Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 15 DEX 15 OCV 5 DCV 1 18 BODY 1 4 DEF 6 3 SPD 5 Phases: 4, 8, 12 Total Characteristic Cost: 50 Movement: Ground: 1"/2" Flight: 26"/104" Abilities & Equipment Flight Systems 21 1) Twin Coaxial Main Rotors: Flight 26", x4 Noncombat; OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾) Tactical Systems 26 1) E-45-75A ASW Torpedo: RKA 5d6, MegaScale (1" = 1 km; +¼), Armor Piercing (+½); 2 Charges (-1 ½), OAF Bulky (-1 ½), Limited Arc Of Fire (60 degrees; -½), Concentration (½ DCV; -¼), Real Weapon (-¼), [2] Electronics 14 1) Mushroom Radar Package: Radar (Radio Group), +4 to PER Roll, Telescopic: +7, MegaScale (1" = 10 km; +½); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) 7 2) Helix Dipping Sonar: Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc Of Perception (360 Degrees), Telescopic: +6; OIF Bulky Fragile (-1 ¼), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (must Hover in place to use; -½), Custom Modifier (Real Equipment; -¼) 5 3) Magnetic Anomaly Detector: Detect A Single Thing 11- (Unusual Group), Discriminatory, Analyze; OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Must be at very low or low altitude; -½), Custom Modifier (Real equipment; -¼) 6 4) Sonarbuoys: Clairsentience (Hearing Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees); OAF Bulky Fragile (-1 ¾), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Dropped; -½), 3 Continuing Charges lasting 1 Minute each (-½), [3 cc] 2 5) Forward Looking IR: Infrared Perception (Sight Group); OIF Bulky (-1), Custom Modifier (Real Gear; -¼) 6 6) GPS and Navigation System: Bump Of Direction; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) plus Navigation (Land) 14-; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 12 7) ECM Systems: Radio Group Flash Defense (12 points) 10 8) ECM Systems: Power Defense (12 points); Only Works Against Limited Type Of Attack (electronic warfare attacks; -¼) Personnel Systems 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Typical Aircraft Loadouts 1) 2 E-45-75A Torpedoes 2) 2 Depth Charge 3) Nuclear Depth Charge Other Equipment Options 13 1) Big Bulge Radar Package: Radar (Radio Group), +2 to PER Roll, Telescopic: +10, MegaScale (1" = 10 km; +½); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½) Notes: B Models only, used for Over the Horizon Targeting, this version is also unarmed Talents 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Vehicle Data Recorders: Eidetic Memory; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Skills 2 Digital Automatic Flight Control System: +2 with Combat Piloting; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) 2 Digital Sensor Data Processing: +2 with Systems Operation; OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 133 Total Vehicle Cost: 183 Value Disadvantages Disads and Limitations 15 1) Physical Limitation: Cannot Hover or use dipping sonar at night (Frequently, Greatly Impairing) Cruising Speed Notes: 160 Maximum Speed Notes: 197 Operational Range Notes: 863 Miles Service Ceiling Notes: 15,000 feet Total Disadvantage Points: 15 Total Cost: 168/5 = 34
Character sheet by Robert Kevin Walsh
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