKA 4d6 (5d6 plus STR) (vs. PD), Reduced Endurance (Half END; +1/4), 
	Armor Piercing (+1/2), Does BODY (+1), Attack Versus Limited Defense:  Hardened Defenses (+1 1/2), END 12
17	Rapid Attack:  Hand-To-Hand Attack +5d6; Hand-To-Hand Attack (-1/2), END 2
8	Taint Resistance:  +10 BODY;  Only To Resist Taint Susceptibility (-1), No Figured Characteristics (-1/2)
675	Invulnerability To Kinetic Energy:  Armor (360 PD/0 ED), Hardened (+1/4)
13	Durability:  Damage Resistance (15 PD/6 ED), Hardened (+1/4)
322	Kinetic Energy Shield:  Force Field (115 PD/115 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2); 
	Costs Endurance (Only Costs END to Activate; -1/4)
30	Immovable Object:  Knockback Resistance -15"
47	Adaptability:  Life Support  (Eating:  Character does not eat, Immunity:  All terrestrial 
	diseases and biowarfare agents, Immunity:  All terrestrial poisons and chemical warfare 
	agents, Longevity:  400 Years, Safe in High Pressure, Safe in High Radiation, Safe in 
	Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained 
	Breathing, Sleeping:  Character does not sleep)
4	Mental Resistance:  Resistance:  10 points; Concentration, Must Concentrate throughout 
	use of Constant Power (0 DCV; -1 1/4), Character Is Totally Unaware Of Nearby Events (-1/4)
5	Regeneration:  Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 
	Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1
360	Kinetic Energy Manipulation:  Flight 120", Reduced Endurance (Half END; +1/4), Usable Underwater (+1/4), END 15
12	Hyperflight:  Flight 5", Megascale (1" = 1 km; +1/4), END 1
75	Kinetic Energy Absorption:  Absorption 15d6 (max. Absorbed Points:  90):  Energy/Feeds Strength
5	Ultra Peripheral Vision:  Increased Arc Of Perception (240-Degree) (Sight Group)ΚΚΚΚ
15	High End EM Scan:  N-Ray Perception (Discriminatory), Sense Affected As Another Sense (+0)
17	Quantum Awareness:  Detect Quantum signatures (Sight group) A Class Of Things 16- 
	(Analyze, Discriminatory), Sense Affected As Another Sense (+0)
6ΚΚ	Mega Perception:  Enhanced Perception (+2 to PER Rolls for All Sense Groups)

	Martial Arts:  
	Maneuver		OCV	DCV	Damage
4	Martial Block		+2	+2	Block, Abort
4	Martial Strike		+0	+2	17d6 Strike
5	Offensive Strike	-2	+1	19d6 Strike
 
	Perks
3	Anonymity
42	Contact:  Project Utopia (18-) (Contact has:  extremely useful Skills or resources, Very 
	Good relationship with Contact), Organization Contact (+2) (42 Active Points)
5	Fringe Benefit (International Police Powers)
1	Reputation (A small to medium sized group, 8-) +1/+1d6
10	Money (Wealthy)

	Skills
25	+5 with HTH Combat
9	+3 with Improvised Clubs
12	+4 with Thrown Objects
6	+2 with Small Arms
25	Fast Task:  +5 Overall Levels; Only To Offset Penalties For Rushing (-1)

7	Acrobatics 19-
7	Breakfall 19-
3	Combat Driving 17-
5	Bureaucratics 16-
3	Computer Programming 14-
5	High Society 16-
5	Interrogation 16-
3	Language:  French:  Completely Fluent, w/Accent
3	Language:  German:  Completely Fluent, w/Accent
3	Language:  Spanish:  Completely Fluent, w/Accent
3	Paramedics 14-
4	SS:  Quantum Physics (INT-based) 15-
5	Streetwise 16-
4	Survival (Temperate/Subtropical) 15-
3	Tactics 14-
1	TF:  Common Motorized Ground Vehicles
6	WF:  Common Melee Weapons, Common Missile Weapons, Small Arms

2970	Total Powers & Skills Cost
3279	Total Cost

500+	Disadvantages
5	Distinctive Features:  Hairless, hugely muscled and "plastic" looking, Easily Concealed, Noticed 
	and Recognizable, Detectable By Commonly-Used Senses
10	Distinctive Features:  Crackles with blue white energy whenever he uses his powers, Concealable, 
	Noticed and Recognizable, Detectable By Commonly-Used Senses
10	Hunted:  The Directive, Less Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence
5	Hunted:  The Teragen, Less Powerful, 8- (Occasionally), Harshly Punish
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
15	Psychological Limitation:  Bravo, Common, Strong
10	Psychological Limitation:  Hates being shown up in any fashion, Common, Moderate
15	Psychological Limitation:  Obsessed with his image, extremely vain, Common, Strong
20	Rivalry:  Divas Mal, Professional, Rival is Significantly More Powerful, Seek to Harm or Kill Rival, 
	Rival Aware of Rivalry
10	Social Limitation:  World Famous, Frequently (11-), Minor
2669	Experience

3279	Total Disadvantage Points

Background/History: Very little is revealed about the man known as Ceastus Pax (at least in the books I currently have). Rumors of possible origins somewhere in Kentucky and perhaps a military career is all that said. His real name is Shelby Esienfaust but its almost never used anymore. Ceastus Pax has been with Utopia since the beginning and made leader of its debut group "Team Tomorrow" in 1999. Since then has served as leader in combat and a bureaucratic sense, becoming overall director when the team was split up into several divisions early the century.

Pax's public persona is very much the heroic model. Bold, courageous and outspoken in his support of Utopian goals. He is brash, somewhat quick to anger and takes the physical approach to problem solving, but Utopian's spin doctors are always quick to paint even his most outrageous displays of violence (Such as when he used his "Fist of Peace" attack to knock a mercenary nova through most of city block, in the best possible light.

Personally, Pax is an arrogant blowhard. He's overbearing and a control freak that likes to micromanage the people under him. He has personal issues with a number of his team members stemming from his attitude and interference in their lives. The man is obsessed with his image and constantly consults PR reps and spin doctors to make sure his image isn't tarnished. He is well aware of the some of the awful things Utopia has done in its quest for to "better the world" and doesn't care as long he comes out looking good. He loves being the "hero" and the biggest Nova on the block and any one coming close to his power makes him seethe. That is the main reason he so hated Divis Mal and constantly challenged him until he finally got his much wanted showdown in 2008.

In a perfect illustration of the saying "Be careful what you wish for" Pax was soundly and effortlessly defeated outside of the Nova containment facility in Bahrain that day. Not only could he not defeat Divis Mal, he couldn't harm him, not even so much as muss his hair as the godlike Nova shut down Pax's powers one by one and rendered him unconscious then proceeded to blow the "prison" wide open and reveal many of Utopia's dirty little secrets contained therein. After Pax recovered, it become clear he'd learned nothing from his defeat and his desire to crush Mal only burned higher driving him to push his powers further setting him up for ever descending spiral of taint-induced madness.

Powers: Pax's considerable powers mainly revolve around the control of kinetic energy. He create devastating blast of pure force, augment his already impressive strength to incredible degree and created telekinetic like effects over a huge area. He is essentially invulnerable to most forms of physical attack and blindingly fast in battle. Pax tends to favor a brute force approach to battle and hasn't come up with many subtle uses for his powers as of yet. He has no qualms about killing but tries not to on camera. It looks bad.

Appearance: Caestus Pax cuts quite an impressive figure. He's tall and well muscled with square jaw and fierce blue eyes set in a determined and handsome face. He's nearly always seen in his Team Tomorrow uniform, a form fitting Eufiber bodysuit. Its gold left, with a broad blue band running diagonally across the chest and the rest is white with gold gloves and boots. The Team Tomorrow logo is emblazoned on the right shoulder. Pax's incredible powers have come with a cost in Taint and manifests as brilliant blue white aura whenever when he uses his powers and the complete lack of any body hair, even eyebrows. People have said that Pax's looks plastic almost too perfect like he's a life sized action figure.

(Caestus Pax created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])


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