Val Char Cost Notes 8 Size 40 Length 6.35", Width 3.17", Area 20.16", Mass 25.6 ton, KB -8 50 STR 0 HTH Damage 10d6 END [5] 18 DEX 24 OCV 6 DCV 1 20 BODY 2 4 DEF 6 5 SPD 22 Phases: 3, 5, 8, 10, 12 Total Characteristic Cost: 94 Movement: Ground: 6"/12" Flight: 50"/400" Abilities & Equipment Flight Systems 34 1) Volvo RM12 Engine: Flight 50", x8 Noncombat, 2 Continuing Charges lasting 1 Hour each (+0); Takeoff/Landing (-1), Fuel Dependent (fuel is Very Common; must refuel Once per Hour; -1), Stall Velocity (19"; -¼), [2 cc] Tactical Systems 70 1) 27mm Mauser Cannon (Forward-Mounted): RKA 4 ½d6, +1 Increased STUN Multiplier (+¼), 270 Charges (+1), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (0 degrees forward; Only on same horizontal level; -1), Real Weapon (-¼), [270] 31 2) Sidewinder Missile: RKA 5d6, MegaScale (1" = 1 km; +¼), Area Of Effect Accurate (One Hex; +½), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Custom Modifier (Requires IR Lock On; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), Limited Range (18km ; -¼), [2] Notes: Can also carry AMRAAM, MICA, Meteor, IRIS-T Air to Air Missiles, can be fitted with up to 6 Sidewinder or IRIS-T, 4 of the other missiles EWS-39 Defensive Suite 42 1) Electronic Countermeasures: Suppress Radar 7d6, MegaArea (1" = 1 km; +¼), Reduced Endurance (0 END; +½), Area Of Effect (12" Radius; +1 ¼); OIF Bulky (-1), No Range (-½) 4 2) Radar Warning Receiver: Detect Detection By Radar 14- (Radio Group); OIF Bulky (-1) 4 3) Chaff and Flare Pods: Radio Group and Infrared Perception Images 1" radius; OIF Bulky (-1), 6 Continuing Charges lasting 1 Turn each (-¼), Custom Modifier (Real Gear; -¼), [6 cc] 12 4) ECM Systems: Radio Group Flash Defense (12 points) 16 5) ECM Systems: Power Defense (20 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) Sensors 21 1) Ericsson PS-05 Radar: Radar (Radio Group), +2 to PER Roll, Discriminatory, Analyze, Telescopic: +5, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 18 2) Saab-Otis IRST System: Infrared Perception (Sight Group), +5 to PER Roll, Discriminatory, Analyze, Telescopic: +10, MegaScale (1" = 10 km; +½), Can Be Scaled Down 1" = 1km (+¼); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 8 3) Air to Air Data Link: Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16); OIF Bulky Fragile (-1 ¼), Only With Others Who Have Mind Link (-1), Custom Modifier (Real Gear; -¼) 4 4) Saab VHF/UHF Communications Suite: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Personnel Systems 7 1) Pressurized Cockpit: Life Support (Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 6 2) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼), [1 rc] 2 3) Cockpit Data Recorders: Eidetic Memory, 1 Continuing Charge lasting 6 Hours (+0); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Weapons Hardpoints 1) Hardpoint Configuration Notes: 2 wingtip rails, 2 under each wing, 1 centerline 2) 2 AAM, 2 Taurus AGM 3) 2 AAM, 4 Maverick 4) 2 AAM, 2 RBS-15F 5) 2 AAM, 8 Mk.82 Bombs 6) 2 AAM, 4 135mm Rocket Pods 7) 2 AAM, 4 1000# LGB Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 1 Inertial Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) Skills 2 Basic Gunsight: +1 with Ranged Combat; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real Gear; -¼) 3 HADES Flight Control System: +3 with Combat Piloting; OIF Bulky (-1), Custom Modifier (real gear; -¼) 6 GPS and Navigation Computer: Navigation (Air, Land, Marine) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 1 Autopilot: TF: Combat Aircraft ; OIF Bulky (-1), Custom Modifier (real gear; -¼) Total Abilities & Equipment Cost: 292 Total Vehicle Cost: 386 Value Disadvantages Top Speed in MPH Notes: 1,500 Service Ceiling in Feet Notes: 50,000 Combat Radius in miles Notes: 500 Total Disadvantage Points: 0 Total Cost: 386/5 = 77
Character sheet by Robert Kevin Walsh
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