Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 15 DEX 15 12- OCV: 5/DCV: 5 17 CON 14 12- 11 BODY 2 11- 8 INT -2 11- PER Roll 11- 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 4/34 PD 1 Total: 4/34 PD (0/30 rPD) 4/34 ED 1 Total: 4/34 ED (0/30 rED) 3 SPD 5 Phases: 4, 8, 12 6 REC 0 34 END 0 28 STUN 0 Total Characteristic Cost: 61 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 10 Mental Stability: +20 PRE; Only To Protect Against Presence Attacks (-1) 140 Wave Of Heat: EB 20d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; (when hit by a kinetic impact [bullets, punches, shrapnel, shells, and so on]; +3/4), Area Of Effect (4" radius; +1); No Conscious Control (Only Effects cannot be controlled; power always actives, but EB only does as many Damage Classes as an incoming attack hitting the Armor; -1), No Range (-1/2) 90 Invulnerability: Armor (30 PD/30 ED) 40 Immune To Harm: Physical Damage Reduction, Resistant, 75%; STUN Only (-1/2) 30 Immune To Natural Flame: Energy Damage Reduction, Resistant, 75%; Only Works Against Natural Heat And Flame (-1/2), STUN Only (-1/2) 12 Mental Stability: Mental Defense (15 points total) 2 Move Soldier!: Running +1" (7" total), END 1 1 Endurance: LS (Extended Breathing: 1 END per Turn) 2 Immune To Natural Flame: LS (Safe in Intense Heat) Perks 3 Fringe Benefit: SS Officer (Obersturmbannfuhrer) Skills 10 Weapons Skill: +2 with Ranged Combat 5 Brawling: +1 with HTH Combat 0 AK: Essen, Germany 8- 0 Climbing 8- 3 Cryptography 11- 2 KS: Map Reading 11- 0 Language: German (idiomatic; literate) 2 Language: Russian (fluent conversation) 2 Navigation (Land) 11- 5 Oratory 14- (18-) 5 Paramedics 12- 2 PS: Soldier 11- 2 Survival (Temperate/Subtropical) 11- 2 Systems Operation (Radio) 11- 5 Tactics 12- 4 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles 5 WF: Small Arms, General Purpose/Heavy Machine Guns, Mortars, Shoulder-Fired Weapons 384 Total Powers & Skills Cost 445 Total Character Cost 200+ Disadvantages 5 Distinctive Features: Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Enemy Governments 11- (Mo Pow, Limited Geographical Area, Harshly Punish) 20 Normal Characteristic Maxima 20 Psychological Limitation: Fanatic Nazi (Common, Total) 20 Social Limitation: Subject to Orders (Very Frequently, Major) 165 Experience 445 Total Disadvantage Points
Background/History: Born in 1910, Ernst Karsten joined the new German army and served in the Eleventh Infantry, seeing action in both the invasion of Poland and Norway. transferred to the Twelfth Infantry with the rank of Leutnant, he then participated in the invasion of France. On May 19th his unit came under heavy fire during a brief counterattack near the town of Laon. Observers were surprised to see Karsten walking out of the combat zone, his body erupting with flame everything a French mortar round detonated near him. Although exposed to no less than four explosions from mortars, he arrived back at the German lines only bruised, albeit naked.
The second German †bermensch, Karsten was named "Feuerzauber" (Fire Magic), and rushed to Berlin to meet Hitler and be made into another Nazi propaganda tool. he was assigned to various trouble spots throughout the war before meeting his end in an oil storage facility outside of Stalingrad. Soviet shellfire caused a firestorm to erupt amid the storage tanks, resulting in Feuerzauber and his men to die via asphyxiation.
Personality/Motivation: Feuerzauber is described as having "fanatical Nazi ideas," and was a known close friend of Der Flieger, who was also dedicated to the Nazi cause.
Powers/Tactics: An experienced soldier, Feuerzauber's Talent is twofold. Not only is he immune to physical attack, but he disperses the kinetic energy from such an attack in the form of a blast of heat and flame around his body. To top it off, he was not only immune to this burst of heat, but natural flame as well. Unfortunately, his clothing and gear is not, so any significant use of his power will rapidly leave him naked and unarmed.
Appearance: Feuerzauber is described as having "classic Aryan features," which would seem to indicate he was tall, blond, and blue eyed. As an SS officer, he would wear the standard uniform, discarding the issue helmet for a black cloth cap.
Designer's Notes: Feuerzauber is one of the Talents from the W.W.II RPG Godlike. His stats and powers were adapted from his character sheet and reflect the idea that in Godlike one is a very normal human physically with some very unnormal super powers. His point level pushes him firmly into the real of the superhuman, and he probably needs no real adjustments to his character sheet (although you might want to bump up his DEX, CON, and SPD).
Feuerzauber's "Wave of Heat" power uses the new rules for Trigger from HERO System, 5th Edition, Revised. I'm using it here as it gives the exact effect I was looking for, which was a power that activated when something impacted with Feuerzauber, whether it was ranged or not. The 20d6 EB is based on the idea that W.W.II 75 and 88 mm cannon do around 19-21 Damage Classes (roughly 6d6 RKA, or 4d6+1 RKA Armor Piercing).
Feuerzauber's Hero Designer File
(Feuerzauber created by created by Dennis Detwiller, character sheet created by Michael Surbrook)
[GODLIKE RPG by Dennis Detweiler and Greg Stolze, 2002 Pagan Publishing, HERO System conversion by Michael Surbrook]
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