Cost Powers Offensive Systems 27 1000# Laser Guided Bombs: (Total: 100 Active Cost, 27 Real Cost) RKA 4d6+1, Explosion (+1/2) (97 Active Points); OAF Bulky (-1 1/2), 3 Charges (-1 1/4), Concentration (1/2 DCV; Must Paint target on launch; -1/4) (Real Cost: 24) plus +3 with any single attack with one specific weapon (Real Cost: 3), [3] 37 1000-Pound Iron Bombs: RKA 4d6, 24 Charges (+1/4), Explosion (-1 DC/2"; +3/4) (120 Active Points); OAF Bulky (externally-mounted bomb; -1 1/2), Dropped (-1/2), Real Weapon (-1/4), [24] 60 23mm Gun Pod: RKA 4d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; 6 shots; +1), 750 Charges (+1) (195 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [750] Notes: Replaces any one AT-2. 70 30mm Cannon, Mi-24P/-35P: RKA 4 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; 8 shots; +1), 750 Charges (+1) (227 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [750] Notes: Replaces 12.7mm Machine Gun. 20 5" Zuni Rockets: RKA 4d6, Explosion (+1/2), Nonselective Target (-1/4), Increased Maximum Range (1,875"; +1/4) (90 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Cannot Use Targeting (-1/2), Real Weapon (-1/4), Inaccurate 1/2 OCV (-1/4), [4] 18 500# Iron Bombs: RKA 3d6, Explosion (+1/2) (67 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Dropped (-1/2), [6] 24 500# Laser Guided Bombs: (Total: 78 Active Cost, 24 Real Cost) RKA 3d6+1, Explosion (+1/2) (75 Active Points); OAF Bulky (-1 1/2), 6 Charges (-3/4), Concentration (1/2 DCV; Must Paint target on launch; -1/4) (Real Cost: 21) plus +3 with any single attack with one specific weapon (Real Cost: 3), [6] 25 57mm Rocket Pod: RKA 2 1/2d6, 16 Charges (+0), Armor Piercing (+1/2), Explosion (+1/2) (80 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [16] Notes: Replaces any one AT-2. 42 AIM-54 Phoenix Missile: RKA 5 1/2d6, Area Of Effect Accurate (One Hex; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1 km (+1/4) (191 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Custom Modifier (Radar Guided, Requires a Target Lock; -1/2), Real Weapon (-1/4), Limited Range (148 km; -1/4), [4] 70 AMRAAM Missile: RKA 6d6, Explosion (+1/2), Armor Piercing (+1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1 km (+1/4) (247 Active Points); 4 Charges (-1), Limited Arc Of Fire (60 degrees; -1/2), Custom Modifier (Requires Radar lock on; -1/2), Real Weapon (-1/4), Limited Range (75 km; -1/4), [4] 35 Advanced Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +1/4), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (+1/2) (169 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Custom Modifier (Requires IR Lock On; -1/2), Real Weapon (-1/4), Limited Arc Of Fire (180 degrees; -1/4), Limited Range (18 km ; -1/4), [4] 33 Air-To-Air Stinger (ATAS) Missiles: RKA 4d6, Armor Piercing (+1/2), Explosion (+1/2), No Range Modifier (+1/2) (150 Active Points); 3 Charges (-1 1/4), OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [3] Notes: Replaces Hellfire Racks. 24 CBU-755 Cluster Bomb: RKA 2d6, Area Of Effect Nonselective (8" Radius; +1), Autofire (3 shots; +1 1/4) (97 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Dropped (-1/2), [4] 31 Durandal Piercing/Cratering Bomb: RKA 5d6, Armor Piercing (+1/2), Penetrating (+1/2) (150 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Dropped (-1/2), Limited Arc Of Fire (60 degrees; -1/2), Real Weapon (-1/4), [4] Notes: Rocket powered bomb designed for attacking runways and hardened targets 22 Early Sidewinder Missile: RKA 4d6, MegaScale (1" = 1 km; +1/4), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (+1/2) (135 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Custom Modifier (Requires IR Lock On; -1/2), Custom Modifier (Cannot be fired at an aircraft coming head on; -1/2), Real Weapon (-1/4), Limited Range (5 km ; -1/4), [4] 56 Exocet ASM: RKA 6d6, Armor Piercing (+1/2), Area Of Effect Accurate (One Hex; +1/2), Custom Modifier (Sea Skimmer, -3 to Point Defense Fire; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1 km (+1/4) (292 Active Points); OAF Bulky (-1 1/2), 2 Charges (-1 1/2), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Real Weapon (-1/4), Limited Range (70 km ; -1/4), [2] 31 FFAR Rocket Pod: RKA 3d6, 19 Charges (+1/4), Armor Piercing (+1/2), Explosion (+1/2) (101 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [19] 65 GAU-8 Avenger Gatling Cannon: RKA 5d6, Increased Maximum Range (5,625"; +1/4), Armor Piercing (+1/2), Autofire (5 shots; +1/2), 250 Charges (+1) (244 Active Points); OAF Bulky (-1 1/2), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Real Weapon (-1/4), [250] Notes: Carried on A-10 Thunderbolt 2 Tank Hunter Aircraft 28 HARM Anti Radiation Missile: RKA 6d6, MegaScale (1" = 1 km; +1/4), Explosion (+1/2) (157 Active Points); OAF Bulky (-1 1/2), 2 Charges (-1 1/2), Limited Arc Of Fire (60 degrees; -1/2), Custom Modifier (Radar/EMS seeking weapon, target must have an active radar or jammer to achieve target lock; -1/2), Real Weapon (-1/4), Limited Range (46 km; -1/4), [2] 49 Harpoon Missile: RKA 8d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/2), Explosion (+1/2) (270 Active Points); OAF Bulky (-1 1/2), 2 Charges (-1 1/2), Limited Arc Of Fire (60 degrees; -1/2), Custom Modifier (Radar Guided, requires a target lock; -1/2), Real Weapon (-1/4), Limited Range (75 km; -1/4), [2] 43 Hellfire Missiles: RKA 4d6, Explosion (+1/2), Armor Piercing (x2; +1) (150 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), 12 Charges (-1/4), [12] 29 Intermediate Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +1/4), Area Of Effect Accurate (One Hex; +1/2), Armor Piercing (+1/2) (169 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Requires IR Lock On; -1/2), Custom Modifier (Cannot be fired at an aircraft coming head on; -1/2), Real Weapon (-1/4), Limited Range (11 km ; -1/4), [4] 25 JP-233 Submunitions Dispenser: RKA 3d6+1, Hole In The Middle (+1/4), Armor Piercing (+1/2), Area Of Effect (34" Line; +1) (137 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Custom Modifier (Centerline mount only; -1/2), Dropped (-1/2), Custom Modifier (Limited Availability, Tornado, F-111. Strike Eagle only; -1/2), Real Weapon (-1/4), Limited Range (Half listed; -1/4), [2] 72 Kormoran ASM: RKA 7d6, Armor Piercing (+1/2), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2), Custom Modifier (Sea Skimmer, -3 to Point Defense Fire; +1/2), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1 km (+1/4) (394 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Radar Guided, Requires a Target Lock; -1/2), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2), Real Weapon (-1/4), Limited Range (36 km; -1/4), [2] 35 M18 7.62mm Minigun: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; 6 shots; +1), 300 Charges (+1) (114 Active Points); OIF Bulky (-1), Limited Arc Of Fire (straight forward; Only on same horizontal level; -1), Real Weapon (-1/4), [300] 24 M260 Hydra Air-To-Surface Rocket Pod: RKA 3d6, Armor Piercing (+1/2), Explosion (+1/2) (90 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), 7 Charges (-1/2), Real Weapon (-1/4), [7] Notes: Replaces Hellfire Racks. 41 M28 Tactical Armament Turret With Twin 7.62mm Guns: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 4000 Charges (+1) (114 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees forward; Only on same horizontal level; -1/2), Real Weapon (-1/4), [4000] Notes: Replaces M197 20mm Cannon (Forward-Mounted). 31 Maverick Missile: RKA 5d6, MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/2), Explosion (+1/2) (169 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4), Custom Modifier (Laser Guided, Requires a designated target; -1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4), Limited Range (15 km; -1/4), [4] 20 Napalm Canister: RKA 2d6, Sticky (+1/2), Lingering up to 1 Turn (+1/2), Area Of Effect Nonselective (24" Line; +3/4) (82 Active Points); OAF Bulky (-1 1/2), Dropped (-1/2), 4 Continuing Charges lasting 1 Turn each (-1/2), Custom Modifier (highly flammable, hit on carried canister can destroy aircraft; -1/2), [4 cc] 33 ALARM Anti Radiation Missile: (Total: 128 Active Cost, 33 Real Cost) RKA 4d6, Explosion (+1/2), Nonselective Target (-1/4), MegaScale (1" = 1 km; +1/4), Armor Piercing (+1/2) (120 Active Points); 2 Charges (-1 1/2), OAF Bulky (-1 1/2), Custom Modifier (Requires Lock on for operating Radar or Commo to fire; -1/2), Real Weapon (-1/4) (Real Cost: 25) plus +2 with any single attack with one specific weapon (Real Cost: 2) plus Penalty Skill Levels: +4 vs. Range Modifier with a single attack (Real Cost: 6), [2] 46 Quad .50 cal gun pod: RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1), 2000 Charges (+1) (114 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees; -1/4), Real Weapon (-1/4), [2000] 35 Sparrow Missile: RKA 5d6, MegaScale (1" = 10 km; +1/2), Area Of Effect Accurate (One Hex; +1/2) (150 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Custom Modifier (Radar Guided, requires a target lock; -1/2), Limited Range (38 km; -1/4), [4] 70 Twin 30mm DEFA 554 Cannons (Forward-Mounted): RKA 4 1/2d6, +1 Increased STUN Multiplier (+1/4), 270 Charges (+1), Autofire (10 shots; +1) (227 Active Points); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-1/4), [270] 36 Twin M29 40mm Grenade Launchers: RKA 2 1/2d6, Explosion (+1/2), 300 Charges (+1) (100 Active Points); OIF Bulky (-1), Limited Arc Of Fire (180 degrees forward; Only on same horizontal level; -1/2), Real Weapon (-1/4), [300] Notes: Replaces M197 20mm Cannon (Forward-Mounted). Defensive Systems 27 Advance Threat Infrared Countermeasures (ATIC): Change Environment 8" radius, -8 to Infrared Perception PER Rolls, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (68 Active Points); Easily Removed (-1/2), No Range (-1/2), Self Only (-1/2) 21 Anti-Infrared Paint And Exhaust Suppression System: Change Environment 8" radius, -4 to Infrared Perception PER Rolls, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (52 Active Points); Easily Removed (-1/2), No Range (-1/2), Self Only (-1/2) 3 Armored Cockpit: +4 DEF (12 Active Points); OIF Bulky (-1), Partial Coverage (covers 1 Hexes; only covers Cockpit and passengers; -1), Ablative BODY Only (-1/2), Real Armor (-1/4) 3 Armored Fuel Tanks: +4 DEF (12 Active Points); OIF Bulky (-1), Partial Coverage (covers 1 Hexes; only covers fuel tanks and delivery systems; -1), Ablative BODY Only (-1/2), Real Armor (-1/4) 8 Chaff Dispenser: Darkness to Sight and Radio Groups 1" radius, MegaArea (1" = 100"; +1/4) (19 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 12 Charges (-1/4), [12] 4 Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius (10 Active Points); OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-1/4), Custom Modifier (Real Gear; -1/4), [6 cc] 35 ECM: Suppress Radar 6d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (20" Radius; +1 1/2) (97 Active Points); OIF Bulky (-1), No Range (-1/2), Custom Modifier (Real gear; -1/4) 9 Engine Exhaust Deflectors: Sight Group Images 1" radius, +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2) (24 Active Points); OIF Bulky (-1), Activation Roll 14- (-1/2), Custom Modifier (Real equipment; -1/4) 23 Exhaust Suppression System: Change Environment 16" radius, -3 to Infrared Perception PER Rolls, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (58 Active Points); Easily Removed (-1/2), No Range (-1/2), Self Only (-1/2) 0 External Stores Support System (ESSS), Third Configuration (Extra Fuel): Extra fuel tanks to extend operational range (change Continuing Fuel Charge for longer flying time) 4 Radar Warning Receiver: Detect A Single Thing 16- (Radio Group) (10 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Notes: Detect Detection By Radar Electronics 7 Dipping Sonar: Active Sonar (Hearing Group), +5 to PER Roll, Increased Arc Of Perception (360 Degrees), Tracking, Transmit (32 Active Points); OAF Bulky (-1 1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Costs Endurance (-1/2), Crew-Served (2 people; -1/4) 3 11 Electronic Search Measures: Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Analyze (25 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4) Notes: Detect and Classify Electronic Emanations 2 Forward Looking IR: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Gear; -1/4) 5 Magnetic Anomaly Detector: Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze (18 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Must be at very low or low altitude; -1/2), Custom Modifier (Real equipment; -1/4) 13 Nitesun Searchlight: Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, Reduced Endurance (0 END; +1/2) (44 Active Points); OIF Bulky (-1), Only To Create Light (-1), Limited Range (50"; -1/4) Notes: Also remove M197 and AGM-114. 18 Sonarbouys: Clairsentience (Hearing Group), 16 Continuing Charges lasting 5 Minutes each (+1) (40 Active Points); OIF Bulky (-1), Concentration (1/2 DCV; -1/4), [16 cc] 4 Standard Aircraft Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Also Sight and Hearing; -1/2), Custom Modifier (Real Gear; -1/4) 9 TARPS POD: (Total: 20 Active Cost, 9 Real Cost) Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus +10 versus Range Modifier for Sight Group (15 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) (Real Cost: 7), [1 cc] 5 Tactical Data Link: Mind Link , Any Willing Target, Number of Minds (x2) (20 Active Points); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real Equipment; -1/4) 7 Terrain Following Radar: Radar (Radio Group), +5 to PER Roll, Discriminatory (25 Active Points); OIF Bulky (-1), Custom Modifier (only used to allow avoidance of obstacles and terrain features; -1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (Real equipment; -1/4) Personnel Systems 7 Ejection Seat: Telekinesis (26 STR) (39 Active Points); Custom Modifier (only to throw target straight up; -2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), Affects Whole Object (-1/4), [1 rc] 5 Redundant Controls: Custom Power (5 Active Points) 43 Winch: Stretching 20", Reduced Endurance (0 END; +1/2) (150 Active Points); OAF Bulky (-1 1/2), Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4) 6 Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (14 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) Specific Radars 11 AN-APG 73 Radar: Radar (Radio Group), Discriminatory, Telescopic: +10, MegaScale (1" = 1 km; +1/4) (31 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (Sight and radio groups; -1/2), Custom Modifier (Real Gear; -1/4) 28 AWACS Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic (+36 versus Range Modifier): +36, MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1 km (+1/4) (76 Active Points); OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-1/2), Custom Modifier (300 mile range; -1/4) 19 N-007 Zaslon "Flash Dance" Radar (MiG-31M): Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+46 versus Range Modifier): +46 (48 Active Points); OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-1/2) Notes: Also remove 23mm Cannon and increase number of missiles to 12. 15 Raytheon APG-70 Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+24 versus Range Modifier): +24 (37 Active Points); OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-1/2) 14 Sapfir-23L Radar, Earlier MiG-23s: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+20 versus Range Modifier): +20 (35 Active Points); OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-1/2) 12 Thomson-CSF RDM Radar: Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+8 versus Range Modifier): +8 (29 Active Points); OIF Bulky (-1), Affected As Sight Group As Well As Radio Group (-1/2) Talents 1 Aircraft Systems: Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 1 Internal Navigation System: Bump Of Direction (3 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 2 Recording Equipment: Eidetic Memory (5 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) Skills 6 GPS and Navigation Systems: Navigation (Air, Land, Marine) 14- (14 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 1 Basic Flight Controls: +1 with Combat Piloting (2 Active Points); OIF Bulky (-1) 2 Enhanced Flight Controls: +2 with Combat Piloting (4 Active Points); OIF Bulky (-1) 3 Advanced Flight Controls: +3 with Combat Piloting (6 Active Points); OIF Bulky (-1) 1 Ballistic Bombing Computer: +1 with Ranged Combat (5 Active Points); OIF Bulky (-1), Custom Modifier (only with bombs and other unguided weapons; -1), Custom Modifier (Real equipment; -1/4) 3 Advanced Bombing Computer: +2 with Ranged Combat (10 Active Points); OIF Bulky (-1), Custom Modifier (only with bombs and other unguided weapons; -1), Custom Modifier (Real equipment; -1/4)
Developed by Robert Kevin Walsh
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