ABERRANT CHARACTER ADAPTATIONS

PRATIMA "SPLASH" BASHEM

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
37	DEX	81	16-	OCV:  12/DCV:  12
20	CON	20	13-
10	BODY	0	11-
20	INT	10	13-	PER Roll 13-
15	EGO	10	12-	ECV:  5
30	PRE	20	15-	PRE Attack:  6d6
20	COM	5	13-

4	PD	0		Total:  9 PD (5 RPD)
4	ED	0		Total:  9 ED (5 RED)
4	SPD	0		Phases:  3, 6, 9, 12
8	REC	0
40	END	0
29	STUN	-1		Total Characteristics Cost:  155

Movement:	Running:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
	Quantum EnhancementsÊ
20	1) Physical Prodigy:  +3 Overall; Only Active, Physical Skills And Actions (-1/2)
13	2) Rapid Attack:  Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2), END 2
36	3) Soothe:  Mind Control 8d6, Area Of Effect (4" Radius; +1); Only To Soothe And 
	Calm (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4), END 8

	Quantum Powers
150	Mastery Of Weather And Water:  VPP, 75 Base + 75 Control Cost, Powers Can Be 
	Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1); Manipulation Of 
	Water And Weather Powers Only (-1/4)

30	Water Form:  Elemental Control:  Water Form Powers, 60-Point Powers
38	1) Flow Through As Water:  Tunneling 6" Through 18 DEF Material (Fill In Hole); Porous Materials 
	Only (-1), END 8
24	2) Bodymorph To Water:  Energy Damage Reduction, Resistant, 75%; Costs Endurance (Only Costs END To 
	Activate; -1/4), END 6
24	3) Bodymorph To Water:  Physical Damage Reduction, Resistant, 75%; Costs Endurance (Only Costs END 
	To Activate; -1/4), END 6

	Equipment:
4	Eufiber Quantum Reserve: +10 END; IIF (costume; -1/4)
9	Eufiber Uniform: Armor (5 PD / 5 ED); Only as long as it holds Endurance (-1/2), IIF (costume; -1/4)
4	Malleable Uniform: Transform 2d6:  Uniform into any other outfit (Cosmetic); Limited Target 
	(uniform; -1), IIF (-1/4), END 1

	Martial Arts:  Kalapryit
	Maneuver		OCV	DCV	Notes
5	BlockÊÊ			+1	+3	Block, Abort
4	DodgeÊ			--	+5	Dodge, Affects All Attacks, Abort
4	Punch/Elbow Strike	+0	+2	6d6 Strike
5	Straight Kick/Roundhouse
				-2	+1	8d6 Strike
 
	Perks
27	Contact:  Project Utopia (14-) (Contact Has Access To Major Institutions, Contact Has:  
	Extremely Useful Skills Or Resources), Organization Contact (+2)
10	Money (Wealthy)
6	Reputation:  National Hero Of India/Member Of Team Tomorrow (A Large Group, 11-) +3/+3d6
 
	Skills
10	+2 With HTH Combat

3	Acrobatics 16-
3	Breakfall 16-
3	Bureaucratics 15-
3	Combat Driving 16-
3	Conversation 15-
3	Deduction 13-
3	Language:  English (Hindustani Is Native):  Completely Fluent, W/Accent
3	Paramedics 13-
3	Persuasion 15-
2	PS:  Singing 11-
3	Stealth 16-
2	SS:  Meteorology 11-
2	SS:  Civil Engineering 11-
3	Trading 15-

462	Total Powers & Skills Cost
617	Total Cost
 
400+	Disadvantages
20	Hunted:  Project Utopia, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence, 
	PC Has A Public ID Or Is Otherwise Very Easy To Find
10	Physical Limitation:  Nova Physiology, Frequently, Slightly Impairing
10	Psychological Limitation:  Beginning To Grew Suspect Of Utopia's Motives, Common, Moderate
15	Psychological Limitation:  Code Against Killing, Common, Strong
15	Psychological Limitation:  Highly Honorable, Common, Strong
147	Team Tomorrow Bonus

617	Total Disadvantage Points

Background/History: Pratima erupted on her wedding day when the boat carrying her husband and entourage ran into a rock, spilling them into the Mari river. Pratima was the only survivor awaking days later to find she could control water in all forms. If not for her father, a retired doctor, the powerful Nova might never have left her native villager, but her contacted old friends and put his daughter in touch with Project Utopia.

Pratima's innate sense of responsibility moved her to join the organization and put her new abilities to good use. She was soon installed on Team Tomorrow as "Splash" using her power to aid in such endeavors as rescue and flood control as well combating organized crime and criminal novas worldwide. Overall, Pratima enjoys her position and chance to help people. It suits her own sense of personal honor, but she has grown troubled. Rumors of Utopia's ethically challenged activities have not escape her and wonders of her powers are truly being put to good use. There is also the matter of her strong personal dislike for Ceastus Pax, but that has been somewhat alleviated since she was placed in command of Team Tomorrow Asia/Pacific and thus out of his jurisdiction.

Powers/Tactics: Pratima has complete control of water and water related phenomena such as the weather. She can summon storms, fogs, lightening or created seemingly infinite amounts of water at well, using it offensively in powerful jets, to propel herself threw the air or form barriers and containment. Her powers are practically unlimited regarding her elements limited only by her imagination and endurance. . Pratima is also extremely fast and trained in the art of Kalapryit, a martial art developed in Southern India but prefers to fight at range if at all possible. Pratima fights to subdue rather than kill and has thus never developed any lethal uses for her powers.

Appearance: A very attractive woman of Indian descent, Pratima favors traditional clothing when off duty and keeps her long black hair in a simply ponytail or worn down. On duty she wears the Team Tomorrow uniform modified with a black jacket, dark top and an armband with the logo. Pratima's has a lovely, slightly husky voice particularly suited for singing. She has a fledgling film career, having appeared in a few Bollywood musicals since joining Team Tomorrow but is too dedicated to her duties to devote much time to it.

(Splash created by White Wolf, character sheet created by Kim Foster [nexus@qx.net])


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