Val Char Cost Notes 10 Size 50 Length 10.08", Width 5.04", Area 50.8", Mass 102.4 ton, KB -10 61 STR 1 HTH Damage 12d6 END [6] 20 DEX 30 OCV 7 DCV 1 20 BODY 0 6 DEF 12 5 SPD 20 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 111 Movement: Ground: 6"/12" Flight: 42"/336" Abilities & Equipment Propulsion Systems 31 Jet Fighter: Multipower, 86-point reserve, all slots 1 Continuing Fuel Charge lasting 6 Hours (easily-obtained fuel; +0); all slots Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾) 2 1) Standard Flight: Flight 38", x8 Noncombat; Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾), Takeoff/Landing (-1), Stall Velocity (19"; -¼) 1 2) Mach Speed Flight: Flight 2", Cannot Take Off Or Land At This Speed (+0), MegaScale (1" = 1 km; +¼); Side Effects (KA 2d6, 7" Line behind engines, automatically occurs when Flight is in use, only affects environment around vehicle; -1 ¾) Cannot Swim: Swimming -2" (already figured in) Tactical Systems 70 1) Twin 27mm Mauser Cannons (Forward-Mounted): RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 270 Charges (+1), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [270] 31 2) Sidewinder Missile: Killing Attack - Ranged 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom Modifier (Requires IR Lock On; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), Limited Range (18km ; -¼), [2] Notes: can carry magic, also IRIS-T once it becomes available 36 3) Electronic Countermeasures: Suppress Radar 6d6, MegaArea (1" = 1 km; +¼), Reduced Endurance (0 END; +½), Area Of Effect (10" Radius; +1 ¼); OIF Bulky (-1), No Range (-½) 44 4) Electronic Counter-Countermeasures: Suppress Electronic Warfare 8d6, any Power one at a time (+¼), Reduced Endurance (0 END; +½), No Range Modifier (+½), Increased Maximum Range (11,250"; about 7.5 miles; +½); OAF Bulky (-1 ½) 12 5) ECM Systems: Radio Group Flash Defense (12 points) 10 6) ECM Systems: Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) 4 7) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] Operations Systems 15 1) Decca Type 72 Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+24 versus Range Modifier): +24; OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-½) 7 2) Terrain Following Radar: Radar (Radio Group), +5 to PER Roll, Discriminatory; OIF Bulky (-1), Custom Modifier (only used to allow avoidance of obstacles and terrain features; -1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) 5 3) AVQ-26 Pave Tack Pod: IR Perception (Sight Group) 4 4) Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1) 4 5) Communications System: Radio Perception/Transmission (Radio Group); OAF Bulky (-1 ½), Affected As Hearing Group As Well As Radio Group (-¼) Personnel Systems 6 1) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 5 2) Ejection Seats: 1 more Ejection Seat (total of 2) 14 3) Sealed Environment: LS (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) Common Weapon Loadouts 1) Loadout #1: 4 Kormoran, 2 AIM-9L, Chaff and Flare Pods 2) Loadout #2: 2 Kormoran, 2 Drop Tank, 2 AIM-9L, Chaff and Flare Pods, 1965nm 3) Loadout #3: Buddy Refuel Store, 2 Drop Tank, Chaff and Flare Pods, 1965nm Talents 3 AVQ-26 Pave Tack Pod: Absolute Range Sense 2 Recording Equipment: Eidetic Memory; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 10 Targeting Systems: +2 with Ranged Combat 3 Advanced Bombing Computer: +2 with Ranged Combat; OIF Bulky (-1), Custom Modifier (only with bombs and other unguided weapons; -1), Custom Modifier (Real equipment; -¼) 6 Highly Maneuverable: +3 with Flight 6 GPS and Navigation Computer: Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 331 Total Vehicle Cost: 442 Value Disadvantages 25 Distinctive Features: British Warplane (Not Concealable; Extreme Reaction [fear]) Total Disadvantage Points: 25 Total Cost: 417/5 = 83
Character sheet by Robert Kevin Walsh
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