Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage 10 DEX 0 11- OCV: 3/DCV: 3 30 CON 40 15- 10 BODY 0 11- 15 INT 5 12- PER Roll 12- 16 EGO 12 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 0 COM -5 9- 4 PD 1 Total: 14 PD (10 rPD) 6 ED 0 Total: 16 ED (10 rED) 2 SPD 0 Phases: 6, 12 9 REC 0 60 END 0 33 STUN 0 Total Characteristics Cost: 58 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills Innate Form Abilities 90 1) Acidic Juices: RKA 2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) 21 2) Liquid Flowing Body: Contortionist 20- 15 3) Semi Liquid Body: Physical Damage Reduction, Resistant, 25% Quantum Powers 40 1) Containment Field: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) Quantum EnhancmentsÊ 46 1) Adaptability: Life Support: (Eating: Character Does Not Eat, Immunity: All Terrestrial Diseases And Biowarfare Agents, Immunity: All Terrestrial Poisons And Chemical Warfare Agents, Longevity: 200 Years, Safe In High Pressure, Safe In High Radiation, Safe In Intense Cold, Safe In Intense Heat, Safe In Low Pressure/Vacuum, Self- Contained Breathing, Sleeping: Character Does Not Sleep) 5 2) Regeneration: Healing 1 BODY (Can Heal Limbs); Extra Time (Regeneration-Only) (1 Turn (Post-Segment 12); -1 1/4), Self Only (-1/2), END 1 7 3) Horrific Looks: +10 PRE; Only To Cause Fear (-1/2) Perks 9 Contact: The Harvesters (11-) (Contact Has Useful Skills Or Resources), Organization Contact (+2) 3 Fringe Benefit: Anonymity 25 Follower: Sympathetic Friends (x2, 100 Base, 100 Disad) Skills 15 +3 With HTH Combat 1 Breakfall 8- 3 Bureaucratics 11- 5 Computer Programming 13- 5 Interrogation 12- 1 Paramedics 8- 1 SS: Oncology 8- 292 Total Powers & Skills Cost 350 Total Cost 200+ Disadvantages 20 Distinctive Features: Sack Of Blood And Guts, Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 20 Hunted: Project Utopia, More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence 15 Physical Limitation: Dies Instantly If Force Field Is Shut Off, Infrequently, Fully Impairing 10 Physical Limitation: Most Constantly Replace Skeleton Or Lose Much Of His Strength And Mobility, Infrequently, Greatly Impairing 10 Physical Limitation: Nova Physiology, Frequently, Slightly Impairing 10 Psychological Limitation: Bitter And Cynical, Common, Moderate 15 Psychological Limitation: Casual Killer, Common, Strong 10 Psychological Limitation: Passively Suicidal, Common, Moderate 20 Psychological Limitation: Obsessed With Finding A Cure, Common, Total 5 Unluck: +1d6 15 Reputation: Insane Nova Monster, Frequently (11-), Extreme 350 Total Disadvantage Points
Background/History: Eruption is usually a thing to be welcomed. It brings wealth, fame, superhuman powers and a body honed to perfection, free of the frailties that plague baselines. But every rule has its exceptions. Guiseppe is at least three of them. Riddled with cancer, he lay on his death bed praying for release from the pain, either death or a cure. Eruption should have saved him from a terrible fate, but instead twisted him into something perhaps worse.
His cancer cells reacted to the quantum surge from his MR Node and spread down his spinal column then threw out his body. Invigorated and mutated the cancer consumed his connective tissue, his muscles and bones, reducing his body to a sludge of internal organs. As a living worse case scenario, Guiseppe could not be allowed to live and was targeted for extermination by Utopia in their Bahrain facility. On the plane there, "Sloppy Joe" as his handlers dubbed him has his only stroke of luck. The pilot realized the truth behind the facility and freed his passengers.
Since then, Joe as been on the run, hiding from and lashing out at the society that rejects him. All the while he seeks a cure and many forces inside and outside of the Teragen, have dangled it in front of him like a carrot on a stick to get him to do their bidding. And time and time again he has been betrayed once his usefulness was at an end.
Powers/Tactics: Joe's powers, if you want to use the term loosely are based on his twisted body. His cancer is now a ravenous acidic thing, feeding off what ever he touches. He can envelops foes and slowly consume them. His containment field is quite tough and resistant to attack, up to and including small arms and provides with near total immunity to environmental conditions.
Appearance: Sloppy Joe lives up to his name. His bones and connective tissue have been completely eaten away by his run away cancer. Only a thin transparent Forcefield holds his free floating organs, blood and viscera together in a vaguely humanoid mass of tissue. His organs lay exposed for all to see floating around in a mush of digestive fluids strong enough to score steel but that he is strangely immune to. Worse yet, he leaks, leaving scorched squishy footprints in his wake. Joe can somewhat hide his monstrous form with long coats and such, but inevitably they are eaten away and his true appearance lies revealed.
Designer's Notes: Sloppy Joe is a starting character example and ironically enough works out to 350 points. He would have been much more expensive if I had gone the Desolid route on his liquid body. I wrote him up as an example of where PCs would generally start in Aberrant as compared to the powerhouses in the previous characters.
I hope people find some uses for this collection of monsters and lunatics. They could make an interesting supremacist group in a camapaign. Just scratch out "nova" and write metahuman, mutant or what have you. Sloppy Joe makes for a good Dark Champions antagonist looking to avenge himself on whatever caused his awful mutation.
(Sloppy Joe created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])
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