Val CHA Cost Notes 6 Size 30 Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6 45 STR 5 HTH Damage 9d6 10 DEX 0 OCV 3 DCV -1 20 BODY 4 14 DEF 36 3 SPD 10 Phases: 4, 8, 12 Total Characteristic Cost: 85 Movement: Ground: 20"/80" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 11 1) Motorized Wheeled Vehicle: Ground Movement +14" (20" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0); OAF (standard tires) Bulky (-1 ½), Only On Appropriate Terrain) (-¼), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat Speed (-¼) 5 2) Six Wheels: +2 Wheels 5 3) Reinforced Tires: 5 DEF, 5 BODY -2 4) Ground Vehicle: Swimming -2" (0" total) Tactical Systems 29 1) 7.62mm Machine Guns (Forward Mounted): RKA 2d6+1, +1 STUN Multiplier (+¼), Autofire (5 shots; +½), 1000 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-¼), [1000] 5 2) 7.62mm Machine Guns (Forward Mounted): A second 7.62mm Machine Gun (total of two) 33 3) Flamethrowers (Side-Mounted): RKA 2d6, 24 Charges (+¼), Area Of Effect (26" Line; +1), Continuous (+1); OIF Bulky (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), No Range (-½), Real Weapon (-¼) plus RKA 1 point, Uncontrolled (+½), Reduced Endurance (0 END; +½), Sticky (+½), Continuous (+1); OIF Bulky (-1), Linked (-½), [24] 15 4) Flamethrowers (Side-Mounted): Seven more Flamethrowers (total of eight) 47 5) Light Tank Gun (Rear-Mounted): RKA 7d6+1, +1 STUN Multiplier (+¼), Increased Maximum Range (3,425"; +¼); OIF Bulky (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), 12 Charges (-¼), Real Weapon (-¼), [12] 20 6) Rocket Rack (Roof-Mounted): RKA 2d6, No Range Modifier (+½), Armor Piercing x1 (+½), Explosion (+½); OIF Bulky (-1), 6 Charges (-¾), Extra Time (travels at a rate of 120" a Segment) (Extra Segment, -½), Real Weapon (-¼), Can Only Fire At Targets Above The EM-50 (i.e. over 9' tall) (-¼), [6] 4 7) Heavy: Knockback Resistance -2" Operation Systems 5 1) Communications Suite: High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group (-½) 1 2) Compass: Bump Of Direction; OIF Bulky (-1) 5 3) GPS Tracker: Detect Exact Position On Earth (Radio Group) 16-; OIF Bulky (-1) 4 4) Nightsight Package: Infrared Perception (Sight Group); OIF Bulky (-1) plus Ultraviolet Perception (Sight Group); OIF Bulky (-1) Notes: Driver's Periscope Only. Personnel Systems 7 1) Advanced First Aid Kit: +3 with All Medical Skills; OIF Bulky (-1) Skills 5 Targeting Computer: +2 with Ranged Combat; OIF Bulky (-1) 10 Rocket Pack Targeting System: +4 with Rocket Pack, Requires A Systems Operation Roll (No Active Point penalty to Skill Roll; +0); OIF Bulky (-1) Total Abilities & Equipment Cost: 209 Total Vehicle Cost: 294 Value Disadvantages 10 Distinctive Features: Heavily Armed Recreational Vehicle (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Dropping Rear Access Ramp Eliminates DEF For That Area Until It's Raised (Infrequently, Fully Impairing) Total Disadvantage Points: 25 Total Cost: 269/5 = 54
Description: Found in the Bill Murray/Harold Ramis comedy Stripes, the EM-50 Urban Assault Vehicle is apparently meant to travel incognito into a desired area, then let loose with a variety of ordnance. Based on a 26’ GMC Motorhome, the EM-50 mounts twin 7.62mm machine guns in the front, a battery of four flamethrowers on either side (set over the rear wheels), an anti-tank cannon in the rear, and a 6-shot missile rack that can extend out of the roof. Inside it has a full communications suite, including shortwave radio and navigation systems, first-aid kit, and a selection of small arms (M-16s, grenades, MAC-10 SMGs, and boxes of 5.56mm ammunition).
While the EM-50 normally appears as a simple motorhome, throwing a switch will extend armored panels over the windows, a periscope out of the driver’s side roof, the rocket rack will extend out of the roof, and side panels will drop down over the rear wheels exposing the flamethrower battery. The back of the EM-50 serves as an assault ramp, with the anti-tank cannon extending out of the roof overhead. While it doesn’t look like much, the EM-50 in this state can withstand AK-47 fire, and rolled unscathed through the blast of a 105mm HE shell (although there’s reason to believe it can’t take a direct hit).
Designer's Notes: The EM-50 was a snap to build once I watched the scenes with it in Stripes. I started with the Armored Car Hero Designer file from The Ultimate Vehicle, then simply copied over various weapons systems from the vehicle options section. I will admit that some of the Operations Systems are based on guess-work and a bit of logic, but considering that the EM-50 is a touch absurd as is, I figure that’s okay. In truth, the EM-50’s fixed mount weapons systems make it somewhat less than effective in any sort of conflict, so you might want to alter that if you decide to use the vehicle in your game.
EM-50 Hero Designer FileReturn to Fictional Ground Vehicles