Name: |
Jayne Cobb |
Alternate IDs: |
|
Player: |
Adam Baldwin |
Val |
Char |
Roll |
Notes |
18 |
STR |
13- |
HTH Damage 3 1/2d6 END [4] |
14 |
DEX |
12- |
OCV 5 DCV 5 |
16 |
CON |
12- |
|
14 |
BODY |
12- |
|
8 |
INT |
11- |
PER Roll 11- |
11 |
EGO |
11- |
ECV: 4 |
15 |
PRE |
12- |
PRE Attack: 3d6 |
10 |
COM |
11- |
|
8 |
PD |
|
|
5 |
ED |
|
|
4 |
SPD |
|
|
9 |
REC |
|
Run: 8" |
26 |
END |
|
Swim: 0" |
35 |
STUN |
|
Leap: 3 1/2" |
Disadvantages |
Pts |
Criminal Past |
|
1) Hunted: Double-Crossed Former Partners 8- (As Pow, Harshly Punish) |
10 |
2) Hunted: Various Police Forces 11- (Mo Pow, Limited Geographical Area, Harshly Punish) |
15 |
3) Social Limitation: Criminal Past (Frequently, Major) |
15 |
Ornery S.O.B. |
|
1) Enraged: When Challenged/Threatened (Uncommon), go 11-, recover 11- |
15 |
2) Psychological Limitation: Ammoral (Common, Strong) |
15 |
3) Psychological Limitation: Bully (Common, Strong) |
15 |
Outworlder |
|
1) Psychological Limitation: Disdains Sophistication/Innerworlders (Common, Moderate) |
10 |
2) Social Limitation: Unsophisticated (Occasionally, Minor) |
5 |
|
|
|
Base : |
100 |
|
Disads : |
+100 |
|
XP Spent : |
+0 |
|
Total = |
200 |
|
|
74 |
: Characteristics Cost |
0 |
+ Powers Cost |
126 |
+ Martial Arts/Skills/Perks/Talents Cost |
200 |
= Total Cost |
|
Campaign Use: Jayne Cobb is the Serenity crew's combat expert. |
Personality/Motivation: Jayne likes money, sex, power, and feeling like a big shot. |
|
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Martial Arts |
| Cinematic Fighting - Regular
Cinematic Fighting - Regular |
|
4 |
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2 1/2d6 NND |
|
4 |
2) Cross Punch: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
|
4 |
3) Forearm Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
4 |
4) Groin Buster: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND |
|
5 |
5) Neck Snap: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1 1/2d6 , Disable |
|
4 |
6) Roundhouse Punch: 1/2 Phase, +0 OCV, +2 DCV, 6 1/2d6 Strike |
|
3 |
7) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 4 1/2d6 Strike; Target Falls |
|
5 |
8) Uppercut: 1/2 Phase, -2 OCV, +1 DCV, 8 1/2d6 Strike |
|
4 |
9) +1 HTH Damage Class(es) |
|
|
Gunfighter |
|
4 |
1) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +5 DC |
|
5 |
2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike +1 DC , +1 Segment |
|
4 |
3) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DC |
|
4 |
4) +1 Ranged Damage Class(es) |
|
|
|
Skills |
|
Career Criminal |
|
2 |
1) PS: Freebooter 11- |
|
3 |
2) Concealment 11- |
|
5 |
3) Criminology 12- |
|
1 |
4) Forgery (Identity Cards) 11- |
|
5 |
5) KS: Crime 14- |
|
5 |
6) Streetwise 13- |
|
2 |
7) Survival (Urban) 11- |
|
|
Career Mercenary |
|
2 |
1) PS: Mercenary 11- |
|
8 |
2) +1 with All Combat |
|
5 |
3) +1 with HTH Combat |
|
3 |
4) +3 OCV with Quick Shot with "Vera" |
|
3 |
5) Breakfall 12- |
|
5 |
6) Concentrated Sprayfire |
|
3 |
7) Demolitions 11- |
|
0 |
8) Paramedics 8- |
|
5 |
9) Rapid Attack (Ranged) |
|
4 |
10) WF: Common Melee Weapons, Small Arms |
|
|
Experienced Spacer |
|
0 |
1) PS: Spacer 11- |
|
3 |
2) Enviornmental Movement: Zero Gravity |
|
1 |
3) Systems Operation 8- |
|
0 |
4) TF: EVAC Suit, Personal Use Spacecraft |
|
|
Other Skills |
|
0 |
1) AK: Outworlds 11- |
|
0 |
2) AK: The 'verse 8- |
|
0 |
3) Acting 8- |
|
0 |
4) Climbing 8- |
|
0 |
5) Conversation 8- |
|
0 |
6) Deduction 8- |
|
0 |
7) Language: Sino-English (idiomatic; literate) |
|
0 |
8) Shadowing 8- |
|
0 |
9) Stealth 8- |
|
|
|
Talents |
7 |
Deadly Blow: +1d6 (When Enraged) |
|
|
|
Base OCV: |
5 |
|
Base DCV: |
5 |
|
Base ECV: |
4 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
|
Levels: +1 with All Combat,+1 with HTH Combat,+3 OCV with Quick Shot with "Vera",+4 with Sweep,+2 with OCV |
DEX: 14 |
SPD: 4 |
ECV: 4 |
Phases: 3, 6, 9, 12 |
8 PD (0 rPD) |
5 ED (0 rED) |
MD: 0 |
END: 26 |
STUN: 35 |
BODY: 14 |
Height: 1.90 m |
Hair: Brown |
Weight: 90.00 kg |
Eyes: Brown |
Appearance: |
Quote:"Do you know what the chain of command is here? It's the chain I go get and beat you with to show you who's in ruttin' command." |
Background: A mercenary who didn't fight for either side in the Unification War, Jayne works for whoever pays him the best. At the moment, that's Mal, so that's where Jayne's loyalty lies—until something better comes along. He's a lean, mean fighting machine—unfortunately, his skill with weapons doesn't translate well to situations not involving money or violence. |
Powers/Tactics: Jayne Cobb is an experienced mercenary and expert of both hand to hand combat and small arms fire. |
|