Val Char Cost Notes 7 Size 35 Length 5.04", Width 2.52", Area 12.7", Mass 12.8 ton, KB -7 45 STR 0 HTH Damage 9d6 END [4] 26 DEX 48 OCV 9 DCV 5 18 BODY 1 3 DEF 3 4 SPD 4 Phases: 3, 6, 9, 12 Total Characteristic Cost: 89 Movement: Ground: 6"/12" Flight: 18"/144" Abilities & Equipment Flight Systems 25 1) Co-Axial Tandem Rotor Configuration: Flight 18", x8 Noncombat, No Turn Mode (+¼), combat acceleration/deceleration (+¼); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -¾) Tactical Systems 65 1) 2A72 30mm Cannon: RKA 4d6+1, Increased Maximum Range (4,050"; +¼), Autofire (5 shots; +½), 500 Charges (+1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [500] Notes: Fixed Mount on right side of fuselage 83 2) AT-16 Vikhir ATGM: RKA 6d6, Indirect (Same origin, always fired away from attacker; +¼), Increased Maximum Range (6,175"; +¼), Explosion (+½), Armor Piercing (x2; +1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -½), 12 Charges (-¼), Concentration (½ DCV; Laser Guided, must paint target or have target painted to guide missile; -¼), Real Weapon (-¼), [12] Notes: Can be arced over obstacles with mast mounted sight 29 3) AA-11 Archer AAM: RKA 3 ½d6, Semi-Armor Piercing (+¼), Area Of Effect Accurate (One Hex; +½), MegaScale (1" = 10 km; 30 KM Max Range; +½), Can Be Scaled Down 1" = 1km (+¼); 2 Charges (-1 ½), OIF Bulky (-1), Custom Modifier (IR Guided; -½), Limited Arc Of Fire (60 degrees; -½), Real Weapon (-¼), [2] Notes: 1 Carried on each stubrail tip 6 4) Systems Armor: +6 DEF; OIF Bulky (-1), Ablative BODY Only (-½), Real Armor (-¼) Notes: Cockpit, Engines, Gearbox Electronics 17 1) Millimeter Wave Radar: Radar (Radio Group), +2 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic: +19, Difficult To Dispel (x2 Active Points; +¼); OIF Bulky (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real Equipment; -¼) 4 2) Flight Level Tactical Data Link: Mind Link , One Specific Mind, Number of Minds (x4); OIF Bulky (-1), Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense [very common Sense] (-½), Custom Modifier (Real equipment; -¼) 2 3) Nightvision: UV Perception (Sight Group); OIF Bulky (-1) 2 4) Nightvision: IR Perception (Sight Group); OIF Bulky (-1) Personnel Systems 4 1) Basic Aircraft Radios: Radio Perception/Transmission (Radio Group); OIF Bulky Fragile (-1 ¼), Custom Modifier (Real equipment; -¼) 6 2) Ejection Seat: Telekinesis (26 STR); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼), OIF Bulky (-1), No Range (-½), Affects Whole Object (-¼) [1 rc] Notes: This was the first helicopter to be fitted with an ejector Seat Talents 1 Basic Compass: Bump Of Direction; OIF Bulky Fragile (-1 ¼) 1 Laser Rangefinder: Absolute Range Sense; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Skills 4 Helmet Mounted Sight: +2 with Ranged Combat; OIF Bulky Fragile (-1 ¼) 6 GPS and Navigation Computer: Navigation (Air, Land, Marine) 14-; OIF Bulky (-1), Custom Modifier (Real equipment; -¼) Total Abilities & Equipment Cost: 255 Total Vehicle Cost: 344 Value Disadvantages Cruising Speed Maximum Speed Operational Range Service Ceiling Total Disadvantage Points: 0 Total Cost: 344/5 = 69
Character sheet by Robert Kevin Walsh
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