MILITARY AIR VEHICLES

PANAVIA TORNADO ADV

Val	Char	Cost	Notes
10	Size	50	Length 10.08", Width 5.04", Area 50.8", Mass 102.4 ton, KB -10
61	STR	1	HTH Damage 12d6  END [6]
20	DEX	30	OCV 7 DCV 1
20	BODY	0	
6	DEF	12	
5	SPD	20	Phases:  3, 5, 8, 10, 12
Total Characteristic Cost:  111

Movement:	Ground:  6"/12"
		Flight:  42"/336"

Abilities & Equipment
	Propulsion Systems
34	Jet Fighter:  Multipower, 94-point reserve, all slots 1 Continuing Fuel Charge lasting 6 Hours 
	(easily-obtained fuel; +0); all slots Side Effects (KA 2d6, 7" Line behind engines, automatically 
	occurs when Flight is in use, only affects environment around vehicle; -1 ¾)
2	1)  Standard Flight:  Flight 42", x8 Noncombat; Side Effects (KA 2d6, 7" Line behind engines, 
	automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾), 
	Takeoff/Landing (-1), Stall Velocity (19"; -¼)
1	2)  Mach Speed Flight:  Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale 
	(1" = 1 km; +¼); Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight 
	is in use, only affects environment around vehicle; -1 ¾)
	Cannot Swim:  Swimming -2" (already figured in)
	 
	Tactical Systems
70	1)  Twin 27mm Mauser Cannons (Forward-Mounted):  RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 
	270 Charges (+1), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; 
	Only on same horizontal level; -1), Real Weapon (-¼), [270]
76	2)  AMRAAM Missile:  RKA 6d6, Explosion (+½), Armor Piercing (+½), MegaScale (1" = 10 km; +½), 
	Can Be Scaled Down 1" = 1km (+¼); 4 Charges (-1), Limited Arc Of Fire (60 degrees; -½), 
	Custom Modifier (Requires Radar lock on; -½), Real Weapon (-¼), [4]
34	3)  Sidewinder Missile:  RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), 
	Armor Piercing (+½); OAF Bulky (-1 ½), 4 Charges (-1), Custom Modifier (Requires IR Lock On; -½), 
	Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), Limited Range (18km ; -¼), [4]
	Notes:  can carry magic, also IRIS-T once it becomes available
36	4)  Electronic Countermeasures:  Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Reduced Endurance 
	(0 END; +½), Area Of Effect (10" Radius; +1 ¼); OIF Bulky (-1), No Range (-½)
44	5)  Electronic Counter-Countermeasures:  Suppress Electronic Warfare 8d6, any Power one at a 
	time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range 
	(11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½)
12	6)  ECM Systems:  Radio Group Flash Defense (12 points)
10	7)  ECM Systems:  Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic 
	warfare attacks; -¼)
4	8)  Chaff and Flare Pods:  Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 
	6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼)	[6 cc]
	 
	Operations Systems  
16	1)  Foxhunter Radar:  Radar (Radio Group), +3 to PER Roll, Discriminatory, Increased Arc Of 
	Perception (360 Degrees), Telescopic (+24 versus Range Modifier):  +26; OIF Bulky (-1), Affected 
	As Sight Group As Well As Radio Group (-½)
4	2)  Communications System:  Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected 
	As Hearing Group As Well As Radio Group (-¼)
4	3)  Radar Warning Receiver:  Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1)
6	4)  Identify Friend or Foe:  Detect A Single Thing 16- (Unusual Group), Discriminatory; OIF Bulky 
	Fragile (-1 ¼), Custom Modifier (Real Gear; -¼)
	 
	Personnel Systems
6	1)  Ejection Seat:  Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable 
	Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼)	[1 rc]
5	2)  Ejection Seats:  1 more Ejection Seat (total of 2)
14	3)  Sealed Environment:  LS  (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained 
	Breathing)
	 
	Weapons Options
	Common Weapon Loadouts
	1)  4 Skyflash or Sparrow Missiles
	Notes:  if AMRAAM Not Available

	Talents
2	Recording Equipment:  Eidetic Memory; OIF Bulky (-1), Custom Modifier (Real equipment; -¼)

	Skills  
10	Targeting Systems:  +2 with Ranged Combat
6	Highly Maneuvarable:  +3 with Flight
	 
6	GPS and Navigation Computer:  Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier 
	(Real equipment; -¼)

Total Abilities & Equipment Cost:  402
Total Vehicle Cost:  513

Value Disadvantages
25	Distinctive Features:  British Warplane (Not Concealable; Extreme Reaction [fear])

Total Disadvantage Points:  25
Total Cost:  488/5 = 98
PAV Tornado

Character sheet by Robert Kevin Walsh


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