Val CHA Cost Notes 3 Size 15 Length 2", Width 1", Area 2", Mass 800 kg, KB -3 30 STR 5 HTH Damage 6d6 END [3] 23 DEX 39 OCV 8 DCV 6 14 BODY 1 10 DEF 24 20 INT 10 PER Roll 13- 15 EGO 10 ECV: 0 15 PRE 5 PRE Attack: 3d6 14 COM 2 4 SPD 7 Phases: 3, 6, 9, 12 Total Characteristic Cost: 118 Movement: Ground: 30"/120" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 19 1) Motorized Wheeled Vehicle: Ground Movement +24" (30" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 1 Day (probably longer; +0); OAF Bulky (standard tires; -1 ½), Only On Appropriate Terrain (-¼) -2 2) Ground Vehicle: Swimming -2" (0" total) 4 3) Puncture-Resistant Tires: (4 DEF, 4 BODY) Tactical Systems 68 1) Forward .50 Caliber Machine Gun: RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), 1000 Charges (+1); OIF (-½), Limited Arc Of Fire (60 degrees; forward; -½), Real Weapon (-¼) plus +2 OCV; OIF (-½), Real Weapon (-¼) plus Penalty Skill Levels: +4 vs. Range Modifier with All Attacks; OIF (-½), Real Weapon (-¼), [1000] 5 2) Forward .50 Caliber Machine Guns: a second .50 Caliber Machine Gun (total of 2) 19 3) Rockets: RKA 2d6, Armor Piercing (+½), Explosion (+½), No Range Modifier (+½); Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), 6 Charges (-¾), Extra Time (Extra Segment, travels at the rate of 120" per Segment, taking a minimum of one Extra Segment to reach it's target; -½), OIF (-½), Real Weapon (-¼), [6] 32 4) Side Grenade Launcher: RKA 2d6, Time Delay (5 or 10 Segment delay; +¼), Indirect (can be arced over some obstacles; +¼), Explosion (+½); OIF (-½), 10 Charges (-¼), Limited Arc Of Fire (180 degrees; right or left side; -¼), Real Weapon (-¼) plus Penalty Skill Levels: +4 vs. Range Modifier with All Attacks; OIF Bulky (-1), Real Weapon (-¼), [10] 5 5) Side Grenade Launcher: a second Side Grenade Launcher (total of 2) 33 6) Rear Flame-thrower: RKA 3d6, Area Of Effect (10" Cone; +1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; rear; -½), No Range (-½), 12 Charges (-¼), Real Weapon (-¼) plus RKA 1 point, Uncontrolled (lasts until flammable material affected by RKA 3d6 is consumed, or a Full Phase is spent putting out the flames; +½), Reduced Endurance (0 END; +½), Sticky (anyone or anything flammable touching victim/target also catches on fire; +½), Continuous (+1); OIF Bulky (-1), Linked (RKA; -½), [12] Operation Systems 2 1) Infrared Filters: IR Perception (Sight Group); OIF Bulky (-1) 4 2) Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Sense Affected As More Than One Sense (affected as Hearing Group as well as Radio Group; -¼) 5 3) Polarized Windscreen: Sight Group Flash Defense (10 points); Only Protects Versus Exterior Flashes Against Interior Personnel (-1) Personnel Systems 1 1) Restraint System: +4 PD (adds to standard seatbelt PD of +4); Only To Protect Occupants Against Damage From Collisions (-2), OIF Bulky (-1) Skills 10 Tactical Computer: +2 with Ranged Combat 8 Superb Handling: +4 with Ground Movement 7 Autopilot: Combat Driving 16- 9 Tracking System: Tracking 16- Total Abilities & Equipment Cost: 229 Total Vehicle Cost: 347 Value Disadvantages 10 Distinctive Features: "Sports" Car (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Social Limitation: Vehicle (Frequently, Minor) Total Disadvantage Points: 20 Total Cost: 327/5 = 65
Description: Jenny is found on the Roger Zelazny short story Devil Car. She was built for one Sam Murdock so he could hunt down the black Cadillac (the devil car in the title) that killed his brother. Jenny is a sports car, bright red in color, said to be a "carefree Swinger sedan." She is well armed and armored, and equipped with a sophisticed artifical intellegence allowing her to converse with Murdock, drive by herself, and make tactical decisions.
Designer's Notes: Devil Car looks to be part of a trilogy of sorts in which Zelazny describes a post-nuclear war world. The other two stories are Auto-de-Fé and Last of the Wild Ones (a direct sequel to Devil Car). Devil Car mentions a "fused plain" and background radiation, while Auto-de-Fé describes a world that is slowly descending into what seems to be a more primitive state in which technology is being forgotten.
Jenny is built using the optional rule for giving vehicles INT and EGO described on page 15-16 of The Ultimate Vehicle. This seemed to work best for simulating her computer brain, rather than build a whole seperate Computer character sheet.
Return to Fictional Ground Vehicles