Val CHA Cost Roll Notes 16 STR 6 12- Lift 229.7 kg; 3d6 HTH Damage [2] 14 DEX 12 12- OCV: 5/DCV: 5 18 CON 16 13- 12 BODY 4 11- 15 INT 5 12- PER Roll 12- 12 EGO 4 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 18 COM 4 13- 7/19 PD 4 Total: 7/19 PD (0/12 rPD) 7 ED 3 Total: 7 ED (0 rED) 4 SPD 16 Phases: 3, 6, 9, 12 7 REC 0 36 END 0 30 STUN 1 Total Characteristic Cost: 85 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 8 Ring Of The Anziques: Armor (12 PD/0 ED); Only Works Against Non-Magical Attacks (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (wearer feels strong cannibalistic urges after 24 hours; -1/2), IIF (-1/4) 7 Enchant Ring Of The Anziques: Major Transform 3d6 (human bones into enchanted Anzique ring, appropriate counter magics); Extra Time (3 Hours, Only to Activate, -1 1/2), Gestures, Requires Gestures throughout (Requires both hands; -1), Limited Target (bones from a living victim; -1), Must Cut Bones From A Living Victim To Make The Ring (-1), Incantations (Requires Incantations throughout; -1/2), No Range (-1/2), END 4 12 Consume Memories: Retrocognitive Clairsentience (Sight, Hearing And Smell/Taste Groups), 1 Continuing Charge lasting 1 Day (+1/4); Must Eat The Brains/Living Tissue Of Desired Subject (-2), Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, minimum time to consume brains/flesh; -1 1/4), Retrocognition Only (-1), Only Through The Senses Of Others (-1/2), No Range (-1/2), [1 cc] 51 Consume Memories: Variable Power Pool, 40 base + 11 control cost, Skills Only Last For 24 Hours (+0), No Skill Roll Required (+1); Must Eat The Brains/Living Tissue Of Desired Subject To Gain News Skills (-2), Limited Class Of Powers Available (Skills Belonging To Consumed Victim; -1/2) 1 Food Of Life: LS (Longevity: Immortal), 1 Continuing Charge lasting 1 Year (+0); Must Devour Human Being During Extended Cannibalistic Ritual (-2), Extra Time (1 Hour, Only to Activate, -1 1/2), [1 cc] Perks 3 Fringe Benefit: Member of the Karotechia (SS Oberfurher) Skills 16 +2 with All Combat 2 +1 with Luger 2 AK: Brazil 11- 3 Breakfall 12- 7 Climbing 14- 5 Concealment 13- 3 Interrogation 13- 1 KS: Cthulhu Mythos 8- 3 KS: Military/Mercenary/Terrorist World 12- 3 Lockpicking 12- 1 Mechanics 8- 4 PS: Cooking 13- 1 PS: Locksmith 8- 2 PS: Mercenary/Soldier 11- 3 Paramedics 12- 3 Persuasion 13- 1 SS: Psychology 8- 5 Stealth 13- 2 TF: Small Motorized Ground Vehicles, Tracked Military Vehicles 3 Tracking 12- 5 WF: Small Arms, Blades, Vehicle Weapons (Panzer Weapons) 3 Linguist 2 1) Language: Anzique (completely fluent) 1 2) Language: Arabic (Modern) (fluent conversation) 2 3) Language: English (fluent conversation; literate) 0 4) Language: German (idiomatic; literate) 2 5) Language: Portuguese (fluent conversation; literate) 2 6) Language: Spanish (fluent conversation; literate) Total Powers & Skill Cost: 169 Total Cost: 254 150+ Disadvantages 10 Hunted: Delta Green 8- (As Pow, Capture) 20 Normal Characteristic Maxima 20 Psychological Limitation: Sadistic Tastes Regarding His Diet (Common, Total) 20 Psychological Limitation: Utter Lack Of Patience For Dealing With Subordinates (Common, Total) 10 Reputation: invincible and undying mercenary, 8- (Extreme) 24 Experience Points Total Disadvantage Points: 254
Background/History: Of the various Nazi projects created during the Second World War, none was more dangerous than the Karotechia. Created to research and deal with the occult, the Karotechia repeatedly meddled in things better left alone. One of the men they send out to find such things (in fact, their best agent) was one Reinhard Galt, an SS Oberfuhrer. He traveled all over the world, and towards the end of the War, found himself in the Belgian Congo looking for the Anzique tribe (who were reputed to be invincible in battle).
What he found was a tribe of virtual immortals, many over 300 years old. The Anziques possessed the secret of eternal life, and they weren't going to give out such information for free. Galt, on the other hand, was willing to pay any price to learn the secret, and ended up handing over the men under his command to become an immortal like the Anziques. One cannibal feast later and he was inducted into the tribe.
Galt spent 6 years with the Anziques, learning various spells and rituals, before returning to Europe and the ranks of ODESSA. He then went on to serve as a military advisor for the Egyptian Army, then left for South American, where he worked with the security forces of various nations. Eventually, he became one of the Karotechia, working to bring about the Fourth Reich's domination of the world.
Personality/Motivation: Actually, Galt could care less about controlling the world. He is far more interested in living for as long as possible. He has tired of his fellow Karotechia members, recognizing the limitations of their mortality, and has even less use for the various low-ranking men who live and work around him. Unable to tolerate failure or inefficiency, he's known to kill those who fail him.
To make matters worse, Galt's immortality requires him to consume human flesh. Thus, he not only kills those who fail him, but will often eat them as well. He tries out various cannibalistic recipes and has been known to hunt down a person prior to eating them (makes the flesh more flavorful you see). Recently, he's begun to experiment with consuming his victims while they are still alive and conscious...
Powers/Tactics: Galt's Anzique ring makes him fairly immune to kinetic attacks such as firearms (Note: 12 PD might be too low, rework this to a power level suitable for you. Also—it might work better as a "Self Only" Force Wall.), and so, he tends to be fairly fearless in a firefight. But he's no fool, and tends to work as efficiently (and effectively) as possible, going into any encounter well armed and well informed. Galt will also withdraw when a situation goes bad, knowing he can try again (and hey, he will outlive his foes anyway).
Aside from his Ring, Galt can stop his body from aging by periodically consuming human flesh. I made this a yearly ritual (via the One Year Charge), but it might need to be done more often than that. Suffice to say, Galt now prefers to eat his fellow humans for most meals. He also can access someone's memories and skills by devouring their brain tissue, although only for 24 hours. Finally, buy cutting certain bones from a still-living victim, he can create new rings, enchanting them via an extended ritual.
Appearance: Reinhard Galt is 6'3" and 190 lbs of Aryan superman. He has a very muscular build, blond hair, blue eyes, a clean-shaven face, and looks like the poster boy for the Waffen SS.
Designer's Notes: SS Oberfuhrer Reinhard Galt comes from the pages of Pagan Publishing's "Delta Green" campaign setting, an excellent sourcebook on mixing modern horror and conspiracy with the Cthulhu Mythos. I highly recommend it.
As for Galt, I, for one, would seriously rewrite his stats and skills if I was going to use him in a campaign. I think his DEX and EGO need to be higher. I also think his skills could use some editing. I'd give him a martial arts package—basic commando training, as well as levels with small arms (not just his Luger). I'd also dump the useless W.W.II skills (like WF: Panzer Weapons), and go with some more modern equipment (like rocket launchers and machine-guns).
(Reinhard Galt created by Adam Scott Glancy, character sheet created by Michael Surbrook)
Reinhard Galt's Hero Designer File
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