Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04", Mass 3.2 ton, KB -5 35 STR 0 HTH Damage 7d6 END [3] 15 DEX 15 OCV 5 DCV 2 15 BODY 0 6 DEF 12 4 SPD 15 Phases: 3, 6, 9, 12 Total Characteristic Cost: 53 Movement: Flight: 50"/400" Abilities & Equipment Movement 18 1) Flight 50", x8 Noncombat; 2 Continuing Charges lasting 5 Minutes each which Never Recover (-2 ½), OIF Bulky (-1), Extra Time (5 Minutes, Only to Activate, -1), Restrainable (-½), Custom Modifier (Real equipment; -¼), [2 cc] Warhead 43 1) RKA 8 ½d6, Semi-Armor Piercing (+¼), +1 Increased STUN Multiplier (+¼), Area Of Effect Accurate (One Hex; +½); 1 Charge which Never Recovers (-4), OIF Bulky (-1), [1 nr] Guidance and Sensors 10 1) Active Radar Homing: Radar (Radio Group), +4 to PER Roll, Telescopic: +4; OIF Bulky (-1) 8 2) Infrared Perception (Sight Group), +2 to PER Roll, Telescopic: +2 Talents 3 Absolute Range Sense 1 Radar Altimiter: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Skills 3 Guidance System Bonus: +3 with Warhead 3 Basic Autopilot: Combat Piloting 12- Total Abilities & Equipment Cost: 89 Total Vehicle Cost: 142 Value Disadvantages Basic Statistics 1) Guidance Notes: Active Radar Homing, Later versions have passive IR homing option 2) Maximum Range Notes: 460KM 3) Minimum Range Notes: 3 KM 4) Platform 15 Physical Limitation: Can be missile deflected by vehicle (Frequently, Greatly Impairing) 10 Physical Limitation: Costs firing vehicle 10 END to fire (Frequently, Slightly Impairing) 15 Physical Limitation: Remotely Guided Vehicle, can be interfered with or disabled (Infrequently, Fully Impairing) 15 Physical Limitation: 5 Minutes to prep for launch (Frequently, Greatly Impairing) 15 Physical Limitation: Subs Must Suface to Launch this missile (Frequently, Greatly Impairing) Total Disadvantage Points: 70 Total Cost: 72/5 = 14
Character sheet by Robert Kevin Walsh
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