Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage [1] 15 DEX 15 12- OCV: 5/DCV: 5 16 CON 12 12- 12 BODY 4 11- 14 INT 4 12- PER Roll 12- 14 EGO 8 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 16 COM 3 12- 5 PD 2 Total: 5 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 12 REC 16 50 END 9 30 STUN 3 Total Characteristic Cost: 87 Movement: Running: 16"/32" Leaping: 17"/34" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Akido Throw +0 +1 2 1/2d6 +v/5, Target Falls 4 Boxing Cross +0 +2 4 1/2d6 Strike 4 Escape +0 +0 28 STR vs. Grabs 4 Judo Disarm -1 +1 Disarm; 23 STR to Disarm 4 Kung-Fu Block +2 +2 Block, Abort 13 Bionic Right Arm: +20 STR; No Figured Characteristics (-1/2), END 2 20 Bionic Legs: Multipower, 20-point reserve 2u 1) Running +10" (16" total), END 2 1u 2) Leaping +15" (17 1/2" forward, 8 1/2" upward), END 1 27 Bionic Ear: Ultrasonic Perception (Hearing Group), +3 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting, Telescopic: +1 Bionic Eye 5 1) IR Setting: Infrared Perception (Sight Group) 5 2) Night Sight Setting: Nightvision 26 3) Eye Cam: Radio Perception, Targeting, Telescopic: +1, Tracking, Transmit 24 4) Targeting System: +3 with All Combat 30 Anthrocytes: Simplified Healing 3d6, END 3 Perks 30 Contact: Berkut Group (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) 13- Talents 6 Combat Luck (3 PD/3 ED) Skills 6 Combat Training: +2 with Martial Maneuvers 7 Acrobatics 14- 7 Breakfall 14- 5 Climbing 13- 3 Combat Driving 12- 2 Computer Programming (Personal Computers) 12- 3 Concealment 12- 7 Conversation 14- 3 Deduction 12- 8 Defense Maneuver I-III 3 High Society 12- 6 KS: English Literature 15- 3 Paramedics 12- 7 Persuasion 14- 7 Shadowing 14- 7 Stealth 14- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Tactics 12- 1 WF: Handguns Total Powers & Skill Cost: 297 Total Cost: 384 200+ Disadvantages 15 Dependent NPC: Becca Sommers 11- (Normal) 25 Hunted: Berkut Group 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 25 Hunted: Sarah Corvus 11- (Mo Pow, NCI, Harshly Punish) 0 Normal Characteristic Maxima 15 Psychological Limitation: Fear of Flying (Common, Strong) 20 Psychological Limitation: Protective of Sister (Common, Total) 10 Psychological Limitation: Suspicious of Berkut Group (Common, Moderate) 10 Rivalry: Professional (Sarah Corvus; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 64 Experience Points 384 Total Disadvantage Points
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