Val Char Cost Notes 4 Size 20 Length 2.52", Width 1.26", Area 3.17", Mass 1.6 ton, KB -4 30 STR 0 HTH Damage 6d6 END [3] 10 DEX 0 OCV 3 DCV 1 14 BODY 0 5 DEF 9 4 SPD 20 Phases: 3, 6, 9, 12 Total Characteristic Cost: 35 Movement: Flight: 48"/384" Abilities & Equipment Movement 18 1) Flight 48", x8 Noncombat; 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), OIF Bulky (-1), Restrainable (-½), Custom Modifier (Real equipment; -¼), [1 cc] Warhead 42 1) RKA 8d6+1, Semi-Armor Piercing (+¼), +1 Increased STUN Multiplier (+¼), Area Of Effect Accurate (One Hex; +½); 1 Charge which Never Recovers (-4), OIF Bulky (-1), [1 nr] Guidance and Sensors 9 1) Active Radar Homing: Radar (Radio Group), +2 to PER Roll, Telescopic: +2; OIF Bulky (-1) 8 2) Infrared Perception (Sight Group), +2 to PER Roll, Telescopic: +2 Notes: Only fitted as options for 2B and 2C 12 3) ECM Systems: Radio Group Flash Defense (12 points) Notes: Only fitted to SSN-2C and later versions 10 4) ECM Systems: Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) Notes: only fitted to SSN-2C and later versions Talents 1 Radar Altimiter: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Skills 2 Guidance System Bonus: +2 with Warhead 3 Basic Autopilot: Combat Piloting 11- Total Abilities & Equipment Cost: 105 Total Vehicle Cost: 140 Value Disadvantages Basic Statistics 1) Guidance Notes: Active Radar Homing, Later versions have passive IR homing option 2) Maximum Range Notes: 45 KM to 100 KM depending on version 3) Minimum Range Notes: 3 KM 4) Platform 15 Physical Limitation: Can be missile deflected by vehicle (Frequently, Greatly Impairing) 10 Physical Limitation: Costs firing vehicle 10 END to fire (Frequently, Slightly Impairing) 15 Physical Limitation: Remotely Guided Vehicle, can be interfered with or disabled (Infrequently, Fully Impairing) Total Disadvantage Points: 40 Total Cost: 100/5 = 20
Character sheet by Robert Kevin Walsh
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